diff options
Diffstat (limited to 'graphics')
112 files changed, 1812 insertions, 58 deletions
diff --git a/graphics/images/ambient/aethyr.jpg b/graphics/images/ambient/aethyr.jpg Binary files differnew file mode 100644 index 00000000..359c0535 --- /dev/null +++ b/graphics/images/ambient/aethyr.jpg diff --git a/graphics/images/ambient/cloud.png b/graphics/images/ambient/cloud.png Binary files differnew file mode 100644 index 00000000..c914b466 --- /dev/null +++ b/graphics/images/ambient/cloud.png diff --git a/graphics/images/ambient/darkness1.png b/graphics/images/ambient/darkness1.png Binary files differnew file mode 100644 index 00000000..5e9bc724 --- /dev/null +++ b/graphics/images/ambient/darkness1.png diff --git a/graphics/images/ambient/darkness2.png b/graphics/images/ambient/darkness2.png Binary files differnew file mode 100644 index 00000000..dba9b9c6 --- /dev/null +++ b/graphics/images/ambient/darkness2.png diff --git a/graphics/images/ambient/desertclouds.png b/graphics/images/ambient/desertclouds.png Binary files differnew file mode 100644 index 00000000..b95ad6c4 --- /dev/null +++ b/graphics/images/ambient/desertclouds.png diff --git a/graphics/items/equipment/head/headslime.png b/graphics/items/equipment/head/headslime.png Binary files differnew file mode 100644 index 00000000..71ec7e10 --- /dev/null +++ b/graphics/items/equipment/head/headslime.png diff --git a/graphics/items/equipment/head/knighthelm-dyable.png b/graphics/items/equipment/head/knighthelm-dyable.png Binary files differnew file mode 100644 index 00000000..1c5db321 --- /dev/null +++ b/graphics/items/equipment/head/knighthelm-dyable.png diff --git a/graphics/items/equipment/head/skullmask-dyable.png b/graphics/items/equipment/head/skullmask-dyable.png Binary files differnew file mode 100644 index 00000000..13c6adfd --- /dev/null +++ b/graphics/items/equipment/head/skullmask-dyable.png diff --git a/graphics/items/equipment/head/snowshroomhat.png b/graphics/items/equipment/head/snowshroomhat.png Binary files differnew file mode 100644 index 00000000..6799dc36 --- /dev/null +++ b/graphics/items/equipment/head/snowshroomhat.png diff --git a/graphics/items/equipment/head/sunshroomhat.png b/graphics/items/equipment/head/sunshroomhat.png Binary files differnew file mode 100644 index 00000000..4166ed53 --- /dev/null +++ b/graphics/items/equipment/head/sunshroomhat.png diff --git a/graphics/items/equipment/head/wickedmushroomhat.png b/graphics/items/equipment/head/wickedmushroomhat.png Binary files differnew file mode 100644 index 00000000..e22c057d --- /dev/null +++ b/graphics/items/equipment/head/wickedmushroomhat.png diff --git a/graphics/items/equipment/head/witch-doctor-mask.png b/graphics/items/equipment/head/witch-doctor-mask.png Binary files differindex f2a641d1..fd3ea418 100644 --- a/graphics/items/equipment/head/witch-doctor-mask.png +++ b/graphics/items/equipment/head/witch-doctor-mask.png diff --git a/graphics/items/equipment/shield/steel-dyable.png b/graphics/items/equipment/shield/steel-dyable.png Binary files differnew file mode 100644 index 00000000..6cbd8efa --- /dev/null +++ b/graphics/items/equipment/shield/steel-dyable.png diff --git a/graphics/items/generic/carrot-legendary.png b/graphics/items/generic/carrot-legendary.png Binary files differnew file mode 100644 index 00000000..dd054770 --- /dev/null +++ b/graphics/items/generic/carrot-legendary.png diff --git a/graphics/items/generic/glass-shards.png b/graphics/items/generic/glass-shards.png Binary files differnew file mode 100644 index 00000000..e749aaff --- /dev/null +++ b/graphics/items/generic/glass-shards.png diff --git a/graphics/items/generic/hay.png b/graphics/items/generic/hay.png Binary files differnew file mode 100644 index 00000000..40d6cf8a --- /dev/null +++ b/graphics/items/generic/hay.png diff --git a/graphics/items/generic/legendary-carrot.png b/graphics/items/generic/legendary-carrot.png Binary files differdeleted file mode 100644 index c61f58f7..00000000 --- a/graphics/items/generic/legendary-carrot.png +++ /dev/null diff --git a/graphics/items/generic/seeds-dyable.png b/graphics/items/generic/seeds-dyable.png Binary files differnew file mode 100644 index 00000000..b0a05d32 --- /dev/null +++ b/graphics/items/generic/seeds-dyable.png diff --git a/graphics/items/generic/straw.png b/graphics/items/generic/straw.png Binary files differnew file mode 100644 index 00000000..ec8aed19 --- /dev/null +++ b/graphics/items/generic/straw.png diff --git a/graphics/items/use/others/shovel-legendary.png b/graphics/items/use/others/shovel-legendary.png Binary files differnew file mode 100644 index 00000000..3c63ecf4 --- /dev/null +++ b/graphics/items/use/others/shovel-legendary.png diff --git a/graphics/items/use/others/treasuremap-legendary.png b/graphics/items/use/others/treasuremap-legendary.png Binary files differnew file mode 100644 index 00000000..04c54567 --- /dev/null +++ b/graphics/items/use/others/treasuremap-legendary.png diff --git a/graphics/minimaps/001-2.png b/graphics/minimaps/001-2.png Binary files differindex 4fbc5ef4..06ed9fca 100644 --- a/graphics/minimaps/001-2.png +++ b/graphics/minimaps/001-2.png diff --git a/graphics/minimaps/080-1.png b/graphics/minimaps/080-1.png Binary files differnew file mode 100644 index 00000000..0339a1e5 --- /dev/null +++ b/graphics/minimaps/080-1.png diff --git a/graphics/minimaps/080-3.png b/graphics/minimaps/080-3.png Binary files differnew file mode 100644 index 00000000..fe7f6458 --- /dev/null +++ b/graphics/minimaps/080-3.png diff --git a/graphics/minimaps/081-1.png b/graphics/minimaps/081-1.png Binary files differnew file mode 100644 index 00000000..97e0abc9 --- /dev/null +++ b/graphics/minimaps/081-1.png diff --git a/graphics/minimaps/081-2.png b/graphics/minimaps/081-2.png Binary files differnew file mode 100644 index 00000000..14b93358 --- /dev/null +++ b/graphics/minimaps/081-2.png diff --git a/graphics/minimaps/081-3.png b/graphics/minimaps/081-3.png Binary files differnew file mode 100644 index 00000000..7f106a7c --- /dev/null +++ b/graphics/minimaps/081-3.png diff --git a/graphics/minimaps/082-2.png b/graphics/minimaps/082-2.png Binary files differnew file mode 100644 index 00000000..db05ed7e --- /dev/null +++ b/graphics/minimaps/082-2.png diff --git a/graphics/minimaps/082-3.png b/graphics/minimaps/082-3.png Binary files differnew file mode 100644 index 00000000..fb801d34 --- /dev/null +++ b/graphics/minimaps/082-3.png diff --git a/graphics/minimaps/fermi.png b/graphics/minimaps/fermi.png Binary files differnew file mode 100644 index 00000000..951bd7fa --- /dev/null +++ b/graphics/minimaps/fermi.png diff --git a/graphics/minimaps/guild.png b/graphics/minimaps/guild.png Binary files differnew file mode 100644 index 00000000..b3daa154 --- /dev/null +++ b/graphics/minimaps/guild.png diff --git a/graphics/minimaps/prison.png b/graphics/minimaps/prison.png Binary files differnew file mode 100644 index 00000000..ae57c8f2 --- /dev/null +++ b/graphics/minimaps/prison.png diff --git a/graphics/particles/flame_8x8.png b/graphics/particles/flame_8x8.png Binary files differnew file mode 100644 index 00000000..daaea9af --- /dev/null +++ b/graphics/particles/flame_8x8.png diff --git a/graphics/particles/mana-battery-smoke-and-sparks.xml b/graphics/particles/mana-battery-smoke-and-sparks.xml new file mode 100644 index 00000000..09a4bb80 --- /dev/null +++ b/graphics/particles/mana-battery-smoke-and-sparks.xml @@ -0,0 +1,59 @@ +<?xml version="1.0"?> +<!-- +Smoke and sparks that come out of the mana battery when overheated. +--> +<effect> + <particle position-x="0" position-y="0" position-z="0"> + + <emitter> + <property name="position-x" min="-48" max="-8"/> + <property name="position-y" min="-48" max="-8"/> + <property name="power" min="1" max="2"/> + <property name="acceleration" value="0.01"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="-0.1"/> + <property name="momentum" value="0.9"/> + <property name="lifetime" min="160" max="160"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" value="4"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="150"/> + <property name="randomness" value="100"/> + <property name="image" value="graphics/particles/smoke-large-grey.png|W:#666666"/> + </emitter> + <emitter> + <property name="position-x" min="-48" max="-8"/> + <property name="position-y" min="-48" max="-8"/> + <property name="power" min="1" max="2"/> + <property name="acceleration" value="0.01"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="-0.1"/> + <property name="momentum" value="0.9"/> + <property name="lifetime" min="160" max="160"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" value="4"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="150"/> + <property name="randomness" value="100"/> + <property name="image" value="graphics/particles/fog-medium-a.png|W:#999999"/> + </emitter> + + <emitter> + <property name="position-x" min="-32" max="0"/> + <property name="position-y" min="-48" max="-8"/> + <property name="power" min="2" max="3"/> + <property name="alpha" value="1"/> + <property name="gravity" value="0"/> + <property name="momentum" value="0"/> + <property name="lifetime" min="100" max="100"/> + <property name="output" min="1" max="2"/> + <property name="output-pause" value="12"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="randomness" value="100"/> + <animation imageset="graphics/particles/electricity.particle.png|W:#FFFFFF" width="15" height="15"> + <sequence start="0" end="7" delay="20"/> + </animation> + </emitter> + </particle> +</effect> diff --git a/graphics/particles/moonshroom-attack.particle.xml b/graphics/particles/monster-mushroom-moon-attack.particle.xml index 95eed9e1..95eed9e1 100644 --- a/graphics/particles/moonshroom-attack.particle.xml +++ b/graphics/particles/monster-mushroom-moon-attack.particle.xml diff --git a/graphics/particles/monster-moonshroom.particle.xml b/graphics/particles/monster-mushroom-moon.particle.xml index c3da0639..c3da0639 100644 --- a/graphics/particles/monster-moonshroom.particle.xml +++ b/graphics/particles/monster-mushroom-moon.particle.xml diff --git a/graphics/particles/monster-mushroom-snow-attack.particle.xml b/graphics/particles/monster-mushroom-snow-attack.particle.xml new file mode 100644 index 00000000..e5da0996 --- /dev/null +++ b/graphics/particles/monster-mushroom-snow-attack.particle.xml @@ -0,0 +1,80 @@ +<?xml version="1.0"?> +<!-- +Small white particles (spores/snowflakes) which float to the ground and is shot forward by Snowshrooms as attack. +--> +<effect> + <particle position-x="0" position-y="0" position-z="22" lifetime="1"> + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/> + <property name="lifetime" value="220"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="210"/> + <property name="bounce" value="0.8"/> + <property name="output" min="4" max="6"/> + <property name="output-pause" value="0"/> + <property name="power" min="0.5" max="1"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="0"/> + </emitter> + + <emitter> + <property name="vertical-angle" min="-30" max="-150"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="output" min="1" max="2"/> + <property name="output-pause" value="2"/> + <property name="lifetime" value="220"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="210"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="power" min="0" max="1"/> + <property name="bounce" value="0.1"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="0"/> + <property name="image" value="graphics/particles/snowflake-7x7.png"/> + </emitter> + + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/> + <property name="lifetime" value="220"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="210"/> + <property name="bounce" value="0.8"/> + <property name="output" min="4" max="6"/> + <property name="output-pause" value="0"/> + <property name="power" min="0.5" max="1"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="1"/> + </emitter> + + <emitter> + <property name="vertical-angle" min="-30" max="-150"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="output" min="2" max="3"/> + <property name="output-pause" value="1"/> + <property name="lifetime" value="180"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="170"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.03"/> + <property name="momentum" value="0.9"/> + <property name="power" min="0" max="1"/> + <property name="bounce" value="0.1"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="1"/> + <property name="image" value="graphics/particles/snowflake-7x7.png"/> + </emitter> + + </particle> +</effect> diff --git a/graphics/particles/monster-mushroom-snow.particle.xml b/graphics/particles/monster-mushroom-snow.particle.xml new file mode 100644 index 00000000..7eed52c8 --- /dev/null +++ b/graphics/particles/monster-mushroom-snow.particle.xml @@ -0,0 +1,51 @@ +<?xml version="1.0"?> +<!-- +Small white particles (spores/snowflakes) which float to the ground. +--> +<effect> + <particle position-x="0" position-y="0" position-z="0"> + + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="position-x" min="-16" max="16"/> + <property name="position-y" min="-48" max="8"/> + <property name="position-z" min="-16" max="16"/> + <property name="acceleration" value="0.01"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/> + <property name="lifetime" value="60"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="50"/> + <property name="bounce" value="0.8"/> + <property name="output-pause" value="8"/> + <property name="output" min="1" max="2"/> + <property name="power" min="0.5" max="1.5"/> + <property name="randomness" value="100"/> + </emitter> + + <emitter> + <property name="vertical-angle" min="-300" max="-150"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="position-x" min="-16" max="16"/> + <property name="position-y" min="-48" max="8"/> + <property name="position-z" min="-16" max="16"/> + <property name="acceleration" value="0.01"/> + <property name="output-pause" value="8"/> + <property name="output" min="0" max="1"/> + <property name="lifetime" value="100"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="power" min="0" max="1"/> + <property name="bounce" value="0.1"/> + <property name="randomness" value="100"/> + <property name="image" value="graphics/particles/snowflake-7x7.png"/> + </emitter> + + </particle> +</effect> diff --git a/graphics/particles/monster-mushroom-sun-attack.particle.xml b/graphics/particles/monster-mushroom-sun-attack.particle.xml new file mode 100644 index 00000000..5be6f448 --- /dev/null +++ b/graphics/particles/monster-mushroom-sun-attack.particle.xml @@ -0,0 +1,117 @@ +<?xml version="1.0"?> +<!-- +Small yellow particles (spores/sundust) which float to the ground and start to burn a big bunch is shot forward by Sunshrooms as attack. +--> +<effect> + <particle position-x="0" position-y="0" position-z="22" lifetime="1"> + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/> + <property name="lifetime" value="220"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="210"/> + <property name="bounce" value="0.8"/> + <property name="output" min="4" max="6"/> + <property name="output-pause" value="0"/> + <property name="power" min="0.5" max="1"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="0"/> + </emitter> + + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/> + <property name="lifetime" value="220"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="210"/> + <property name="bounce" value="0.8"/> + <property name="output" min="1" max="2"/> + <property name="output-pause" value="3"/> + <property name="power" min="0.5" max="1.5"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="0"/> + <emitter> + <property name="vertical-angle" min="-30" max="-150"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" value="12"/> + <property name="lifetime" value="220"/> + <property name="fade-in" value="80"/> + <property name="fade-out" value="210"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.1"/> + <property name="power" min="0" max="1"/> + <property name="bounce" value="0.1"/> + <property name="follow-parent" value="1"/> + <animation imageset="graphics/particles/flame_8x8.png" width="8" height="8"> + <sequence start="0" end="4" delay="11"/> + <sequence start="3" end="0" delay="11"/> + </animation> + </emitter> + </emitter> + + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/> + <property name="lifetime" value="220"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="210"/> + <property name="bounce" value="0.8"/> + <property name="output" min="4" max="6"/> + <property name="output-pause" value="0"/> + <property name="power" min="0.5" max="1"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="1"/> + </emitter> + + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/> + <property name="lifetime" value="180"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="170"/> + <property name="bounce" value="0.8"/> + <property name="output" min="1" max="2"/> + <property name="output-pause" value="2"/> + <property name="power" min="0.5" max="1"/> + <property name="randomness" value="100"/> + <property name="follow-parent" value="1"/> + + <emitter> + <property name="vertical-angle" min="-30" max="-150"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" value="8"/> + <property name="lifetime" value="180"/> + <property name="fade-in" value="80"/> + <property name="fade-out" value="170"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.1"/> + <property name="power" min="0" max="1"/> + <property name="bounce" value="0.1"/> + <property name="follow-parent" value="1"/> + <animation imageset="graphics/particles/flame_8x8.png" width="8" height="8"> + <sequence start="0" end="5" delay="11"/> + <sequence start="4" end="0" delay="11"/> + </animation> + </emitter> + </emitter> + + </particle> +</effect> diff --git a/graphics/particles/monster-mushroom-sun.particle.xml b/graphics/particles/monster-mushroom-sun.particle.xml new file mode 100644 index 00000000..46eeb309 --- /dev/null +++ b/graphics/particles/monster-mushroom-sun.particle.xml @@ -0,0 +1,71 @@ +<?xml version="1.0"?> +<!-- +Small yellow particles (spores/sundust) which float to the ground and start to burn. +--> +<effect> + <particle position-x="0" position-y="0" position-z="0"> + + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="position-x" min="-16" max="16"/> + <property name="position-y" min="-48" max="8"/> + <property name="position-z" min="-16" max="16"/> + <property name="acceleration" value="0.01"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.02"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/> + <property name="lifetime" value="60"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="50"/> + <property name="bounce" value="0.8"/> + <property name="output-pause" value="11"/> + <property name="output" min="1" max="2"/> + <property name="power" min="0.5" max="1.5"/> + <property name="randomness" value="100"/> + </emitter> + + <emitter> + <property name="vertical-angle" min="0" max="360"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="position-x" min="-8" max="24"/> + <property name="position-y" min="-48" max="8"/> + <property name="position-z" min="-16" max="16"/> + <property name="acceleration" value="0.01"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.01"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-small.png|W:#ffff00"/> + <property name="lifetime" value="60"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="50"/> + <property name="bounce" value="0.8"/> + <property name="output-pause" value="22"/> + <property name="output" min="1" max="1"/> + <property name="power" min="0.5" max="1.5"/> + <property name="randomness" value="100"/> + + <emitter> + <property name="vertical-angle" min="-30" max="-150"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="acceleration" value="0.01"/> + <property name="output-pause" value="44"/> + <property name="output" min="0" max="1"/> + <property name="lifetime" value="160"/> + <property name="fade-in" value="40"/> + <property name="fade-out" value="150"/> + <property name="alpha" value="0.9"/> + <property name="gravity" value="0.09"/> + <property name="power" min="0" max="1"/> + <property name="bounce" value="0.1"/> + <property name="follow-parent" value="1"/> + <animation imageset="graphics/particles/flame_8x8.png" width="8" height="8"> + <sequence start="0" end="4" delay="22"/> + <sequence start="3" end="0" delay="22"/> + </animation> + </emitter> + </emitter> + + </particle> +</effect> diff --git a/graphics/particles/monster-troll-foefire.particle.xml b/graphics/particles/monster-troll-foefire.particle.xml index 6e3bcce2..f042ed79 100644 --- a/graphics/particles/monster-troll-foefire.particle.xml +++ b/graphics/particles/monster-troll-foefire.particle.xml @@ -25,10 +25,10 @@ used for the foefire attack of the Trolls. <frame index="7" delay="160"/> <frame index="8" delay="9999"/> </animation> - <property name="lifetime" min="0" max="110"/> - <property name="output" min="5" max="10"/> + <property name="lifetime" min="0" max="55"/> + <property name="output" min="2" max="5"/> <property name="fade-in" value="0"/> - <property name="fade-out" value="90"/> + <property name="fade-out" value="45"/> </emitter> </particle> </effect> diff --git a/graphics/particles/necroblast.particle.xml b/graphics/particles/necroblast.particle.xml index 44a64ecd..2f18a3f8 100644 --- a/graphics/particles/necroblast.particle.xml +++ b/graphics/particles/necroblast.particle.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <!-- -Wight blaze: inspired by Demon fire +Red Bone blaze: inspired by Demon fire --> <effect> <particle position-x="10" position-y="0" position-z="47"> @@ -8,54 +8,54 @@ Wight blaze: inspired by Demon fire <property name="position-y" min="-10" max="-20"/> <property name="horizontal-angle" min="0" max="360"/> <property name="vertical-angle" min="300" max="60"/> - <property name="power" min="0.4" max="1.2"/> - <property name="gravity" value=".02"/> - <animation imageset="graphics/particles/aniblaze-medium.png|W:#440808" width="16" height="16"> - <sequence start="0" end="8" delay="90"/> - <frame index="14" delay="200"/> + <property name="power" min="0.1" max="0.7"/> + <property name="gravity" value=".03"/> + <animation imageset="graphics/particles/aniblaze.png|W:#440808" width="8" height="8"> + <sequence start="0" end="14" delay="90"/> + <frame index="15" delay="200"/> </animation> - <property name="lifetime" value="120"/> - <property name="output" min="1" max="3"/> + <property name="lifetime" value="70"/> + <property name="output" min="1" max="2"/> <property name="fade-in" value="25"/> - <property name="fade-out" value="200"/> + <property name="fade-out" value="50"/> </emitter> <emitter> <property name="position-y" value="-10"/> <property name="horizontal-angle" min="0" max="360"/> <property name="vertical-angle" min="300" max="60"/> <property name="power" min="0.4" max="1.2"/> - <property name="gravity" value=".02"/> - <property name="image" value="graphics/particles/fog-medium-a.png|W:#994040"/> - <property name="lifetime" value="100"/> - <property name="output" min="1" max="3"/> + <property name="gravity" value=".03"/> + <property name="image" value="graphics/particles/fog-medium-b.png|W:#994040"/> + <property name="lifetime" value="50"/> + <property name="output" min="1" max="2"/> <property name="fade-in" value="25"/> - <property name="fade-out" value="200"/> + <property name="fade-out" value="50"/> </emitter> <emitter> <property name="position-x" min="2" max="4"/> <property name="position-y" value="-8"/> <property name="horizontal-angle" min="0" max="360"/> <property name="vertical-angle" min="300" max="60"/> - <property name="power" min="0.4" max="1.2"/> - <property name="gravity" value=".02"/> + <property name="power" min="0.1" max="0.7"/> + <property name="gravity" value=".03"/> <property name="image" value="graphics/particles/star-small.png|W:#994040,5b0000"/> - <property name="lifetime" value="110"/> - <property name="output" value="2"/> + <property name="lifetime" value="60"/> + <property name="output" value="1"/> <property name="fade-in" value="0"/> - <property name="fade-out" value="300"/> + <property name="fade-out" value="100"/> </emitter> <emitter> <property name="position-x" min="-3" max="4"/> <property name="position-y" value="-9"/> <property name="horizontal-angle" min="0" max="360"/> <property name="vertical-angle" min="300" max="60"/> - <property name="power" min="0.4" max="1.2"/> - <property name="gravity" value=".02"/> + <property name="power" min="0.1" max="0.7"/> + <property name="gravity" value=".03"/> <property name="image" value="graphics/particles/orb-medium.png|W:#bc0000"/> - <property name="lifetime" value="120"/> - <property name="output" value="2"/> + <property name="lifetime" value="50"/> + <property name="output" value="1"/> <property name="fade-in" value="0"/> - <property name="fade-out" value="300"/> + <property name="fade-out" value="100"/> </emitter> </particle> </effect> diff --git a/graphics/sprites/equipment/head/headslime-female.xml b/graphics/sprites/equipment/head/headslime-female.xml new file mode 100644 index 00000000..8f5fe908 --- /dev/null +++ b/graphics/sprites/equipment/head/headslime-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/headslime.png|W" width="40"/> + <include file="hairstyles/hairstyle01-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/headslime.png b/graphics/sprites/equipment/head/headslime.png Binary files differnew file mode 100644 index 00000000..30bca403 --- /dev/null +++ b/graphics/sprites/equipment/head/headslime.png diff --git a/graphics/sprites/equipment/head/headslime.xml b/graphics/sprites/equipment/head/headslime.xml new file mode 100644 index 00000000..7a7fb2c2 --- /dev/null +++ b/graphics/sprites/equipment/head/headslime.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/headslime.png|W" width="40" height="40"/> + <include file="hairstyles/hairstyle01-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/skullmask-dyable-female.xml b/graphics/sprites/equipment/head/skullmask-dyable-female.xml new file mode 100644 index 00000000..818f9b49 --- /dev/null +++ b/graphics/sprites/equipment/head/skullmask-dyable-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="32" name="base" src="graphics/sprites/equipment/head/skullmask-dyable.png|Y;W" width="32"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="150" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-1" offsetY="-26"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-1" offsetY="-26"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="150" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-27"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="75" index="0" offsetX="0" offsetY="-25"/> + <frame delay="75" index="0" offsetX="0" offsetY="-24"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="4" offsetY="-30"/> + <frame delay="75" index="1" offsetX="4" offsetY="-31"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="-1" offsetY="-27"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-2" offsetY="-25"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-23"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-3" offsetY="-30"/> + <frame delay="75" index="3" offsetX="-3" offsetY="-31"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="75" index="3" offsetX="1" offsetY="-27"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="0" offsetY="-28"/> + <frame delay="75" index="0" offsetX="0" offsetY="-27"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="3" offsetY="-29"/> + <frame delay="150" index="1" offsetX="5" offsetY="-30"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-24"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-25"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="-3" offsetY="-29"/> + <frame delay="150" index="3" offsetX="-5" offsetY="-30"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-26" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-23" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-26" delay="140"/> + <frame index="1" offsetX="2" offsetY="-29" delay="140"/> + <frame index="1" offsetX="4" offsetY="-29" delay="140"/> + <frame index="1" offsetX="-3" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-24" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-22" delay="140"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-26" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-29" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-29" delay="140"/> + <frame index="3" offsetX="3" offsetY="-25" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="100"/> + <frame index="0" offsetX="0" offsetY="-28" delay="100"/> + <frame index="0" offsetX="0" offsetY="-25" delay="100"/> + <frame index="0" offsetX="0" offsetY="-24" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="100"/> + <frame index="1" offsetX="4" offsetY="-31" delay="100"/> + <frame index="1" offsetX="0" offsetY="-28" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="300"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="100"/> + <frame index="3" offsetX="0" offsetY="-28" delay="100"/> + <frame index="3" offsetX="1" offsetY="-27" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-29" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-30" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="140"/> + <frame index="1" offsetX="7" offsetY="-28" delay="140"/> + <frame index="1" offsetX="0" offsetY="-30" delay="140"/> + <frame index="1" offsetX="0" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-25" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-25" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-24" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-5" offsetY="-28" delay="140"/> + <frame index="3" offsetX="1" offsetY="-30" delay="140"/> + <frame index="3" offsetX="2" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-26" delay="280"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-30" delay="140"/> + <frame index="1" offsetX="3" offsetY="-31" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-24" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-23" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="280"/> + <frame index="3" offsetX="3" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/skullmask-dyable.png b/graphics/sprites/equipment/head/skullmask-dyable.png Binary files differnew file mode 100644 index 00000000..0bba274f --- /dev/null +++ b/graphics/sprites/equipment/head/skullmask-dyable.png diff --git a/graphics/sprites/equipment/head/skullmask-dyable.xml b/graphics/sprites/equipment/head/skullmask-dyable.xml new file mode 100644 index 00000000..a6f8b482 --- /dev/null +++ b/graphics/sprites/equipment/head/skullmask-dyable.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/skullmask-dyable.png|Y;W" width="32" height="32"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="150"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="150"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-25" delay="75"/> + <frame index="0" offsetX="0" offsetY="-24" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="75"/> + <frame index="1" offsetX="4" offsetY="-31" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="75"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="1" offsetY="-27" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="225"/> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-29" delay="225"/> + <frame index="1" offsetX="5" offsetY="-30" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-24" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-30" delay="150"/> + <end/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <frame index="0" offsetX="0" offsetY="-29" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-28" delay="140"/> + <frame index="1" offsetX="3" offsetY="-31" delay="140"/> + <frame index="1" offsetX="5" offsetY="-31" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="140"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-28" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="140"/> + <frame index="3" offsetX="2" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="100"/> + <frame index="0" offsetX="0" offsetY="-28" delay="100"/> + <frame index="0" offsetX="0" offsetY="-25" delay="100"/> + <frame index="0" offsetX="0" offsetY="-24" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="100"/> + <frame index="1" offsetX="4" offsetY="-31" delay="100"/> + <frame index="1" offsetX="0" offsetY="-28" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="300"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="100"/> + <frame index="3" offsetX="0" offsetY="-28" delay="100"/> + <frame index="3" offsetX="1" offsetY="-27" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-30" delay="280"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY="-30" delay="140"/> + <frame index="1" offsetX="6" offsetY="-31" delay="140"/> + <frame index="1" offsetX="1" offsetY="-32" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="420"/> + <frame index="2" offsetX="-3" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-4" offsetY="-31" delay="140"/> + <frame index="3" offsetX="1" offsetY="-32" delay="140"/> + <frame index="3" offsetX="3" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-30" delay="140"/> + <frame index="0" offsetX="0" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="4" offsetY="-31" delay="140"/> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="280"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-32" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-32" delay="140"/> + <frame index="3" offsetX="3" offsetY="-28" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/snowshroomhat-female.xml b/graphics/sprites/equipment/head/snowshroomhat-female.xml new file mode 100644 index 00000000..f88ad033 --- /dev/null +++ b/graphics/sprites/equipment/head/snowshroomhat-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/snowshroomhat.png" width="40"/> + <include file="hairstyles/hairstyle01-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/snowshroomhat.png b/graphics/sprites/equipment/head/snowshroomhat.png Binary files differnew file mode 100644 index 00000000..57c2f39b --- /dev/null +++ b/graphics/sprites/equipment/head/snowshroomhat.png diff --git a/graphics/sprites/equipment/head/snowshroomhat.xml b/graphics/sprites/equipment/head/snowshroomhat.xml new file mode 100644 index 00000000..464bd685 --- /dev/null +++ b/graphics/sprites/equipment/head/snowshroomhat.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/snowshroomhat.png" width="40" height="40"/> + <include file="hairstyles/hairstyle01-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/steel-dyable.png b/graphics/sprites/equipment/head/steel-dyable.png Binary files differnew file mode 100644 index 00000000..9bea5878 --- /dev/null +++ b/graphics/sprites/equipment/head/steel-dyable.png diff --git a/graphics/sprites/equipment/head/steel-dyable.xml b/graphics/sprites/equipment/head/steel-dyable.xml new file mode 100644 index 00000000..8fbf13f9 --- /dev/null +++ b/graphics/sprites/equipment/head/steel-dyable.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Jesusalva +Copyright (C) 2018 TMW2: Moubootaur Legends --> +<sprite> + <imageset name="shield" + src="graphics/sprites/equipment/shields/steel-dyable.png|W" + width="64" + height="64"/> + + <include file="equipment/shields/standard.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/sunshroomhat-female.xml b/graphics/sprites/equipment/head/sunshroomhat-female.xml new file mode 100644 index 00000000..d984dc22 --- /dev/null +++ b/graphics/sprites/equipment/head/sunshroomhat-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/sunshroomhat.png" width="40"/> + <include file="hairstyles/hairstyle01-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/sunshroomhat.png b/graphics/sprites/equipment/head/sunshroomhat.png Binary files differnew file mode 100644 index 00000000..90885482 --- /dev/null +++ b/graphics/sprites/equipment/head/sunshroomhat.png diff --git a/graphics/sprites/equipment/head/sunshroomhat.xml b/graphics/sprites/equipment/head/sunshroomhat.xml new file mode 100644 index 00000000..b4e0cba2 --- /dev/null +++ b/graphics/sprites/equipment/head/sunshroomhat.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/sunshroomhat.png" width="40" height="40"/> + <include file="hairstyles/hairstyle01-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/wickedmushroomhat-female.xml b/graphics/sprites/equipment/head/wickedmushroomhat-female.xml new file mode 100644 index 00000000..23c8df2e --- /dev/null +++ b/graphics/sprites/equipment/head/wickedmushroomhat-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/wickedmushroomhat.png" width="40"/> + <include file="hairstyles/hairstyle01-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/wickedmushroomhat.png b/graphics/sprites/equipment/head/wickedmushroomhat.png Binary files differnew file mode 100644 index 00000000..f4aadeae1 --- /dev/null +++ b/graphics/sprites/equipment/head/wickedmushroomhat.png diff --git a/graphics/sprites/equipment/head/wickedmushroomhat.xml b/graphics/sprites/equipment/head/wickedmushroomhat.xml new file mode 100644 index 00000000..0c1d6679 --- /dev/null +++ b/graphics/sprites/equipment/head/wickedmushroomhat.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/wickedmushroomhat.png" width="40" height="40"/> + <include file="hairstyles/hairstyle01-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml b/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml new file mode 100644 index 00000000..57420a84 --- /dev/null +++ b/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="25" name="base" src="graphics/sprites/equipment/head/knighthelm-dyable.png|R;W" width="25"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-36"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-36"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-36"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="150" index="1" offsetX="0" offsetY="-36"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="75" index="1" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-37"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-36"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="150" index="3" offsetX="0" offsetY="-36"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="75" index="3" offsetX="0" offsetY="-36"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-34"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-31"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="4" offsetY="-37"/> + <frame delay="75" index="1" offsetX="4" offsetY="-38"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="75" index="1" offsetX="-1" offsetY="-34"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-3" offsetY="-36"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-33"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-3" offsetY="-37"/> + <frame delay="75" index="3" offsetX="-3" offsetY="-38"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="75" index="3" offsetX="1" offsetY="-34"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-34"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="3" offsetY="-36"/> + <frame delay="150" index="1" offsetX="5" offsetY="-37"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-35"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-36"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="-3" offsetY="-36"/> + <frame delay="150" index="3" offsetX="-5" offsetY="-37"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-24"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-27"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-27"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="29" offsetY="-13"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-33" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-30" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-33" delay="140"/> + <frame index="1" offsetX="2" offsetY="-36" delay="140"/> + <frame index="1" offsetX="4" offsetY="-36" delay="140"/> + <frame index="1" offsetX="-3" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-35" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-33" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-33" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-36" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-36" delay="140"/> + <frame index="3" offsetX="3" offsetY="-32" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-34" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="100"/> + <frame index="1" offsetX="4" offsetY="-38" delay="100"/> + <frame index="1" offsetX="0" offsetY="-35" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-34" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="300"/> + <frame index="2" offsetX="-3" offsetY="-33" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-38" delay="100"/> + <frame index="3" offsetX="0" offsetY="-35" delay="100"/> + <frame index="3" offsetX="1" offsetY="-34" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-36" delay="280"/> + <frame index="0" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="0" offsetX="-3" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="140"/> + <frame index="1" offsetX="7" offsetY="-35" delay="140"/> + <frame index="1" offsetX="0" offsetY="-37" delay="140"/> + <frame index="1" offsetX="0" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-5" offsetY="-36" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-36" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-35" delay="140"/> + <frame index="2" offsetX="-5" offsetY="-39" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="3" offsetX="-5" offsetY="-35" delay="140"/> + <frame index="3" offsetX="1" offsetY="-37" delay="140"/> + <frame index="3" offsetX="2" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-33" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-37" delay="140"/> + <frame index="1" offsetX="3" offsetY="-38" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-35" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-34" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-38" delay="280"/> + <frame index="3" offsetX="3" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable.png b/graphics/sprites/equipment/shields/knighthelm-dyable.png Binary files differnew file mode 100644 index 00000000..0f7b39ea --- /dev/null +++ b/graphics/sprites/equipment/shields/knighthelm-dyable.png diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable.xml b/graphics/sprites/equipment/shields/knighthelm-dyable.xml new file mode 100644 index 00000000..1f6312ab --- /dev/null +++ b/graphics/sprites/equipment/shields/knighthelm-dyable.xml @@ -0,0 +1,230 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/knighthelm-dyable.png|R;W" width="25" height="25"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-36"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="150"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-36" delay="75"/> + <frame index="1" offsetX="0" offsetY="-35" delay="75"/> + <frame index="1" offsetX="0" offsetY="-36" delay="150"/> + <frame index="1" offsetX="0" offsetY="-35" delay="75"/> + <frame index="1" offsetX="0" offsetY="-36" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="150"/> + <frame index="2" offsetX="-2" offsetY="-36" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-36" delay="75"/> + <frame index="3" offsetX="0" offsetY="-35" delay="75"/> + <frame index="3" offsetX="0" offsetY="-36" delay="150"/> + <frame index="3" offsetX="0" offsetY="-35" delay="75"/> + <frame index="3" offsetX="0" offsetY="-36" delay="75"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-34" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="75"/> + <frame index="1" offsetX="4" offsetY="-38" delay="75"/> + <frame index="1" offsetX="0" offsetY="-35" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-34" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="225"/> + <frame index="2" offsetX="-3" offsetY="-33" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="75"/> + <frame index="3" offsetX="-3" offsetY="-38" delay="75"/> + <frame index="3" offsetX="0" offsetY="-35" delay="75"/> + <frame index="3" offsetX="1" offsetY="-34" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="225"/> + <frame index="0" offsetX="-1" offsetY="-34" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-36" delay="225"/> + <frame index="1" offsetX="5" offsetY="-37" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36" delay="225"/> + <frame index="2" offsetX="-3" offsetY="-35" delay="75"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-36" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-37" delay="150"/> + <end/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-24"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-27"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-27"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="29" offsetY="-13"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-35" delay="140"/> + <frame index="1" offsetX="3" offsetY="-38" delay="140"/> + <frame index="1" offsetX="5" offsetY="-38" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-34" delay="140"/> + <frame index="2" offsetX="-2" offsetY="-36" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-35" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-38" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-38" delay="140"/> + <frame index="3" offsetX="2" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-34" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="100"/> + <frame index="1" offsetX="4" offsetY="-38" delay="100"/> + <frame index="1" offsetX="0" offsetY="-35" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-34" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="300"/> + <frame index="2" offsetX="-3" offsetY="-33" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-38" delay="100"/> + <frame index="3" offsetX="0" offsetY="-35" delay="100"/> + <frame index="3" offsetX="1" offsetY="-34" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-37" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-38" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY="-37" delay="140"/> + <frame index="1" offsetX="6" offsetY="-38" delay="140"/> + <frame index="1" offsetX="1" offsetY="-39" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="420"/> + <frame index="2" offsetX="-4" offsetY="-38" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="3" offsetX="-4" offsetY="-38" delay="140"/> + <frame index="3" offsetX="1" offsetY="-39" delay="140"/> + <frame index="3" offsetX="3" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-34" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-39" delay="140"/> + <frame index="1" offsetX="4" offsetY="-38" delay="140"/> + <frame index="1" offsetX="4" offsetY="-39" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-34" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-33" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-39" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-38" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-39" delay="140"/> + <frame index="3" offsetX="3" offsetY="-35" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/icons/spell-cooldown-cg.png b/graphics/sprites/icons/spell-cooldown-cg.png Binary files differnew file mode 100644 index 00000000..fe94dffa --- /dev/null +++ b/graphics/sprites/icons/spell-cooldown-cg.png diff --git a/graphics/sprites/icons/spell-cooldown-cg.xml b/graphics/sprites/icons/spell-cooldown-cg.xml new file mode 100644 index 00000000..3d5a827b --- /dev/null +++ b/graphics/sprites/icons/spell-cooldown-cg.xml @@ -0,0 +1,9 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/icons/spell-cooldown-cg.png" width="18" height="21"/> + <action name="default" imageset="base"> + <animation direction="default"> + <frame index="0" offsetX="3" offsetY="-8" delay="100"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/accessories/slime-super-crown.png b/graphics/sprites/monsters/accessories/slime-super-crown.png Binary files differnew file mode 100644 index 00000000..4214ade0 --- /dev/null +++ b/graphics/sprites/monsters/accessories/slime-super-crown.png diff --git a/graphics/sprites/monsters/accessories/slime-super-crown.xml b/graphics/sprites/monsters/accessories/slime-super-crown.xml new file mode 100644 index 00000000..4fe93ed0 --- /dev/null +++ b/graphics/sprites/monsters/accessories/slime-super-crown.xml @@ -0,0 +1,66 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/accessories/slime-super-crown.png" width="208" height="80" offsetY="18"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="0"/> + </animation> + <animation direction="left"> + <frame index="12" offsetY="0"/> + </animation> + <animation direction="up"> + <frame index="18" offsetY="0"/> + </animation> + <animation direction="right"> + <frame index="6" offsetY="0"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="200" offsetY="0"/> + </animation> + <animation direction="left"> + <frame index="0" delay="200" offsetY="0"/> + <sequence start="12" end="17" delay="200" offsetY="0"/> + </animation> + <animation direction="up"> + <frame index="0" delay="200" offsetY="0"/> + <sequence start="18" end="23" delay="200" offsetY="0"/> + </animation> + <animation direction="right"> + <frame index="0" delay="200" offsetY="0"/> + <sequence start="6" end="11" delay="200" offsetY="0"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="32" offsetY="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="36" delay="100" offsetY="0"/> + <sequence start="43" end="42" delay="100" offsetY="0"/> + <sequence start="37" end="41" delay="100" offsetY="0"/> + <end/> + </animation> + <animation direction="left"> + <frame index="36" delay="100" offsetY="0"/> + <sequence start="43" end="42" delay="100" offsetY="0"/> + <sequence start="37" end="41" delay="100" offsetY="0"/> + <end/> + </animation> + <animation direction="up"> + <frame index="24" delay="100" offsetY="0"/> + <sequence start="31" end="30" delay="100" offsetY="0"/> + <sequence start="25" end="29" delay="100" offsetY="0"/> + <end/> + </animation> + <animation direction="right"> + <frame index="24" delay="100" offsetY="0"/> + <sequence start="31" end="30" delay="100" offsetY="0"/> + <sequence start="25" end="29" delay="100" offsetY="0"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/grass.png b/graphics/sprites/monsters/grass.png Binary files differnew file mode 100644 index 00000000..b26a6a3b --- /dev/null +++ b/graphics/sprites/monsters/grass.png diff --git a/graphics/sprites/monsters/grass.xml b/graphics/sprites/monsters/grass.xml new file mode 100644 index 00000000..d269f33a --- /dev/null +++ b/graphics/sprites/monsters/grass.xml @@ -0,0 +1,14 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/grass.png" width="32" height="64"/> + <action name="stand" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="1"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/moubootaur.xml b/graphics/sprites/monsters/moubootaur.xml index 48d720dd..ba8c5b8f 100644 --- a/graphics/sprites/monsters/moubootaur.xml +++ b/graphics/sprites/monsters/moubootaur.xml @@ -56,37 +56,30 @@ Copyright (C) 2011-2021 Moubootaur Legends --> <animation direction="downleft"> <sequence start="135" end="146" delay="20"/> - <end/> </animation> <animation direction="left"> <sequence start="120" end="131" delay="20"/> - <end/> </animation> <animation direction="upleft"> <sequence start="105" end="116" delay="20"/> - <end/> </animation> <animation direction="up"> <sequence start="90" end="101" delay="20"/> - <end/> </animation> <animation direction="upright"> <sequence start="75" end="86" delay="20"/> - <end/> </animation> <animation direction="right"> <sequence start="60" end="71" delay="20"/> - <end/> </animation> <animation direction="downright"> <sequence start="45" end="56" delay="20"/> - <end/> </animation> </action> diff --git a/graphics/sprites/monsters/moonshroom.png b/graphics/sprites/monsters/mushroom-moon.png Binary files differindex 27b21fdd..27b21fdd 100644 --- a/graphics/sprites/monsters/moonshroom.png +++ b/graphics/sprites/monsters/mushroom-moon.png diff --git a/graphics/sprites/monsters/mushroom-moon.xml b/graphics/sprites/monsters/mushroom-moon.xml new file mode 100644 index 00000000..894e34e3 --- /dev/null +++ b/graphics/sprites/monsters/mushroom-moon.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/mushroom-moon.png" width="42" height="33"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="left"> + <frame index="10" offsetX="5" offsetY="-10"/> + </animation> + <animation direction="up"> + <frame index="20" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="right"> + <frame index="30" offsetX="7" offsetY="-10"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="left"> + <frame index="19" offsetX="5" offsetY="-10"/> + </animation> + <animation direction="up"> + <frame index="29" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="right"> + <frame index="39" offsetX="7" offsetY="-10"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="150" offsetX="7" offsetY="-10"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="150" offsetX="5" offsetY="-10"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="150" offsetX="7" offsetY="-10"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="150" offsetX="7" offsetY="-10"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/mushroom-snow.png b/graphics/sprites/monsters/mushroom-snow.png Binary files differnew file mode 100644 index 00000000..39d21a3c --- /dev/null +++ b/graphics/sprites/monsters/mushroom-snow.png diff --git a/graphics/sprites/monsters/mushroom-snow.xml b/graphics/sprites/monsters/mushroom-snow.xml new file mode 100644 index 00000000..adf54e21 --- /dev/null +++ b/graphics/sprites/monsters/mushroom-snow.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/mushroom-snow.png" width="42" height="33"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="left"> + <frame index="10" offsetX="5" offsetY="-10"/> + </animation> + <animation direction="up"> + <frame index="20" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="right"> + <frame index="30" offsetX="7" offsetY="-10"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="left"> + <frame index="19" offsetX="5" offsetY="-10"/> + </animation> + <animation direction="up"> + <frame index="29" offsetX="7" offsetY="-10"/> + </animation> + <animation direction="right"> + <frame index="39" offsetX="7" offsetY="-10"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="150" offsetX="7" offsetY="-10"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="150" offsetX="5" offsetY="-10"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="150" offsetX="7" offsetY="-10"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="150" offsetX="7" offsetY="-10"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/mushroom-sun.png b/graphics/sprites/monsters/mushroom-sun.png Binary files differnew file mode 100644 index 00000000..b4c23785 --- /dev/null +++ b/graphics/sprites/monsters/mushroom-sun.png diff --git a/graphics/sprites/monsters/moonshroom.xml b/graphics/sprites/monsters/mushroom-sun.xml index be815e17..ca7c0614 100644 --- a/graphics/sprites/monsters/moonshroom.xml +++ b/graphics/sprites/monsters/mushroom-sun.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite> - <imageset name="base" src="graphics/sprites/monsters/moonshroom.png" width="42" height="33"/> + <imageset name="base" src="graphics/sprites/monsters/mushroom-sun.png" width="42" height="33"/> <action name="stand" imageset="base"> <animation direction="down"> <frame index="0" offsetX="7" offsetY="-10"/> diff --git a/graphics/sprites/monsters/piou-king.xml b/graphics/sprites/monsters/piou-king.xml index 5e3d8e09..23750d05 100644 --- a/graphics/sprites/monsters/piou-king.xml +++ b/graphics/sprites/monsters/piou-king.xml @@ -95,42 +95,34 @@ Copyright (C) 2011-2021 Moubootaur Legends --> <action name="walk" imageset="mob"> <animation direction="down"> <sequence start="108" end="119" delay="20"/> - <end/> </animation> <animation direction="downleft"> <sequence start="120" end="131" delay="20"/> - <end/> </animation> <animation direction="left"> <sequence start="132" end="143" delay="20"/> - <end/> </animation> <animation direction="upleft"> <sequence start="144" end="155" delay="20"/> - <end/> </animation> <animation direction="up"> <sequence start="156" end="167" delay="20"/> - <end/> </animation> <animation direction="upright"> <sequence start="168" end="179" delay="20"/> - <end/> </animation> <animation direction="right"> <sequence start="180" end="191" delay="20"/> - <end/> </animation> <animation direction="downright"> <sequence start="192" end="203" delay="20"/> - <end/> </animation> </action> diff --git a/graphics/sprites/monsters/ratto.xml b/graphics/sprites/monsters/ratto.xml index 9572a8ba..1ee5116c 100644 --- a/graphics/sprites/monsters/ratto.xml +++ b/graphics/sprites/monsters/ratto.xml @@ -61,7 +61,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="9" delay="70"/> <frame index="10" delay="80"/> <frame index="7" delay="70"/> - <end /> </animation> <animation direction="downleft"> @@ -69,7 +68,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="58" delay="100"/> <frame index="59" delay="120"/> <frame index="56" delay="90"/> - <end /> </animation> <animation direction="left"> @@ -77,7 +75,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="51" delay="100"/> <frame index="52" delay="120"/> <frame index="49" delay="90"/> - <end /> </animation> <animation direction="upleft"> @@ -85,7 +82,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="44" delay="100"/> <frame index="45" delay="120"/> <frame index="42" delay="90"/> - <end /> </animation> <animation direction="up"> @@ -93,7 +89,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="37" delay="100"/> <frame index="38" delay="120"/> <frame index="35" delay="90"/> - <end /> </animation> <animation direction="upright"> @@ -101,7 +96,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="30" delay="100"/> <frame index="31" delay="120"/> <frame index="28" delay="90"/> - <end /> </animation> <animation direction="right"> @@ -109,7 +103,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="23" delay="100"/> <frame index="24" delay="120"/> <frame index="21" delay="90"/> - <end /> </animation> <animation direction="downright"> @@ -117,7 +110,6 @@ Copyright (C) 2011-2013 Evol Online --> <frame index="16" delay="100"/> <frame index="17" delay="120"/> <frame index="14" delay="90"/> - <end /> </animation> </action> diff --git a/graphics/sprites/monsters/skull-golden.png b/graphics/sprites/monsters/skull-golden.png Binary files differnew file mode 100644 index 00000000..53a71314 --- /dev/null +++ b/graphics/sprites/monsters/skull-golden.png diff --git a/graphics/sprites/monsters/skull-golden.xml b/graphics/sprites/monsters/skull-golden.xml new file mode 100644 index 00000000..b3976a01 --- /dev/null +++ b/graphics/sprites/monsters/skull-golden.xml @@ -0,0 +1,72 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/skull-golden.png" width="45" height="60"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="350"/> + <frame index="1" delay="350"/> + </animation> + <animation direction="left"> + <frame index="12" delay="350"/> + <frame index="13" delay="350"/> + </animation> + <animation direction="up"> + <frame index="24" delay="350"/> + <frame index="25" delay="350"/> + </animation> + <animation direction="right"> + <frame index="36" delay="350"/> + <frame index="37" delay="350"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="4" delay="150"/> + </animation> + <animation direction="left"> + <sequence start="12" end="16" delay="150"/> + </animation> + <animation direction="up"> + <sequence start="24" end="28" delay="150"/> + </animation> + <animation direction="right"> + <sequence start="36" end="40" delay="150"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="right"> + <sequence start="44" end="46" delay="150"/> + <frame index="47" delay="0"/> + </animation> + <animation direction="down"> + <sequence start="8" end="10" delay="150"/> + <frame index="11" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="20" end="22" delay="150"/> + <frame index="23" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="32" end="34" delay="150"/> + <frame index="35" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="7" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="17" end="19" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="29" end="31" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="41" end="43" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/skull-warlord.png b/graphics/sprites/monsters/skull-warlord.png Binary files differnew file mode 100644 index 00000000..c5f7c739 --- /dev/null +++ b/graphics/sprites/monsters/skull-warlord.png diff --git a/graphics/sprites/monsters/skull-warlord.xml b/graphics/sprites/monsters/skull-warlord.xml new file mode 100644 index 00000000..381d6211 --- /dev/null +++ b/graphics/sprites/monsters/skull-warlord.xml @@ -0,0 +1,57 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/skull-warlord.png" width="50" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="100" /> + </animation> + <animation direction="left"> + <sequence start="10" end="13" delay="100" /> + </animation> + <animation direction="up"> + <sequence start="20" end="23" delay="100" /> + </animation> + <animation direction="right"> + <sequence start="30" end="33" delay="100" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" /> + </animation> + <animation direction="left"> + <frame index="19" /> + </animation> + <animation direction="up"> + <frame index="29" /> + </animation> + <animation direction="right"> + <frame index="39" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="4" end="8" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="14" end="18" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="24" end="28" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="34" end="38" delay="75" /> + <end /> + </animation> + </action> + +</sprite> + + diff --git a/graphics/sprites/monsters/slime-super.png b/graphics/sprites/monsters/slime-super.png Binary files differnew file mode 100644 index 00000000..c88febbb --- /dev/null +++ b/graphics/sprites/monsters/slime-super.png diff --git a/graphics/sprites/monsters/slime-super.xml b/graphics/sprites/monsters/slime-super.xml new file mode 100644 index 00000000..0cd70240 --- /dev/null +++ b/graphics/sprites/monsters/slime-super.xml @@ -0,0 +1,66 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/slime-super.png|W" width="208" height="80" offsetY="18"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="0"/> + </animation> + <animation direction="left"> + <frame index="12" offsetY="0"/> + </animation> + <animation direction="up"> + <frame index="18" offsetY="0"/> + </animation> + <animation direction="right"> + <frame index="6" offsetY="0"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="200" offsetY="0"/> + </animation> + <animation direction="left"> + <frame index="0" delay="200" offsetY="0"/> + <sequence start="12" end="17" delay="200" offsetY="0"/> + </animation> + <animation direction="up"> + <frame index="0" delay="200" offsetY="0"/> + <sequence start="18" end="23" delay="200" offsetY="0"/> + </animation> + <animation direction="right"> + <frame index="0" delay="200" offsetY="0"/> + <sequence start="6" end="11" delay="200" offsetY="0"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="32" offsetY="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="36" delay="100" offsetY="0"/> + <sequence start="43" end="42" delay="100" offsetY="0"/> + <sequence start="37" end="41" delay="100" offsetY="0"/> + <end/> + </animation> + <animation direction="left"> + <frame index="36" delay="100" offsetY="0"/> + <sequence start="43" end="42" delay="100" offsetY="0"/> + <sequence start="37" end="41" delay="100" offsetY="0"/> + <end/> + </animation> + <animation direction="up"> + <frame index="24" delay="100" offsetY="0"/> + <sequence start="31" end="30" delay="100" offsetY="0"/> + <sequence start="25" end="29" delay="100" offsetY="0"/> + <end/> + </animation> + <animation direction="right"> + <frame index="24" delay="100" offsetY="0"/> + <sequence start="31" end="30" delay="100" offsetY="0"/> + <sequence start="25" end="29" delay="100" offsetY="0"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/spelt.png b/graphics/sprites/monsters/spelt.png Binary files differnew file mode 100644 index 00000000..68ec2375 --- /dev/null +++ b/graphics/sprites/monsters/spelt.png diff --git a/graphics/sprites/monsters/spelt.xml b/graphics/sprites/monsters/spelt.xml new file mode 100644 index 00000000..9817f6ba --- /dev/null +++ b/graphics/sprites/monsters/spelt.xml @@ -0,0 +1,14 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/spelt.png" width="32" height="64"/> + <action name="stand" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="1"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml index 651c684a..fb7afd4e 100644 --- a/graphics/sprites/monsters/tengu.xml +++ b/graphics/sprites/monsters/tengu.xml @@ -39,31 +39,24 @@ </animation> <animation direction="downleft"> <sequence start="228" end="240" delay="50"/> - <end/> </animation> <animation direction="left"> <sequence start="196" end="208" delay="50"/> - <end/> </animation> <animation direction="upleft"> <sequence start="164" end="176" delay="50"/> - <end/> </animation> <animation direction="up"> <sequence start="132" end="144" delay="50"/> - <end/> </animation> <animation direction="upright"> <sequence start="100" end="112" delay="50"/> - <end/> </animation> <animation direction="right"> <sequence start="68" end="80" delay="50"/> - <end/> </animation> <animation direction="downright"> <sequence start="36" end="48" delay="50"/> - <end/> </animation> </action> <action name="attack" imageset="mob"> diff --git a/graphics/tiles/aethyra/snow.png b/graphics/tiles/aethyra/snow.png Binary files differnew file mode 100644 index 00000000..a7545c94 --- /dev/null +++ b/graphics/tiles/aethyra/snow.png diff --git a/graphics/tiles/aethyra/snow_building.png b/graphics/tiles/aethyra/snow_building.png Binary files differnew file mode 100644 index 00000000..3e55b251 --- /dev/null +++ b/graphics/tiles/aethyra/snow_building.png diff --git a/graphics/tiles/aethyra/snow_roof.png b/graphics/tiles/aethyra/snow_roof.png Binary files differnew file mode 100644 index 00000000..efc797fc --- /dev/null +++ b/graphics/tiles/aethyra/snow_roof.png diff --git a/graphics/tiles/aethyra/snow_water.png b/graphics/tiles/aethyra/snow_water.png Binary files differnew file mode 100644 index 00000000..5a98f542 --- /dev/null +++ b/graphics/tiles/aethyra/snow_water.png diff --git a/graphics/tiles/aethyra/snowset.png b/graphics/tiles/aethyra/snowset.png Binary files differnew file mode 100644 index 00000000..b866952c --- /dev/null +++ b/graphics/tiles/aethyra/snowset.png diff --git a/graphics/tiles/br/christmastree.png b/graphics/tiles/br/christmastree.png Binary files differnew file mode 100644 index 00000000..ec323633 --- /dev/null +++ b/graphics/tiles/br/christmastree.png diff --git a/graphics/tiles/cabana_in_fada.png b/graphics/tiles/cabana_in_fada.png Binary files differnew file mode 100644 index 00000000..90509c45 --- /dev/null +++ b/graphics/tiles/cabana_in_fada.png diff --git a/graphics/tiles/castle2.png b/graphics/tiles/castle2.png Binary files differindex c71ba0ee..81c7800d 100644 --- a/graphics/tiles/castle2.png +++ b/graphics/tiles/castle2.png diff --git a/graphics/tiles/christmas.png b/graphics/tiles/christmas.png Binary files differnew file mode 100644 index 00000000..744ee26c --- /dev/null +++ b/graphics/tiles/christmas.png diff --git a/graphics/tiles/christmas.tsx b/graphics/tiles/christmas.tsx new file mode 100644 index 00000000..b46fd9d0 --- /dev/null +++ b/graphics/tiles/christmas.tsx @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="UTF-8"?> +<tileset name="Christmas" tilewidth="32" tileheight="32"> + <image source="christmas.png" width="512" height="608"/> +</tileset> diff --git a/graphics/tiles/edges_black_rotated.png b/graphics/tiles/edges_black_rotated.png Binary files differnew file mode 100644 index 00000000..31015305 --- /dev/null +++ b/graphics/tiles/edges_black_rotated.png diff --git a/graphics/tiles/edges_ice_rotated.png b/graphics/tiles/edges_ice_rotated.png Binary files differnew file mode 100644 index 00000000..191b4aa8 --- /dev/null +++ b/graphics/tiles/edges_ice_rotated.png diff --git a/graphics/tiles/lof/warp_gates.png b/graphics/tiles/lof/warp_gates.png Binary files differnew file mode 100644 index 00000000..cceec189 --- /dev/null +++ b/graphics/tiles/lof/warp_gates.png diff --git a/graphics/tiles/lof/woodland_indoor.png b/graphics/tiles/lof/woodland_indoor.png Binary files differnew file mode 100644 index 00000000..0038de1a --- /dev/null +++ b/graphics/tiles/lof/woodland_indoor.png diff --git a/graphics/tiles/lof/woodland_indoor.tsx b/graphics/tiles/lof/woodland_indoor.tsx new file mode 100644 index 00000000..265c9997 --- /dev/null +++ b/graphics/tiles/lof/woodland_indoor.tsx @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="UTF-8"?> +<tileset name="LoF woodland_indoor" tilewidth="32" tileheight="32"> + <image source="woodland_indoor.png" width="512" height="512"/> +</tileset> diff --git a/graphics/tiles/lof/woodland_indoor_extra.png b/graphics/tiles/lof/woodland_indoor_extra.png Binary files differnew file mode 100644 index 00000000..3eca9142 --- /dev/null +++ b/graphics/tiles/lof/woodland_indoor_extra.png diff --git a/graphics/tiles/lof/woodland_indoor_extra.tsx b/graphics/tiles/lof/woodland_indoor_extra.tsx new file mode 100644 index 00000000..073ad872 --- /dev/null +++ b/graphics/tiles/lof/woodland_indoor_extra.tsx @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="UTF-8"?> +<tileset name="LoF woodland-indoor-extra" tilewidth="32" tileheight="32"> + <image source="woodland_indoor_extra.png" width="512" height="512"/> +</tileset> diff --git a/graphics/tiles/set_cave.png b/graphics/tiles/set_cave.png Binary files differnew file mode 100644 index 00000000..aa6e1bfb --- /dev/null +++ b/graphics/tiles/set_cave.png diff --git a/graphics/tiles/set_desert.png b/graphics/tiles/set_desert.png Binary files differnew file mode 100644 index 00000000..77a41eb9 --- /dev/null +++ b/graphics/tiles/set_desert.png diff --git a/graphics/tiles/set_icecave.png b/graphics/tiles/set_icecave.png Binary files differnew file mode 100644 index 00000000..8a1319b9 --- /dev/null +++ b/graphics/tiles/set_icecave.png diff --git a/graphics/tiles/set_icemountain.png b/graphics/tiles/set_icemountain.png Binary files differnew file mode 100644 index 00000000..3dab22e9 --- /dev/null +++ b/graphics/tiles/set_icemountain.png diff --git a/graphics/tiles/set_rules.png b/graphics/tiles/set_rules.png Binary files differnew file mode 100644 index 00000000..bf7f93c7 --- /dev/null +++ b/graphics/tiles/set_rules.png diff --git a/graphics/tiles/set_thermin_cave.png b/graphics/tiles/set_thermin_cave.png Binary files differnew file mode 100644 index 00000000..05b23249 --- /dev/null +++ b/graphics/tiles/set_thermin_cave.png diff --git a/graphics/tiles/set_woodland.png b/graphics/tiles/set_woodland.png Binary files differnew file mode 100644 index 00000000..9661f074 --- /dev/null +++ b/graphics/tiles/set_woodland.png diff --git a/graphics/tiles/snow_village2.png b/graphics/tiles/snow_village2.png Binary files differindex 118c8086..16f9ff42 100644 --- a/graphics/tiles/snow_village2.png +++ b/graphics/tiles/snow_village2.png diff --git a/graphics/tiles/snow_village_x3.png b/graphics/tiles/snow_village_x3.png Binary files differindex 8f2de99d..5403969e 100644 --- a/graphics/tiles/snow_village_x3.png +++ b/graphics/tiles/snow_village_x3.png |