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Diffstat (limited to 'graphics')
-rw-r--r--graphics/images/ambient/aethyr.jpgbin0 -> 343705 bytes
-rw-r--r--graphics/images/ambient/cloud.pngbin0 -> 685629 bytes
-rw-r--r--graphics/images/ambient/darkness1.pngbin0 -> 163596 bytes
-rw-r--r--graphics/images/ambient/darkness2.pngbin0 -> 185035 bytes
-rw-r--r--graphics/images/ambient/desertclouds.pngbin0 -> 51868 bytes
-rw-r--r--graphics/items/equipment/head/headslime.pngbin0 -> 370 bytes
-rw-r--r--graphics/items/equipment/head/knighthelm-dyable.pngbin0 -> 975 bytes
-rw-r--r--graphics/items/equipment/head/skullmask-dyable.pngbin0 -> 662 bytes
-rw-r--r--graphics/items/equipment/head/snowshroomhat.pngbin0 -> 417 bytes
-rw-r--r--graphics/items/equipment/head/sunshroomhat.pngbin0 -> 431 bytes
-rw-r--r--graphics/items/equipment/head/wickedmushroomhat.pngbin0 -> 432 bytes
-rw-r--r--graphics/items/equipment/head/witch-doctor-mask.pngbin1683 -> 842 bytes
-rw-r--r--graphics/items/equipment/shield/steel-dyable.pngbin0 -> 1542 bytes
-rw-r--r--graphics/items/generic/carrot-legendary.pngbin0 -> 425 bytes
-rw-r--r--graphics/items/generic/glass-shards.pngbin0 -> 550 bytes
-rw-r--r--graphics/items/generic/hay.pngbin0 -> 1109 bytes
-rw-r--r--graphics/items/generic/legendary-carrot.pngbin697 -> 0 bytes
-rw-r--r--graphics/items/generic/seeds-dyable.pngbin0 -> 328 bytes
-rw-r--r--graphics/items/generic/straw.pngbin0 -> 1091 bytes
-rw-r--r--graphics/items/use/others/shovel-legendary.pngbin0 -> 485 bytes
-rw-r--r--graphics/items/use/others/treasuremap-legendary.pngbin0 -> 1671 bytes
-rw-r--r--graphics/minimaps/001-2.pngbin7086 -> 10428 bytes
-rw-r--r--graphics/minimaps/080-1.pngbin0 -> 30341 bytes
-rw-r--r--graphics/minimaps/080-3.pngbin0 -> 31190 bytes
-rw-r--r--graphics/minimaps/081-1.pngbin0 -> 4414 bytes
-rw-r--r--graphics/minimaps/081-2.pngbin0 -> 5689 bytes
-rw-r--r--graphics/minimaps/081-3.pngbin0 -> 2427 bytes
-rw-r--r--graphics/minimaps/082-2.pngbin0 -> 2264 bytes
-rw-r--r--graphics/minimaps/082-3.pngbin0 -> 5432 bytes
-rw-r--r--graphics/minimaps/fermi.pngbin0 -> 981 bytes
-rw-r--r--graphics/minimaps/guild.pngbin0 -> 1061 bytes
-rw-r--r--graphics/minimaps/prison.pngbin0 -> 996 bytes
-rw-r--r--graphics/particles/flame_8x8.pngbin0 -> 184 bytes
-rw-r--r--graphics/particles/mana-battery-smoke-and-sparks.xml59
-rw-r--r--graphics/particles/monster-mushroom-moon-attack.particle.xml (renamed from graphics/particles/moonshroom-attack.particle.xml)0
-rw-r--r--graphics/particles/monster-mushroom-moon.particle.xml (renamed from graphics/particles/monster-moonshroom.particle.xml)0
-rw-r--r--graphics/particles/monster-mushroom-snow-attack.particle.xml80
-rw-r--r--graphics/particles/monster-mushroom-snow.particle.xml51
-rw-r--r--graphics/particles/monster-mushroom-sun-attack.particle.xml117
-rw-r--r--graphics/particles/monster-mushroom-sun.particle.xml71
-rw-r--r--graphics/particles/monster-troll-foefire.particle.xml6
-rw-r--r--graphics/particles/necroblast.particle.xml48
-rw-r--r--graphics/sprites/equipment/head/headslime-female.xml5
-rw-r--r--graphics/sprites/equipment/head/headslime.pngbin0 -> 1063 bytes
-rw-r--r--graphics/sprites/equipment/head/headslime.xml5
-rw-r--r--graphics/sprites/equipment/head/skullmask-dyable-female.xml229
-rw-r--r--graphics/sprites/equipment/head/skullmask-dyable.pngbin0 -> 1597 bytes
-rw-r--r--graphics/sprites/equipment/head/skullmask-dyable.xml229
-rw-r--r--graphics/sprites/equipment/head/snowshroomhat-female.xml5
-rw-r--r--graphics/sprites/equipment/head/snowshroomhat.pngbin0 -> 1060 bytes
-rw-r--r--graphics/sprites/equipment/head/snowshroomhat.xml5
-rw-r--r--graphics/sprites/equipment/head/steel-dyable.pngbin0 -> 45274 bytes
-rw-r--r--graphics/sprites/equipment/head/steel-dyable.xml11
-rw-r--r--graphics/sprites/equipment/head/sunshroomhat-female.xml5
-rw-r--r--graphics/sprites/equipment/head/sunshroomhat.pngbin0 -> 1154 bytes
-rw-r--r--graphics/sprites/equipment/head/sunshroomhat.xml5
-rw-r--r--graphics/sprites/equipment/head/wickedmushroomhat-female.xml5
-rw-r--r--graphics/sprites/equipment/head/wickedmushroomhat.pngbin0 -> 1313 bytes
-rw-r--r--graphics/sprites/equipment/head/wickedmushroomhat.xml5
-rw-r--r--graphics/sprites/equipment/shields/knighthelm-dyable-female.xml229
-rw-r--r--graphics/sprites/equipment/shields/knighthelm-dyable.pngbin0 -> 3270 bytes
-rw-r--r--graphics/sprites/equipment/shields/knighthelm-dyable.xml230
-rw-r--r--graphics/sprites/icons/spell-cooldown-cg.pngbin0 -> 786 bytes
-rw-r--r--graphics/sprites/icons/spell-cooldown-cg.xml9
-rw-r--r--graphics/sprites/monsters/accessories/slime-super-crown.pngbin0 -> 9912 bytes
-rw-r--r--graphics/sprites/monsters/accessories/slime-super-crown.xml66
-rw-r--r--graphics/sprites/monsters/grass.pngbin0 -> 1163 bytes
-rw-r--r--graphics/sprites/monsters/grass.xml14
-rw-r--r--graphics/sprites/monsters/moubootaur.xml7
-rw-r--r--graphics/sprites/monsters/mushroom-moon.png (renamed from graphics/sprites/monsters/moonshroom.png)bin11206 -> 11206 bytes
-rw-r--r--graphics/sprites/monsters/mushroom-moon.xml64
-rw-r--r--graphics/sprites/monsters/mushroom-snow.pngbin0 -> 9627 bytes
-rw-r--r--graphics/sprites/monsters/mushroom-snow.xml64
-rw-r--r--graphics/sprites/monsters/mushroom-sun.pngbin0 -> 9871 bytes
-rw-r--r--graphics/sprites/monsters/mushroom-sun.xml (renamed from graphics/sprites/monsters/moonshroom.xml)2
-rw-r--r--graphics/sprites/monsters/piou-king.xml8
-rw-r--r--graphics/sprites/monsters/ratto.xml8
-rw-r--r--graphics/sprites/monsters/skull-golden.pngbin0 -> 34706 bytes
-rw-r--r--graphics/sprites/monsters/skull-golden.xml72
-rw-r--r--graphics/sprites/monsters/skull-warlord.pngbin0 -> 32372 bytes
-rw-r--r--graphics/sprites/monsters/skull-warlord.xml57
-rw-r--r--graphics/sprites/monsters/slime-super.pngbin0 -> 37296 bytes
-rw-r--r--graphics/sprites/monsters/slime-super.xml66
-rw-r--r--graphics/sprites/monsters/spelt.pngbin0 -> 995 bytes
-rw-r--r--graphics/sprites/monsters/spelt.xml14
-rw-r--r--graphics/sprites/monsters/tengu.xml7
-rw-r--r--graphics/tiles/aethyra/snow.pngbin0 -> 205180 bytes
-rw-r--r--graphics/tiles/aethyra/snow_building.pngbin0 -> 48695 bytes
-rw-r--r--graphics/tiles/aethyra/snow_roof.pngbin0 -> 17178 bytes
-rw-r--r--graphics/tiles/aethyra/snow_water.pngbin0 -> 9678 bytes
-rw-r--r--graphics/tiles/aethyra/snowset.pngbin0 -> 38296 bytes
-rw-r--r--graphics/tiles/br/christmastree.pngbin0 -> 50484 bytes
-rw-r--r--graphics/tiles/cabana_in_fada.pngbin0 -> 18854 bytes
-rw-r--r--graphics/tiles/castle2.pngbin364474 -> 299333 bytes
-rw-r--r--graphics/tiles/christmas.pngbin0 -> 138860 bytes
-rw-r--r--graphics/tiles/christmas.tsx4
-rw-r--r--graphics/tiles/edges_black_rotated.pngbin0 -> 30597 bytes
-rw-r--r--graphics/tiles/edges_ice_rotated.pngbin0 -> 79854 bytes
-rw-r--r--graphics/tiles/lof/warp_gates.pngbin0 -> 22460 bytes
-rw-r--r--graphics/tiles/lof/woodland_indoor.pngbin0 -> 94607 bytes
-rw-r--r--graphics/tiles/lof/woodland_indoor.tsx4
-rw-r--r--graphics/tiles/lof/woodland_indoor_extra.pngbin0 -> 81154 bytes
-rw-r--r--graphics/tiles/lof/woodland_indoor_extra.tsx4
-rw-r--r--graphics/tiles/set_cave.pngbin0 -> 27678 bytes
-rw-r--r--graphics/tiles/set_desert.pngbin0 -> 18014 bytes
-rw-r--r--graphics/tiles/set_icecave.pngbin0 -> 4742 bytes
-rw-r--r--graphics/tiles/set_icemountain.pngbin0 -> 8423 bytes
-rw-r--r--graphics/tiles/set_rules.pngbin0 -> 563 bytes
-rw-r--r--graphics/tiles/set_thermin_cave.pngbin0 -> 14234 bytes
-rw-r--r--graphics/tiles/set_woodland.pngbin0 -> 4636 bytes
-rw-r--r--graphics/tiles/snow_village2.pngbin110115 -> 64312 bytes
-rw-r--r--graphics/tiles/snow_village_x3.pngbin5061 -> 3946 bytes
112 files changed, 1812 insertions, 58 deletions
diff --git a/graphics/images/ambient/aethyr.jpg b/graphics/images/ambient/aethyr.jpg
new file mode 100644
index 00000000..359c0535
--- /dev/null
+++ b/graphics/images/ambient/aethyr.jpg
Binary files differ
diff --git a/graphics/images/ambient/cloud.png b/graphics/images/ambient/cloud.png
new file mode 100644
index 00000000..c914b466
--- /dev/null
+++ b/graphics/images/ambient/cloud.png
Binary files differ
diff --git a/graphics/images/ambient/darkness1.png b/graphics/images/ambient/darkness1.png
new file mode 100644
index 00000000..5e9bc724
--- /dev/null
+++ b/graphics/images/ambient/darkness1.png
Binary files differ
diff --git a/graphics/images/ambient/darkness2.png b/graphics/images/ambient/darkness2.png
new file mode 100644
index 00000000..dba9b9c6
--- /dev/null
+++ b/graphics/images/ambient/darkness2.png
Binary files differ
diff --git a/graphics/images/ambient/desertclouds.png b/graphics/images/ambient/desertclouds.png
new file mode 100644
index 00000000..b95ad6c4
--- /dev/null
+++ b/graphics/images/ambient/desertclouds.png
Binary files differ
diff --git a/graphics/items/equipment/head/headslime.png b/graphics/items/equipment/head/headslime.png
new file mode 100644
index 00000000..71ec7e10
--- /dev/null
+++ b/graphics/items/equipment/head/headslime.png
Binary files differ
diff --git a/graphics/items/equipment/head/knighthelm-dyable.png b/graphics/items/equipment/head/knighthelm-dyable.png
new file mode 100644
index 00000000..1c5db321
--- /dev/null
+++ b/graphics/items/equipment/head/knighthelm-dyable.png
Binary files differ
diff --git a/graphics/items/equipment/head/skullmask-dyable.png b/graphics/items/equipment/head/skullmask-dyable.png
new file mode 100644
index 00000000..13c6adfd
--- /dev/null
+++ b/graphics/items/equipment/head/skullmask-dyable.png
Binary files differ
diff --git a/graphics/items/equipment/head/snowshroomhat.png b/graphics/items/equipment/head/snowshroomhat.png
new file mode 100644
index 00000000..6799dc36
--- /dev/null
+++ b/graphics/items/equipment/head/snowshroomhat.png
Binary files differ
diff --git a/graphics/items/equipment/head/sunshroomhat.png b/graphics/items/equipment/head/sunshroomhat.png
new file mode 100644
index 00000000..4166ed53
--- /dev/null
+++ b/graphics/items/equipment/head/sunshroomhat.png
Binary files differ
diff --git a/graphics/items/equipment/head/wickedmushroomhat.png b/graphics/items/equipment/head/wickedmushroomhat.png
new file mode 100644
index 00000000..e22c057d
--- /dev/null
+++ b/graphics/items/equipment/head/wickedmushroomhat.png
Binary files differ
diff --git a/graphics/items/equipment/head/witch-doctor-mask.png b/graphics/items/equipment/head/witch-doctor-mask.png
index f2a641d1..fd3ea418 100644
--- a/graphics/items/equipment/head/witch-doctor-mask.png
+++ b/graphics/items/equipment/head/witch-doctor-mask.png
Binary files differ
diff --git a/graphics/items/equipment/shield/steel-dyable.png b/graphics/items/equipment/shield/steel-dyable.png
new file mode 100644
index 00000000..6cbd8efa
--- /dev/null
+++ b/graphics/items/equipment/shield/steel-dyable.png
Binary files differ
diff --git a/graphics/items/generic/carrot-legendary.png b/graphics/items/generic/carrot-legendary.png
new file mode 100644
index 00000000..dd054770
--- /dev/null
+++ b/graphics/items/generic/carrot-legendary.png
Binary files differ
diff --git a/graphics/items/generic/glass-shards.png b/graphics/items/generic/glass-shards.png
new file mode 100644
index 00000000..e749aaff
--- /dev/null
+++ b/graphics/items/generic/glass-shards.png
Binary files differ
diff --git a/graphics/items/generic/hay.png b/graphics/items/generic/hay.png
new file mode 100644
index 00000000..40d6cf8a
--- /dev/null
+++ b/graphics/items/generic/hay.png
Binary files differ
diff --git a/graphics/items/generic/legendary-carrot.png b/graphics/items/generic/legendary-carrot.png
deleted file mode 100644
index c61f58f7..00000000
--- a/graphics/items/generic/legendary-carrot.png
+++ /dev/null
Binary files differ
diff --git a/graphics/items/generic/seeds-dyable.png b/graphics/items/generic/seeds-dyable.png
new file mode 100644
index 00000000..b0a05d32
--- /dev/null
+++ b/graphics/items/generic/seeds-dyable.png
Binary files differ
diff --git a/graphics/items/generic/straw.png b/graphics/items/generic/straw.png
new file mode 100644
index 00000000..ec8aed19
--- /dev/null
+++ b/graphics/items/generic/straw.png
Binary files differ
diff --git a/graphics/items/use/others/shovel-legendary.png b/graphics/items/use/others/shovel-legendary.png
new file mode 100644
index 00000000..3c63ecf4
--- /dev/null
+++ b/graphics/items/use/others/shovel-legendary.png
Binary files differ
diff --git a/graphics/items/use/others/treasuremap-legendary.png b/graphics/items/use/others/treasuremap-legendary.png
new file mode 100644
index 00000000..04c54567
--- /dev/null
+++ b/graphics/items/use/others/treasuremap-legendary.png
Binary files differ
diff --git a/graphics/minimaps/001-2.png b/graphics/minimaps/001-2.png
index 4fbc5ef4..06ed9fca 100644
--- a/graphics/minimaps/001-2.png
+++ b/graphics/minimaps/001-2.png
Binary files differ
diff --git a/graphics/minimaps/080-1.png b/graphics/minimaps/080-1.png
new file mode 100644
index 00000000..0339a1e5
--- /dev/null
+++ b/graphics/minimaps/080-1.png
Binary files differ
diff --git a/graphics/minimaps/080-3.png b/graphics/minimaps/080-3.png
new file mode 100644
index 00000000..fe7f6458
--- /dev/null
+++ b/graphics/minimaps/080-3.png
Binary files differ
diff --git a/graphics/minimaps/081-1.png b/graphics/minimaps/081-1.png
new file mode 100644
index 00000000..97e0abc9
--- /dev/null
+++ b/graphics/minimaps/081-1.png
Binary files differ
diff --git a/graphics/minimaps/081-2.png b/graphics/minimaps/081-2.png
new file mode 100644
index 00000000..14b93358
--- /dev/null
+++ b/graphics/minimaps/081-2.png
Binary files differ
diff --git a/graphics/minimaps/081-3.png b/graphics/minimaps/081-3.png
new file mode 100644
index 00000000..7f106a7c
--- /dev/null
+++ b/graphics/minimaps/081-3.png
Binary files differ
diff --git a/graphics/minimaps/082-2.png b/graphics/minimaps/082-2.png
new file mode 100644
index 00000000..db05ed7e
--- /dev/null
+++ b/graphics/minimaps/082-2.png
Binary files differ
diff --git a/graphics/minimaps/082-3.png b/graphics/minimaps/082-3.png
new file mode 100644
index 00000000..fb801d34
--- /dev/null
+++ b/graphics/minimaps/082-3.png
Binary files differ
diff --git a/graphics/minimaps/fermi.png b/graphics/minimaps/fermi.png
new file mode 100644
index 00000000..951bd7fa
--- /dev/null
+++ b/graphics/minimaps/fermi.png
Binary files differ
diff --git a/graphics/minimaps/guild.png b/graphics/minimaps/guild.png
new file mode 100644
index 00000000..b3daa154
--- /dev/null
+++ b/graphics/minimaps/guild.png
Binary files differ
diff --git a/graphics/minimaps/prison.png b/graphics/minimaps/prison.png
new file mode 100644
index 00000000..ae57c8f2
--- /dev/null
+++ b/graphics/minimaps/prison.png
Binary files differ
diff --git a/graphics/particles/flame_8x8.png b/graphics/particles/flame_8x8.png
new file mode 100644
index 00000000..daaea9af
--- /dev/null
+++ b/graphics/particles/flame_8x8.png
Binary files differ
diff --git a/graphics/particles/mana-battery-smoke-and-sparks.xml b/graphics/particles/mana-battery-smoke-and-sparks.xml
new file mode 100644
index 00000000..09a4bb80
--- /dev/null
+++ b/graphics/particles/mana-battery-smoke-and-sparks.xml
@@ -0,0 +1,59 @@
+<?xml version="1.0"?>
+<!--
+Smoke and sparks that come out of the mana battery when overheated.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+
+ <emitter>
+ <property name="position-x" min="-48" max="-8"/>
+ <property name="position-y" min="-48" max="-8"/>
+ <property name="power" min="1" max="2"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.9"/>
+ <property name="lifetime" min="160" max="160"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" value="4"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="150"/>
+ <property name="randomness" value="100"/>
+ <property name="image" value="graphics/particles/smoke-large-grey.png|W:#666666"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-48" max="-8"/>
+ <property name="position-y" min="-48" max="-8"/>
+ <property name="power" min="1" max="2"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.9"/>
+ <property name="lifetime" min="160" max="160"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" value="4"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="150"/>
+ <property name="randomness" value="100"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png|W:#999999"/>
+ </emitter>
+
+ <emitter>
+ <property name="position-x" min="-32" max="0"/>
+ <property name="position-y" min="-48" max="-8"/>
+ <property name="power" min="2" max="3"/>
+ <property name="alpha" value="1"/>
+ <property name="gravity" value="0"/>
+ <property name="momentum" value="0"/>
+ <property name="lifetime" min="100" max="100"/>
+ <property name="output" min="1" max="2"/>
+ <property name="output-pause" value="12"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="randomness" value="100"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FFFFFF" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/moonshroom-attack.particle.xml b/graphics/particles/monster-mushroom-moon-attack.particle.xml
index 95eed9e1..95eed9e1 100644
--- a/graphics/particles/moonshroom-attack.particle.xml
+++ b/graphics/particles/monster-mushroom-moon-attack.particle.xml
diff --git a/graphics/particles/monster-moonshroom.particle.xml b/graphics/particles/monster-mushroom-moon.particle.xml
index c3da0639..c3da0639 100644
--- a/graphics/particles/monster-moonshroom.particle.xml
+++ b/graphics/particles/monster-mushroom-moon.particle.xml
diff --git a/graphics/particles/monster-mushroom-snow-attack.particle.xml b/graphics/particles/monster-mushroom-snow-attack.particle.xml
new file mode 100644
index 00000000..e5da0996
--- /dev/null
+++ b/graphics/particles/monster-mushroom-snow-attack.particle.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<!--
+Small white particles (spores/snowflakes) which float to the ground and is shot forward by Snowshrooms as attack.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="22" lifetime="1">
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="220"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="210"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output" min="4" max="6"/>
+ <property name="output-pause" value="0"/>
+ <property name="power" min="0.5" max="1"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="0"/>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="-30" max="-150"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="output" min="1" max="2"/>
+ <property name="output-pause" value="2"/>
+ <property name="lifetime" value="220"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="210"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="power" min="0" max="1"/>
+ <property name="bounce" value="0.1"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="0"/>
+ <property name="image" value="graphics/particles/snowflake-7x7.png"/>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="220"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="210"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output" min="4" max="6"/>
+ <property name="output-pause" value="0"/>
+ <property name="power" min="0.5" max="1"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="1"/>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="-30" max="-150"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="output" min="2" max="3"/>
+ <property name="output-pause" value="1"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="170"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.03"/>
+ <property name="momentum" value="0.9"/>
+ <property name="power" min="0" max="1"/>
+ <property name="bounce" value="0.1"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="1"/>
+ <property name="image" value="graphics/particles/snowflake-7x7.png"/>
+ </emitter>
+
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-mushroom-snow.particle.xml b/graphics/particles/monster-mushroom-snow.particle.xml
new file mode 100644
index 00000000..7eed52c8
--- /dev/null
+++ b/graphics/particles/monster-mushroom-snow.particle.xml
@@ -0,0 +1,51 @@
+<?xml version="1.0"?>
+<!--
+Small white particles (spores/snowflakes) which float to the ground.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-48" max="8"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output-pause" value="8"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="0.5" max="1.5"/>
+ <property name="randomness" value="100"/>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="-300" max="-150"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-48" max="8"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="output-pause" value="8"/>
+ <property name="output" min="0" max="1"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="power" min="0" max="1"/>
+ <property name="bounce" value="0.1"/>
+ <property name="randomness" value="100"/>
+ <property name="image" value="graphics/particles/snowflake-7x7.png"/>
+ </emitter>
+
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-mushroom-sun-attack.particle.xml b/graphics/particles/monster-mushroom-sun-attack.particle.xml
new file mode 100644
index 00000000..5be6f448
--- /dev/null
+++ b/graphics/particles/monster-mushroom-sun-attack.particle.xml
@@ -0,0 +1,117 @@
+<?xml version="1.0"?>
+<!--
+Small yellow particles (spores/sundust) which float to the ground and start to burn a big bunch is shot forward by Sunshrooms as attack.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="22" lifetime="1">
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/>
+ <property name="lifetime" value="220"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="210"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output" min="4" max="6"/>
+ <property name="output-pause" value="0"/>
+ <property name="power" min="0.5" max="1"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="0"/>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/>
+ <property name="lifetime" value="220"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="210"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output" min="1" max="2"/>
+ <property name="output-pause" value="3"/>
+ <property name="power" min="0.5" max="1.5"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="0"/>
+ <emitter>
+ <property name="vertical-angle" min="-30" max="-150"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" value="12"/>
+ <property name="lifetime" value="220"/>
+ <property name="fade-in" value="80"/>
+ <property name="fade-out" value="210"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.1"/>
+ <property name="power" min="0" max="1"/>
+ <property name="bounce" value="0.1"/>
+ <property name="follow-parent" value="1"/>
+ <animation imageset="graphics/particles/flame_8x8.png" width="8" height="8">
+ <sequence start="0" end="4" delay="11"/>
+ <sequence start="3" end="0" delay="11"/>
+ </animation>
+ </emitter>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/>
+ <property name="lifetime" value="220"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="210"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output" min="4" max="6"/>
+ <property name="output-pause" value="0"/>
+ <property name="power" min="0.5" max="1"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="1"/>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="170"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output" min="1" max="2"/>
+ <property name="output-pause" value="2"/>
+ <property name="power" min="0.5" max="1"/>
+ <property name="randomness" value="100"/>
+ <property name="follow-parent" value="1"/>
+
+ <emitter>
+ <property name="vertical-angle" min="-30" max="-150"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" value="8"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-in" value="80"/>
+ <property name="fade-out" value="170"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.1"/>
+ <property name="power" min="0" max="1"/>
+ <property name="bounce" value="0.1"/>
+ <property name="follow-parent" value="1"/>
+ <animation imageset="graphics/particles/flame_8x8.png" width="8" height="8">
+ <sequence start="0" end="5" delay="11"/>
+ <sequence start="4" end="0" delay="11"/>
+ </animation>
+ </emitter>
+ </emitter>
+
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-mushroom-sun.particle.xml b/graphics/particles/monster-mushroom-sun.particle.xml
new file mode 100644
index 00000000..46eeb309
--- /dev/null
+++ b/graphics/particles/monster-mushroom-sun.particle.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0"?>
+<!--
+Small yellow particles (spores/sundust) which float to the ground and start to burn.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-48" max="8"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.02"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output-pause" value="11"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="0.5" max="1.5"/>
+ <property name="randomness" value="100"/>
+ </emitter>
+
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="position-x" min="-8" max="24"/>
+ <property name="position-y" min="-48" max="8"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.01"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="bounce" value="0.8"/>
+ <property name="output-pause" value="22"/>
+ <property name="output" min="1" max="1"/>
+ <property name="power" min="0.5" max="1.5"/>
+ <property name="randomness" value="100"/>
+
+ <emitter>
+ <property name="vertical-angle" min="-30" max="-150"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="acceleration" value="0.01"/>
+ <property name="output-pause" value="44"/>
+ <property name="output" min="0" max="1"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-in" value="40"/>
+ <property name="fade-out" value="150"/>
+ <property name="alpha" value="0.9"/>
+ <property name="gravity" value="0.09"/>
+ <property name="power" min="0" max="1"/>
+ <property name="bounce" value="0.1"/>
+ <property name="follow-parent" value="1"/>
+ <animation imageset="graphics/particles/flame_8x8.png" width="8" height="8">
+ <sequence start="0" end="4" delay="22"/>
+ <sequence start="3" end="0" delay="22"/>
+ </animation>
+ </emitter>
+ </emitter>
+
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-troll-foefire.particle.xml b/graphics/particles/monster-troll-foefire.particle.xml
index 6e3bcce2..f042ed79 100644
--- a/graphics/particles/monster-troll-foefire.particle.xml
+++ b/graphics/particles/monster-troll-foefire.particle.xml
@@ -25,10 +25,10 @@ used for the foefire attack of the Trolls.
<frame index="7" delay="160"/>
<frame index="8" delay="9999"/>
</animation>
- <property name="lifetime" min="0" max="110"/>
- <property name="output" min="5" max="10"/>
+ <property name="lifetime" min="0" max="55"/>
+ <property name="output" min="2" max="5"/>
<property name="fade-in" value="0"/>
- <property name="fade-out" value="90"/>
+ <property name="fade-out" value="45"/>
</emitter>
</particle>
</effect>
diff --git a/graphics/particles/necroblast.particle.xml b/graphics/particles/necroblast.particle.xml
index 44a64ecd..2f18a3f8 100644
--- a/graphics/particles/necroblast.particle.xml
+++ b/graphics/particles/necroblast.particle.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<!--
-Wight blaze: inspired by Demon fire
+Red Bone blaze: inspired by Demon fire
-->
<effect>
<particle position-x="10" position-y="0" position-z="47">
@@ -8,54 +8,54 @@ Wight blaze: inspired by Demon fire
<property name="position-y" min="-10" max="-20"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="300" max="60"/>
- <property name="power" min="0.4" max="1.2"/>
- <property name="gravity" value=".02"/>
- <animation imageset="graphics/particles/aniblaze-medium.png|W:#440808" width="16" height="16">
- <sequence start="0" end="8" delay="90"/>
- <frame index="14" delay="200"/>
+ <property name="power" min="0.1" max="0.7"/>
+ <property name="gravity" value=".03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#440808" width="8" height="8">
+ <sequence start="0" end="14" delay="90"/>
+ <frame index="15" delay="200"/>
</animation>
- <property name="lifetime" value="120"/>
- <property name="output" min="1" max="3"/>
+ <property name="lifetime" value="70"/>
+ <property name="output" min="1" max="2"/>
<property name="fade-in" value="25"/>
- <property name="fade-out" value="200"/>
+ <property name="fade-out" value="50"/>
</emitter>
<emitter>
<property name="position-y" value="-10"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="300" max="60"/>
<property name="power" min="0.4" max="1.2"/>
- <property name="gravity" value=".02"/>
- <property name="image" value="graphics/particles/fog-medium-a.png|W:#994040"/>
- <property name="lifetime" value="100"/>
- <property name="output" min="1" max="3"/>
+ <property name="gravity" value=".03"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png|W:#994040"/>
+ <property name="lifetime" value="50"/>
+ <property name="output" min="1" max="2"/>
<property name="fade-in" value="25"/>
- <property name="fade-out" value="200"/>
+ <property name="fade-out" value="50"/>
</emitter>
<emitter>
<property name="position-x" min="2" max="4"/>
<property name="position-y" value="-8"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="300" max="60"/>
- <property name="power" min="0.4" max="1.2"/>
- <property name="gravity" value=".02"/>
+ <property name="power" min="0.1" max="0.7"/>
+ <property name="gravity" value=".03"/>
<property name="image" value="graphics/particles/star-small.png|W:#994040,5b0000"/>
- <property name="lifetime" value="110"/>
- <property name="output" value="2"/>
+ <property name="lifetime" value="60"/>
+ <property name="output" value="1"/>
<property name="fade-in" value="0"/>
- <property name="fade-out" value="300"/>
+ <property name="fade-out" value="100"/>
</emitter>
<emitter>
<property name="position-x" min="-3" max="4"/>
<property name="position-y" value="-9"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="300" max="60"/>
- <property name="power" min="0.4" max="1.2"/>
- <property name="gravity" value=".02"/>
+ <property name="power" min="0.1" max="0.7"/>
+ <property name="gravity" value=".03"/>
<property name="image" value="graphics/particles/orb-medium.png|W:#bc0000"/>
- <property name="lifetime" value="120"/>
- <property name="output" value="2"/>
+ <property name="lifetime" value="50"/>
+ <property name="output" value="1"/>
<property name="fade-in" value="0"/>
- <property name="fade-out" value="300"/>
+ <property name="fade-out" value="100"/>
</emitter>
</particle>
</effect>
diff --git a/graphics/sprites/equipment/head/headslime-female.xml b/graphics/sprites/equipment/head/headslime-female.xml
new file mode 100644
index 00000000..8f5fe908
--- /dev/null
+++ b/graphics/sprites/equipment/head/headslime-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/headslime.png|W" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/headslime.png b/graphics/sprites/equipment/head/headslime.png
new file mode 100644
index 00000000..30bca403
--- /dev/null
+++ b/graphics/sprites/equipment/head/headslime.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/headslime.xml b/graphics/sprites/equipment/head/headslime.xml
new file mode 100644
index 00000000..7a7fb2c2
--- /dev/null
+++ b/graphics/sprites/equipment/head/headslime.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/headslime.png|W" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/skullmask-dyable-female.xml b/graphics/sprites/equipment/head/skullmask-dyable-female.xml
new file mode 100644
index 00000000..818f9b49
--- /dev/null
+++ b/graphics/sprites/equipment/head/skullmask-dyable-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/skullmask-dyable.png|Y;W" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/skullmask-dyable.png b/graphics/sprites/equipment/head/skullmask-dyable.png
new file mode 100644
index 00000000..0bba274f
--- /dev/null
+++ b/graphics/sprites/equipment/head/skullmask-dyable.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/skullmask-dyable.xml b/graphics/sprites/equipment/head/skullmask-dyable.xml
new file mode 100644
index 00000000..a6f8b482
--- /dev/null
+++ b/graphics/sprites/equipment/head/skullmask-dyable.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/skullmask-dyable.png|Y;W" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/snowshroomhat-female.xml b/graphics/sprites/equipment/head/snowshroomhat-female.xml
new file mode 100644
index 00000000..f88ad033
--- /dev/null
+++ b/graphics/sprites/equipment/head/snowshroomhat-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/snowshroomhat.png" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/snowshroomhat.png b/graphics/sprites/equipment/head/snowshroomhat.png
new file mode 100644
index 00000000..57c2f39b
--- /dev/null
+++ b/graphics/sprites/equipment/head/snowshroomhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/snowshroomhat.xml b/graphics/sprites/equipment/head/snowshroomhat.xml
new file mode 100644
index 00000000..464bd685
--- /dev/null
+++ b/graphics/sprites/equipment/head/snowshroomhat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/snowshroomhat.png" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/steel-dyable.png b/graphics/sprites/equipment/head/steel-dyable.png
new file mode 100644
index 00000000..9bea5878
--- /dev/null
+++ b/graphics/sprites/equipment/head/steel-dyable.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/steel-dyable.xml b/graphics/sprites/equipment/head/steel-dyable.xml
new file mode 100644
index 00000000..8fbf13f9
--- /dev/null
+++ b/graphics/sprites/equipment/head/steel-dyable.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/steel-dyable.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/sunshroomhat-female.xml b/graphics/sprites/equipment/head/sunshroomhat-female.xml
new file mode 100644
index 00000000..d984dc22
--- /dev/null
+++ b/graphics/sprites/equipment/head/sunshroomhat-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/sunshroomhat.png" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/sunshroomhat.png b/graphics/sprites/equipment/head/sunshroomhat.png
new file mode 100644
index 00000000..90885482
--- /dev/null
+++ b/graphics/sprites/equipment/head/sunshroomhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/sunshroomhat.xml b/graphics/sprites/equipment/head/sunshroomhat.xml
new file mode 100644
index 00000000..b4e0cba2
--- /dev/null
+++ b/graphics/sprites/equipment/head/sunshroomhat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/sunshroomhat.png" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/wickedmushroomhat-female.xml b/graphics/sprites/equipment/head/wickedmushroomhat-female.xml
new file mode 100644
index 00000000..23c8df2e
--- /dev/null
+++ b/graphics/sprites/equipment/head/wickedmushroomhat-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/wickedmushroomhat.png" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/wickedmushroomhat.png b/graphics/sprites/equipment/head/wickedmushroomhat.png
new file mode 100644
index 00000000..f4aadeae1
--- /dev/null
+++ b/graphics/sprites/equipment/head/wickedmushroomhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/wickedmushroomhat.xml b/graphics/sprites/equipment/head/wickedmushroomhat.xml
new file mode 100644
index 00000000..0c1d6679
--- /dev/null
+++ b/graphics/sprites/equipment/head/wickedmushroomhat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/wickedmushroomhat.png" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml b/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml
new file mode 100644
index 00000000..57420a84
--- /dev/null
+++ b/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="25" name="base" src="graphics/sprites/equipment/head/knighthelm-dyable.png|R;W" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-36"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-36"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-38" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable.png b/graphics/sprites/equipment/shields/knighthelm-dyable.png
new file mode 100644
index 00000000..0f7b39ea
--- /dev/null
+++ b/graphics/sprites/equipment/shields/knighthelm-dyable.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable.xml b/graphics/sprites/equipment/shields/knighthelm-dyable.xml
new file mode 100644
index 00000000..1f6312ab
--- /dev/null
+++ b/graphics/sprites/equipment/shields/knighthelm-dyable.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/knighthelm-dyable.png|R;W" width="25" height="25"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-36" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/spell-cooldown-cg.png b/graphics/sprites/icons/spell-cooldown-cg.png
new file mode 100644
index 00000000..fe94dffa
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown-cg.png
Binary files differ
diff --git a/graphics/sprites/icons/spell-cooldown-cg.xml b/graphics/sprites/icons/spell-cooldown-cg.xml
new file mode 100644
index 00000000..3d5a827b
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown-cg.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-cooldown-cg.png" width="18" height="21"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="3" offsetY="-8" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/accessories/slime-super-crown.png b/graphics/sprites/monsters/accessories/slime-super-crown.png
new file mode 100644
index 00000000..4214ade0
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/slime-super-crown.png
Binary files differ
diff --git a/graphics/sprites/monsters/accessories/slime-super-crown.xml b/graphics/sprites/monsters/accessories/slime-super-crown.xml
new file mode 100644
index 00000000..4fe93ed0
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/slime-super-crown.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-super-crown.png" width="208" height="80" offsetY="18"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="18" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="12" end="17" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="18" end="23" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="6" end="11" delay="200" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="32" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/grass.png b/graphics/sprites/monsters/grass.png
new file mode 100644
index 00000000..b26a6a3b
--- /dev/null
+++ b/graphics/sprites/monsters/grass.png
Binary files differ
diff --git a/graphics/sprites/monsters/grass.xml b/graphics/sprites/monsters/grass.xml
new file mode 100644
index 00000000..d269f33a
--- /dev/null
+++ b/graphics/sprites/monsters/grass.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/grass.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/moubootaur.xml b/graphics/sprites/monsters/moubootaur.xml
index 48d720dd..ba8c5b8f 100644
--- a/graphics/sprites/monsters/moubootaur.xml
+++ b/graphics/sprites/monsters/moubootaur.xml
@@ -56,37 +56,30 @@ Copyright (C) 2011-2021 Moubootaur Legends -->
<animation direction="downleft">
<sequence start="135" end="146" delay="20"/>
- <end/>
</animation>
<animation direction="left">
<sequence start="120" end="131" delay="20"/>
- <end/>
</animation>
<animation direction="upleft">
<sequence start="105" end="116" delay="20"/>
- <end/>
</animation>
<animation direction="up">
<sequence start="90" end="101" delay="20"/>
- <end/>
</animation>
<animation direction="upright">
<sequence start="75" end="86" delay="20"/>
- <end/>
</animation>
<animation direction="right">
<sequence start="60" end="71" delay="20"/>
- <end/>
</animation>
<animation direction="downright">
<sequence start="45" end="56" delay="20"/>
- <end/>
</animation>
</action>
diff --git a/graphics/sprites/monsters/moonshroom.png b/graphics/sprites/monsters/mushroom-moon.png
index 27b21fdd..27b21fdd 100644
--- a/graphics/sprites/monsters/moonshroom.png
+++ b/graphics/sprites/monsters/mushroom-moon.png
Binary files differ
diff --git a/graphics/sprites/monsters/mushroom-moon.xml b/graphics/sprites/monsters/mushroom-moon.xml
new file mode 100644
index 00000000..894e34e3
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-moon.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-moon.png" width="42" height="33"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetX="5" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/mushroom-snow.png b/graphics/sprites/monsters/mushroom-snow.png
new file mode 100644
index 00000000..39d21a3c
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-snow.png
Binary files differ
diff --git a/graphics/sprites/monsters/mushroom-snow.xml b/graphics/sprites/monsters/mushroom-snow.xml
new file mode 100644
index 00000000..adf54e21
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-snow.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-snow.png" width="42" height="33"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetX="5" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/mushroom-sun.png b/graphics/sprites/monsters/mushroom-sun.png
new file mode 100644
index 00000000..b4c23785
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-sun.png
Binary files differ
diff --git a/graphics/sprites/monsters/moonshroom.xml b/graphics/sprites/monsters/mushroom-sun.xml
index be815e17..ca7c0614 100644
--- a/graphics/sprites/monsters/moonshroom.xml
+++ b/graphics/sprites/monsters/mushroom-sun.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/monsters/moonshroom.png" width="42" height="33"/>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-sun.png" width="42" height="33"/>
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0" offsetX="7" offsetY="-10"/>
diff --git a/graphics/sprites/monsters/piou-king.xml b/graphics/sprites/monsters/piou-king.xml
index 5e3d8e09..23750d05 100644
--- a/graphics/sprites/monsters/piou-king.xml
+++ b/graphics/sprites/monsters/piou-king.xml
@@ -95,42 +95,34 @@ Copyright (C) 2011-2021 Moubootaur Legends -->
<action name="walk" imageset="mob">
<animation direction="down">
<sequence start="108" end="119" delay="20"/>
- <end/>
</animation>
<animation direction="downleft">
<sequence start="120" end="131" delay="20"/>
- <end/>
</animation>
<animation direction="left">
<sequence start="132" end="143" delay="20"/>
- <end/>
</animation>
<animation direction="upleft">
<sequence start="144" end="155" delay="20"/>
- <end/>
</animation>
<animation direction="up">
<sequence start="156" end="167" delay="20"/>
- <end/>
</animation>
<animation direction="upright">
<sequence start="168" end="179" delay="20"/>
- <end/>
</animation>
<animation direction="right">
<sequence start="180" end="191" delay="20"/>
- <end/>
</animation>
<animation direction="downright">
<sequence start="192" end="203" delay="20"/>
- <end/>
</animation>
</action>
diff --git a/graphics/sprites/monsters/ratto.xml b/graphics/sprites/monsters/ratto.xml
index 9572a8ba..1ee5116c 100644
--- a/graphics/sprites/monsters/ratto.xml
+++ b/graphics/sprites/monsters/ratto.xml
@@ -61,7 +61,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="9" delay="70"/>
<frame index="10" delay="80"/>
<frame index="7" delay="70"/>
- <end />
</animation>
<animation direction="downleft">
@@ -69,7 +68,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="58" delay="100"/>
<frame index="59" delay="120"/>
<frame index="56" delay="90"/>
- <end />
</animation>
<animation direction="left">
@@ -77,7 +75,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="51" delay="100"/>
<frame index="52" delay="120"/>
<frame index="49" delay="90"/>
- <end />
</animation>
<animation direction="upleft">
@@ -85,7 +82,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="44" delay="100"/>
<frame index="45" delay="120"/>
<frame index="42" delay="90"/>
- <end />
</animation>
<animation direction="up">
@@ -93,7 +89,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="37" delay="100"/>
<frame index="38" delay="120"/>
<frame index="35" delay="90"/>
- <end />
</animation>
<animation direction="upright">
@@ -101,7 +96,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="30" delay="100"/>
<frame index="31" delay="120"/>
<frame index="28" delay="90"/>
- <end />
</animation>
<animation direction="right">
@@ -109,7 +103,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="23" delay="100"/>
<frame index="24" delay="120"/>
<frame index="21" delay="90"/>
- <end />
</animation>
<animation direction="downright">
@@ -117,7 +110,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="16" delay="100"/>
<frame index="17" delay="120"/>
<frame index="14" delay="90"/>
- <end />
</animation>
</action>
diff --git a/graphics/sprites/monsters/skull-golden.png b/graphics/sprites/monsters/skull-golden.png
new file mode 100644
index 00000000..53a71314
--- /dev/null
+++ b/graphics/sprites/monsters/skull-golden.png
Binary files differ
diff --git a/graphics/sprites/monsters/skull-golden.xml b/graphics/sprites/monsters/skull-golden.xml
new file mode 100644
index 00000000..b3976a01
--- /dev/null
+++ b/graphics/sprites/monsters/skull-golden.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skull-golden.png" width="45" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="350"/>
+ <frame index="1" delay="350"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" delay="350"/>
+ <frame index="13" delay="350"/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="350"/>
+ <frame index="25" delay="350"/>
+ </animation>
+ <animation direction="right">
+ <frame index="36" delay="350"/>
+ <frame index="37" delay="350"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="16" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="40" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="right">
+ <sequence start="44" end="46" delay="150"/>
+ <frame index="47" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="8" end="10" delay="150"/>
+ <frame index="11" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="20" end="22" delay="150"/>
+ <frame index="23" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="32" end="34" delay="150"/>
+ <frame index="35" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="7" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="19" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="29" end="31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="41" end="43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/skull-warlord.png b/graphics/sprites/monsters/skull-warlord.png
new file mode 100644
index 00000000..c5f7c739
--- /dev/null
+++ b/graphics/sprites/monsters/skull-warlord.png
Binary files differ
diff --git a/graphics/sprites/monsters/skull-warlord.xml b/graphics/sprites/monsters/skull-warlord.xml
new file mode 100644
index 00000000..381d6211
--- /dev/null
+++ b/graphics/sprites/monsters/skull-warlord.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/skull-warlord.png" width="50" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100" />
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="13" delay="100" />
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="23" delay="100" />
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="33" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="8" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="34" end="38" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/graphics/sprites/monsters/slime-super.png b/graphics/sprites/monsters/slime-super.png
new file mode 100644
index 00000000..c88febbb
--- /dev/null
+++ b/graphics/sprites/monsters/slime-super.png
Binary files differ
diff --git a/graphics/sprites/monsters/slime-super.xml b/graphics/sprites/monsters/slime-super.xml
new file mode 100644
index 00000000..0cd70240
--- /dev/null
+++ b/graphics/sprites/monsters/slime-super.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/slime-super.png|W" width="208" height="80" offsetY="18"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="18" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="12" end="17" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="18" end="23" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="6" end="11" delay="200" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="32" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/spelt.png b/graphics/sprites/monsters/spelt.png
new file mode 100644
index 00000000..68ec2375
--- /dev/null
+++ b/graphics/sprites/monsters/spelt.png
Binary files differ
diff --git a/graphics/sprites/monsters/spelt.xml b/graphics/sprites/monsters/spelt.xml
new file mode 100644
index 00000000..9817f6ba
--- /dev/null
+++ b/graphics/sprites/monsters/spelt.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/spelt.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml
index 651c684a..fb7afd4e 100644
--- a/graphics/sprites/monsters/tengu.xml
+++ b/graphics/sprites/monsters/tengu.xml
@@ -39,31 +39,24 @@
</animation>
<animation direction="downleft">
<sequence start="228" end="240" delay="50"/>
- <end/>
</animation>
<animation direction="left">
<sequence start="196" end="208" delay="50"/>
- <end/>
</animation>
<animation direction="upleft">
<sequence start="164" end="176" delay="50"/>
- <end/>
</animation>
<animation direction="up">
<sequence start="132" end="144" delay="50"/>
- <end/>
</animation>
<animation direction="upright">
<sequence start="100" end="112" delay="50"/>
- <end/>
</animation>
<animation direction="right">
<sequence start="68" end="80" delay="50"/>
- <end/>
</animation>
<animation direction="downright">
<sequence start="36" end="48" delay="50"/>
- <end/>
</animation>
</action>
<action name="attack" imageset="mob">
diff --git a/graphics/tiles/aethyra/snow.png b/graphics/tiles/aethyra/snow.png
new file mode 100644
index 00000000..a7545c94
--- /dev/null
+++ b/graphics/tiles/aethyra/snow.png
Binary files differ
diff --git a/graphics/tiles/aethyra/snow_building.png b/graphics/tiles/aethyra/snow_building.png
new file mode 100644
index 00000000..3e55b251
--- /dev/null
+++ b/graphics/tiles/aethyra/snow_building.png
Binary files differ
diff --git a/graphics/tiles/aethyra/snow_roof.png b/graphics/tiles/aethyra/snow_roof.png
new file mode 100644
index 00000000..efc797fc
--- /dev/null
+++ b/graphics/tiles/aethyra/snow_roof.png
Binary files differ
diff --git a/graphics/tiles/aethyra/snow_water.png b/graphics/tiles/aethyra/snow_water.png
new file mode 100644
index 00000000..5a98f542
--- /dev/null
+++ b/graphics/tiles/aethyra/snow_water.png
Binary files differ
diff --git a/graphics/tiles/aethyra/snowset.png b/graphics/tiles/aethyra/snowset.png
new file mode 100644
index 00000000..b866952c
--- /dev/null
+++ b/graphics/tiles/aethyra/snowset.png
Binary files differ
diff --git a/graphics/tiles/br/christmastree.png b/graphics/tiles/br/christmastree.png
new file mode 100644
index 00000000..ec323633
--- /dev/null
+++ b/graphics/tiles/br/christmastree.png
Binary files differ
diff --git a/graphics/tiles/cabana_in_fada.png b/graphics/tiles/cabana_in_fada.png
new file mode 100644
index 00000000..90509c45
--- /dev/null
+++ b/graphics/tiles/cabana_in_fada.png
Binary files differ
diff --git a/graphics/tiles/castle2.png b/graphics/tiles/castle2.png
index c71ba0ee..81c7800d 100644
--- a/graphics/tiles/castle2.png
+++ b/graphics/tiles/castle2.png
Binary files differ
diff --git a/graphics/tiles/christmas.png b/graphics/tiles/christmas.png
new file mode 100644
index 00000000..744ee26c
--- /dev/null
+++ b/graphics/tiles/christmas.png
Binary files differ
diff --git a/graphics/tiles/christmas.tsx b/graphics/tiles/christmas.tsx
new file mode 100644
index 00000000..b46fd9d0
--- /dev/null
+++ b/graphics/tiles/christmas.tsx
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<tileset name="Christmas" tilewidth="32" tileheight="32">
+ <image source="christmas.png" width="512" height="608"/>
+</tileset>
diff --git a/graphics/tiles/edges_black_rotated.png b/graphics/tiles/edges_black_rotated.png
new file mode 100644
index 00000000..31015305
--- /dev/null
+++ b/graphics/tiles/edges_black_rotated.png
Binary files differ
diff --git a/graphics/tiles/edges_ice_rotated.png b/graphics/tiles/edges_ice_rotated.png
new file mode 100644
index 00000000..191b4aa8
--- /dev/null
+++ b/graphics/tiles/edges_ice_rotated.png
Binary files differ
diff --git a/graphics/tiles/lof/warp_gates.png b/graphics/tiles/lof/warp_gates.png
new file mode 100644
index 00000000..cceec189
--- /dev/null
+++ b/graphics/tiles/lof/warp_gates.png
Binary files differ
diff --git a/graphics/tiles/lof/woodland_indoor.png b/graphics/tiles/lof/woodland_indoor.png
new file mode 100644
index 00000000..0038de1a
--- /dev/null
+++ b/graphics/tiles/lof/woodland_indoor.png
Binary files differ
diff --git a/graphics/tiles/lof/woodland_indoor.tsx b/graphics/tiles/lof/woodland_indoor.tsx
new file mode 100644
index 00000000..265c9997
--- /dev/null
+++ b/graphics/tiles/lof/woodland_indoor.tsx
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<tileset name="LoF woodland_indoor" tilewidth="32" tileheight="32">
+ <image source="woodland_indoor.png" width="512" height="512"/>
+</tileset>
diff --git a/graphics/tiles/lof/woodland_indoor_extra.png b/graphics/tiles/lof/woodland_indoor_extra.png
new file mode 100644
index 00000000..3eca9142
--- /dev/null
+++ b/graphics/tiles/lof/woodland_indoor_extra.png
Binary files differ
diff --git a/graphics/tiles/lof/woodland_indoor_extra.tsx b/graphics/tiles/lof/woodland_indoor_extra.tsx
new file mode 100644
index 00000000..073ad872
--- /dev/null
+++ b/graphics/tiles/lof/woodland_indoor_extra.tsx
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<tileset name="LoF woodland-indoor-extra" tilewidth="32" tileheight="32">
+ <image source="woodland_indoor_extra.png" width="512" height="512"/>
+</tileset>
diff --git a/graphics/tiles/set_cave.png b/graphics/tiles/set_cave.png
new file mode 100644
index 00000000..aa6e1bfb
--- /dev/null
+++ b/graphics/tiles/set_cave.png
Binary files differ
diff --git a/graphics/tiles/set_desert.png b/graphics/tiles/set_desert.png
new file mode 100644
index 00000000..77a41eb9
--- /dev/null
+++ b/graphics/tiles/set_desert.png
Binary files differ
diff --git a/graphics/tiles/set_icecave.png b/graphics/tiles/set_icecave.png
new file mode 100644
index 00000000..8a1319b9
--- /dev/null
+++ b/graphics/tiles/set_icecave.png
Binary files differ
diff --git a/graphics/tiles/set_icemountain.png b/graphics/tiles/set_icemountain.png
new file mode 100644
index 00000000..3dab22e9
--- /dev/null
+++ b/graphics/tiles/set_icemountain.png
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diff --git a/graphics/tiles/set_rules.png b/graphics/tiles/set_rules.png
new file mode 100644
index 00000000..bf7f93c7
--- /dev/null
+++ b/graphics/tiles/set_rules.png
Binary files differ
diff --git a/graphics/tiles/set_thermin_cave.png b/graphics/tiles/set_thermin_cave.png
new file mode 100644
index 00000000..05b23249
--- /dev/null
+++ b/graphics/tiles/set_thermin_cave.png
Binary files differ
diff --git a/graphics/tiles/set_woodland.png b/graphics/tiles/set_woodland.png
new file mode 100644
index 00000000..9661f074
--- /dev/null
+++ b/graphics/tiles/set_woodland.png
Binary files differ
diff --git a/graphics/tiles/snow_village2.png b/graphics/tiles/snow_village2.png
index 118c8086..16f9ff42 100644
--- a/graphics/tiles/snow_village2.png
+++ b/graphics/tiles/snow_village2.png
Binary files differ
diff --git a/graphics/tiles/snow_village_x3.png b/graphics/tiles/snow_village_x3.png
index 8f2de99d..5403969e 100644
--- a/graphics/tiles/snow_village_x3.png
+++ b/graphics/tiles/snow_village_x3.png
Binary files differ