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2024-02-20birdsong and silenceLed Mitz1-1/+1
You can see the full discussion here: [text](https://forums.themanaworld.org/viewtopic.php?t=21455) Makes Hurnscald indoors silent, town square with bird ambience, town music moved to outside fence, mining camp is silent and map before the moor changed to adjacent east map music to avoid changing tracks for such a short duration on the way to the Graveyard. The purpose is to make the hangout areas a bit more quiet, in hopes of baiting more people to enable music. ****
2024-01-14Mobs 2 MapsHoraK-FDF1-2/+18
2023-12-07mobsHoraK-FDF1-2/+18
2023-04-20moved object to right locationHoraK-FDF1-7/+0
2023-04-18flower spotsHoraK-FDF1-9/+23
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-47/+47
2023-04-08map fixesHoraK-FDF1-37/+37
2022-12-14Adds a storage room building sign to match map 009-1. I added the layer...Wellvin1-3/+128
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves1-7/+7
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2018-01-22fix another rogue tile in hurnscaldgumi1-2/+2
2016-04-25Various Map Fixeswushin1-1/+1
2015-02-28Removed weird tileCassy11-1/+1
2015-01-07modified maps/008-1.tmxwushin1-34/+34
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-13/+13
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-17/+17
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+611
2013-06-05008-1: Collision fixestux9th1-1/+1
removed Collision: * 35,36 * 137 / 138 ,84 * 75 / 76, 100 * 47, 84
2013-04-22Fix all the wrong spawn namesBen Longbons1-4/+4
2013-03-21008-1: Fixed Fringe Layer, added Ground2.tux9th1-3/+8
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-467/+450
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-02-20Fill empty tiles in Ground layer, reported by 4144.Jessica Tölke1-1/+1
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-23Made 007-1 and 008-1 borders match together, some fringe tiles weren't the ↵Ali-G1-2/+2
same on both maps.
2011-09-12Full map review:Ali-G1-32/+32
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Improved the warps around Hurnscald.Ali-G1-10/+10
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G1-2/+2
food items. Amendment by Wombat: decrease delay for snail trail particle
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-1/+1
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2010-12-22Fixed logs infront of jacks houseDweems1-11/+10
-Added logs infront of jacks house to match 009-1.tmx -Changed back to gzip from zlib
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-08Fixed a few small map errors.Maximilian Philipps1-14/+14
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-2/+2
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Move some woodland spawns into TMX formatJared Adams1-0/+52
2009-06-06Add docks for Tulimshar and HurnscaldJared Adams1-9/+9
2009-05-31Fix 008-1.tmx to include collision tiles for a tree at (118,97) and (119,97)Freeyorp1-1/+1
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+7
Also add some flowers to Hurnscald
2009-03-05Collision tile tweaks, bit more continuity fixing for outer Hurnscald, miscScott Ellis1-1/+1
2009-03-02Merge/rename oversized forest tilesJared Adams1-10/+10
2009-02-13Fixed continuity around hurnscaldScott Ellis1-1/+1
2009-02-12Various map fixes as reported by HaayScott Ellis1-2/+2
:100644 100644 93ff700... e1badd6... M maps/007-1.tmx :100644 100644 0091cf2... 2af129f... M maps/008-1.tmx :100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx :100644 100644 4bbc619... a62128a... M maps/011-1.tmx :100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx :100644 100644 711462f... cd77d13... M maps/019-1.tmx :100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
2009-01-24Add a dock in progress to 008-1Jared Adams1-3/+3
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-6/+6
add some mobs...
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-28/+36
2008-11-12Inital map renameJared Adams1-0/+107
Warps and such need to be fixed