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2025-02-26Follow up to MR 676 - fix Birb walk anim as wellHello TMW1-8/+0
I did extra pass on XMLs checking mob walk animations VS unexpected `<end />` as outlined in https://git.themanaworld.org/legacy/clientdata/-/merge_requests/676 to be sure all mobs fixed and detected I missed 1 mob: Birb ("Piou King"). This mob also coming from another server - and features bugged `<end />` tag in "walk" animation, terminating animation prematurely. Related to: * https://git.themanaworld.org/mana/mana/-/issues/96 * https://git.themanaworld.org/legacy/clientdata/-/merge_requests/676
2025-02-24Removed misplaced <end/> tags in walk animsThorbjørn Lindeijer3-22/+0
This change removes the `<end/>` tags in the walk anims of the following monsters: * Moubootaur * Ratto * Tengu In Mana client, these make the walk animation stop prematurely, after which the monsters just slide over the floor. Closes https://git.themanaworld.org/mana/mana/-/issues/96
2025-02-03Restored set_{desert,icecave,icemountain,thermin_cave} tilesetsThorbjørn Lindeijer4-0/+0
And changed all references to these tilesets to be external. Also changed some references to the collision tileset to refer to the external tileset. Also corrected the parameters on the set_cave.tsx tileset.
2025-02-03Replaced many internal tilesets with external tilesetsThorbjørn Lindeijer1-0/+0
Only exhaustive for woodland rules for now. Restored graphics/tiles/set_woodland.png from git history.
2025-02-03added tilesets for autogenerated mapsAJ Keresztes2-0/+0
2024-12-17mobs and drops 20241216HoraK-FDF8-0/+468
gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/835<br> headslime is a non animated version for now the animated comes later.
2024-12-11mobs and items 20241210HoraK-FDF20-1/+347
gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/825 - renamed some particle effects to be in better order - super slime may need to get attack animations added for up and down and maybe opacity can be fine tuned atm is only the same ****
2024-12-05Black ArmorsHoraK-FDF7-0/+470
- added BlackSteelShield - added BlackKnightHelm - added BlackRoseHat (this one is not like the others since it gets created from BlackRoses) All those black armors may need a outlined version to be better visible on black skins but that's a task for an other day. ****
2024-12-05Mana Battery overheat effectsHoraK-FDF1-0/+59
gfx+sfx effects for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/822 ****
2024-10-30Mobs and Items grass spelt speltseedsHoraK-FDF5-0/+28
2024-10-30Mobs and Items commentHoraK-FDF2-2/+2
2024-10-30Mobs and ItemsHoraK-FDF18-1/+393
2024-10-30Chill out Troll fireLed Mitz1-3/+3
Lowered a few values to make Troll fire less random and more linear in appearance, as it looked slightly too cluttered. ****
2024-10-11Chill out Red BoneLed Mitz1-24/+24
The Red Bone's particle emitters were huge and blocking a lot of action. Most of this came from the larger black smoke/fog. After fine tuning it over too much time, I finally made it like it was but without the steroids. You can now see it starts at the head as it always had. It's now the same, but smaller when mob is still and almost hair-like when in motion. You can test locally for yourself, if you wish to comment: .../mana/updates/updates.themanaworld.org/legacy/local/graphics/particles/necroblast.particle.xml ****
2024-08-07sc_cooldown_sg, sc_slowmove, sc_cantmoveHoraK-FDF6-0/+27
2024-08-07map layer fixesHoraK-FDF1-0/+0
- on 009-2 some object where in over1 layer but with high hats one appeared over the hat (beer on first table) so i moved them to ground3 layer - on 012-1 whole street was in fringe layer that made tortugas vanish behind the tiles every two rows (strangly only tortugas they may have the exact size to trigger that behavior) I also fixed many walls and overlayers where beheader looked through the ground ****
2024-07-17angel-wings.png v2HoraK-FDF1-0/+0
2024-07-17updated picsHoraK-FDF2-0/+0
2024-07-17license update and outline not dyableHoraK-FDF1-0/+0
2024-07-17renamed guardian wings item pic nameHoraK-FDF1-0/+0
2024-07-17moved item categoryHoraK-FDF10-1/+1
2024-07-03quarz to quartzHoraK-FDF1-0/+0
2024-07-01stones, crystals and mobsHoraK-FDF8-0/+5
2024-05-16mob drops add2HoraK-FDF1-0/+0
2024-05-16mob dropsHoraK-FDF46-0/+0
2024-04-21Corrected Y-axis on sit to show eyesLedmitz1-1/+1
2024-04-19charcoal pic brightness +22HoraK-FDF1-0/+0
2024-04-19charcoal picHoraK-FDF1-0/+0
2024-04-19Bifs Slimes ItemsHoraK-FDF6-0/+46
2024-04-11Flinlock, not Revolver or gunstaff. Added bullet GFXLedmitz4-1/+27
2024-04-10Rainerangs rotate in flightLedmitz1-3/+4
2024-04-09RainerangLedmitz3-0/+8
2024-04-09Brainblow - clientLedmitz2-0/+36
2024-04-09Leprechaun Hat - clientLedmitz3-0/+226
2024-04-09Rainbow hit and critLedmitz3-1/+185
2024-04-09+3 more FX effects meant for boss powerups/actionsHello=)3-0/+162
2024-04-09+2 FX spell channeling effects for boss spells, based on Illia particlesHello=)2-0/+56
2024-04-08GM amulet for eventsLedmitz1-0/+0
2024-04-08Added effects for Mont Blanc and lowered crocronut volumes as 2 are used and ↵Ledmitz3-0/+45
all were too loud for TMW
2024-04-05Floyd needed his own styleLedmitz4-0/+32
2024-04-02Fooled you?Led Mitz77-0/+0
I hope we fooled you with invisible characters, though I hope it didn't cause too many of you any trouble. Happy April Fool's Day all! ****
2024-03-31Forgot dyecmd, of courseLedmitz74-0/+0
2024-03-31Body cleanse for gitLedmitz77-0/+0
2024-03-26Fix variant offset - new ManaVerse will no longer override client-dataFedja Beader1-1/+1
See https://git.themanaworld.org/mana/plus/-/merge_requests/50 And https://git.themanaworld.org/mana/plus/-/merge_requests/66 Tested with MV and latest manaplus. ****
2024-03-05Black Armors and stuffHoraK-FDF6-6/+6
the gfx for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/727 ****
2024-02-20Forgot emote.png the first timeLedmitz1-0/+0
2024-02-20ran dyecmd to fix pipeline warningsLedmitz43-0/+0
2024-02-20Restore emotes for Mana clientThorbjørn Lindeijer87-0/+731
This reverts part of the following commits: * 8b687b477f2ab5b683bb98bd3446e7b8af359913 * a86e94c1a54e173fb1cdca88b0b0da20a187d71a * 044cb648a54266ef5c104b0504f9983f6bd55798 It does not appear to be enough yet, though. Need to debug why emotes are still not showing. This also adds back the `settings.xml` file, so Mana client can drop its "compatibility fallback". **** Co-authored-by: Jesusaves <jesusalva@themanaworld.org> Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
2024-02-15crozenite gold bromenal stuffHoraK-FDF2-0/+0
2024-01-14Merge branch 'mobs2maps' into 'master'Led Mitz1-0/+0
Mobs 2 Maps See merge request legacy/clientdata!575