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I did extra pass on XMLs checking mob walk animations VS unexpected `<end />` as outlined in https://git.themanaworld.org/legacy/clientdata/-/merge_requests/676 to be sure all mobs fixed and detected I missed 1 mob: Birb ("Piou King").
This mob also coming from another server - and features bugged `<end />` tag in "walk" animation, terminating animation prematurely.
Related to:
* https://git.themanaworld.org/mana/mana/-/issues/96
* https://git.themanaworld.org/legacy/clientdata/-/merge_requests/676
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This change removes the `<end/>` tags in the walk anims of the following
monsters:
* Moubootaur
* Ratto
* Tengu
In Mana client, these make the walk animation stop prematurely, after
which the monsters just slide over the floor.
Closes https://git.themanaworld.org/mana/mana/-/issues/96
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And changed all references to these tilesets to be external.
Also changed some references to the collision tileset to refer to the
external tileset.
Also corrected the parameters on the set_cave.tsx tileset.
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Only exhaustive for woodland rules for now.
Restored graphics/tiles/set_woodland.png from git history.
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gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/835<br>
headslime is a non animated version for now the animated comes later.
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gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/825
- renamed some particle effects to be in better order
- super slime may need to get attack animations added for up and down and maybe opacity can be fine tuned atm is only the same
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- added BlackSteelShield
- added BlackKnightHelm
- added BlackRoseHat (this one is not like the others since it gets created from BlackRoses)
All those black armors may need a outlined version to be better visible on black skins but that's a task for an other day.
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gfx+sfx effects for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/822
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Lowered a few values to make Troll fire less random and more linear in appearance, as it looked slightly too cluttered.
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The Red Bone's particle emitters were huge and blocking a lot of action. Most of this came from the larger black smoke/fog. After fine tuning it over too much time, I finally made it like it was but without the steroids. You can now see it starts at the head as it always had. It's now the same, but smaller when mob is still and almost hair-like when in motion. You can test locally for yourself, if you wish to comment: .../mana/updates/updates.themanaworld.org/legacy/local/graphics/particles/necroblast.particle.xml
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- on 009-2 some object where in over1 layer but with high hats one appeared over the hat (beer on first table) so i moved them to ground3 layer
- on 012-1 whole street was in fringe layer that made tortugas vanish behind the tiles every two rows (strangly only tortugas they may have the exact size to trigger that behavior) I also fixed many walls and overlayers where beheader looked through the ground
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all were too loud for TMW
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I hope we fooled you with invisible characters, though I hope it didn't cause too many of you any trouble. Happy April Fool's Day all!
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See https://git.themanaworld.org/mana/plus/-/merge_requests/50
And https://git.themanaworld.org/mana/plus/-/merge_requests/66
Tested with MV and latest manaplus.
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the gfx for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/727
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This reverts part of the following commits:
* 8b687b477f2ab5b683bb98bd3446e7b8af359913
* a86e94c1a54e173fb1cdca88b0b0da20a187d71a
* 044cb648a54266ef5c104b0504f9983f6bd55798
It does not appear to be enough yet, though. Need to debug why emotes are still not showing.
This also adds back the `settings.xml` file, so Mana client can drop its "compatibility fallback".
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Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
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Mobs 2 Maps
See merge request legacy/clientdata!575
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