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-rw-r--r--graphics/items/use/potions/g.pngbin0 -> 407 bytes
-rw-r--r--graphics/particles/blue-violent-glow.particle.xml38
-rw-r--r--graphics/particles/manadust.particle.xml28
-rw-r--r--graphics/sprites/icons/potion-g.pngbin0 -> 381 bytes
-rw-r--r--graphics/sprites/monsters/mana-bug.pngbin3599 -> 2701 bytes
-rw-r--r--graphics/sprites/monsters/mega-mana-bug.pngbin0 -> 9599 bytes
-rw-r--r--graphics/sprites/monsters/mega-mana-bug.xml122
7 files changed, 188 insertions, 0 deletions
diff --git a/graphics/items/use/potions/g.png b/graphics/items/use/potions/g.png
new file mode 100644
index 00000000..1fb4f883
--- /dev/null
+++ b/graphics/items/use/potions/g.png
Binary files differ
diff --git a/graphics/particles/blue-violent-glow.particle.xml b/graphics/particles/blue-violent-glow.particle.xml
new file mode 100644
index 00000000..583953ec
--- /dev/null
+++ b/graphics/particles/blue-violent-glow.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Blue-ish particles that fly up to the sky; based on Crush's Soul Menhir effect.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="10" max="25"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#0000ff"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#0000ff"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/manadust.particle.xml b/graphics/particles/manadust.particle.xml
new file mode 100644
index 00000000..6e4fff5b
--- /dev/null
+++ b/graphics/particles/manadust.particle.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!--
+Light blue particles which float to the ground.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-48" max="8"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.03"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#8888ff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output-pause" value="2"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="0.5" max="1.5"/>
+ <property name="randomness" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/sprites/icons/potion-g.png b/graphics/sprites/icons/potion-g.png
new file mode 100644
index 00000000..7d60ba81
--- /dev/null
+++ b/graphics/sprites/icons/potion-g.png
Binary files differ
diff --git a/graphics/sprites/monsters/mana-bug.png b/graphics/sprites/monsters/mana-bug.png
index 2843a562..ea7f1803 100644
--- a/graphics/sprites/monsters/mana-bug.png
+++ b/graphics/sprites/monsters/mana-bug.png
Binary files differ
diff --git a/graphics/sprites/monsters/mega-mana-bug.png b/graphics/sprites/monsters/mega-mana-bug.png
new file mode 100644
index 00000000..fff7b534
--- /dev/null
+++ b/graphics/sprites/monsters/mega-mana-bug.png
Binary files differ
diff --git a/graphics/sprites/monsters/mega-mana-bug.xml b/graphics/sprites/monsters/mega-mana-bug.xml
new file mode 100644
index 00000000..a4c9e020
--- /dev/null
+++ b/graphics/sprites/monsters/mega-mana-bug.xml
@@ -0,0 +1,122 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mega-mana-bug.png|W" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="up">
+ <sequence start="0" end="1" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="12" end="13" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="5" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="9" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="2" end="3" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="6" end="7" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="10" end="11" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="14" end="15" delay="6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="up">
+ <sequence start="0" end="1" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="12" end="13" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="5" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="9" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="2" end="3" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="6" end="7" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="10" end="11" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="14" end="15" delay="7" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="up">
+ <frame index="0" delay="50" offsetY="-24"/>
+ <frame index="1" delay="50" offsetY="-36"/>
+ <frame index="2" delay="50" offsetY="-84"/>
+ <frame index="3" delay="60" offsetY="-52"/>
+ <frame index="2" delay="60" offsetY="-36"/>
+ <frame index="1" delay="60" offsetY="-28"/>
+ <frame index="0" delay="60" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="down">
+ <frame index="0" delay="50" offsetY="-16"/>
+ <frame index="1" delay="50" offsetY="-4"/>
+ <frame index="2" delay="50" offsetY="44"/>
+ <frame index="3" delay="60" offsetY="12"/>
+ <frame index="2" delay="60" offsetY="-4"/>
+ <frame index="1" delay="60" offsetY="-12"/>
+ <frame index="0" delay="60" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" delay="50" offsetY="-20" offsetX="4"/>
+ <frame index="5" delay="50" offsetY="-20" offsetX="16"/>
+ <frame index="6" delay="50" offsetY="-20" offsetX="64"/>
+ <frame index="7" delay="60" offsetY="-20" offsetX="32"/>
+ <frame index="6" delay="60" offsetY="-20" offsetX="16"/>
+ <frame index="5" delay="60" offsetY="-20" offsetX="8"/>
+ <frame index="4" delay="60" offsetY="-20" offsetX="4"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="50" offsetY="-20" offsetX="-4"/>
+ <frame index="9" delay="50" offsetY="-20" offsetX="-16"/>
+ <frame index="10" delay="50" offsetY="-20" offsetX="-64"/>
+ <frame index="11" delay="60" offsetY="-20" offsetX="-32"/>
+ <frame index="10" delay="60" offsetY="-20" offsetX="-16"/>
+ <frame index="9" delay="60" offsetY="-20" offsetX="-8"/>
+ <frame index="8" delay="60" offsetY="-20" offsetX="-4"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="12" delay="70" offsetY="-19" offsetX="2"/>
+ <frame index="13" delay="70" offsetY="-18" offsetX="4"/>
+ <frame index="14" delay="70" offsetY="-17" offsetX="8"/>
+ <frame index="13" delay="70" offsetY="-16" offsetX="10"/>
+ <frame index="12" delay="75" offsetY="-15" offsetX="8"/>
+ <frame index="13" delay="75" offsetY="-14" offsetX="4"/>
+ <frame index="14" delay="75" offsetY="-13" offsetX="2"/>
+ <frame index="13" delay="75" offsetY="-12" offsetX="0"/>
+ <frame index="12" delay="80" offsetY="-11" offsetX="-2"/>
+ <frame index="13" delay="80" offsetY="-10" offsetX="-4"/>
+ <frame index="14" delay="80" offsetY="-9" offsetX="-6"/>
+ <frame index="13" delay="80" offsetY="-8" offsetX="-8"/>
+ <frame index="12" delay="85" offsetY="-7" offsetX="-10"/>
+ <frame index="13" delay="85" offsetY="-6" offsetX="-8"/>
+ <frame index="14" delay="85" offsetY="-5" offsetX="-6"/>
+ <frame index="13" delay="85" offsetY="-4" offsetX="-4"/>
+ <frame index="12" delay="90" offsetY="-3" offsetX="-2"/>
+ <frame index="13" delay="90" offsetY="-2" offsetX="0"/>
+ <frame index="14" delay="90" offsetY="-1" offsetX="2"/>
+ <frame index="15" delay="5000" offsetY="0" offsetX="0"/>
+ </animation>
+ </action>
+</sprite>