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-rw-r--r--graphics/sprites/equipment/amulets/angel-wings.png (renamed from graphics/sprites/equipment/angel-wings.png)bin38504 -> 38504 bytes
-rw-r--r--graphics/sprites/equipment/amulets/angel-wings.xml (renamed from graphics/sprites/equipment/angel-wings.xml)2
-rw-r--r--graphics/sprites/equipment/head/headslime-female.xml5
-rw-r--r--graphics/sprites/equipment/head/headslime.pngbin0 -> 1063 bytes
-rw-r--r--graphics/sprites/equipment/head/headslime.xml5
-rw-r--r--graphics/sprites/equipment/head/skullmask-dyable-female.xml229
-rw-r--r--graphics/sprites/equipment/head/skullmask-dyable.pngbin0 -> 1597 bytes
-rw-r--r--graphics/sprites/equipment/head/skullmask-dyable.xml229
-rw-r--r--graphics/sprites/equipment/head/snowshroomhat-female.xml5
-rw-r--r--graphics/sprites/equipment/head/snowshroomhat.pngbin0 -> 1060 bytes
-rw-r--r--graphics/sprites/equipment/head/snowshroomhat.xml5
-rw-r--r--graphics/sprites/equipment/head/steel-dyable.pngbin0 -> 45274 bytes
-rw-r--r--graphics/sprites/equipment/head/steel-dyable.xml11
-rw-r--r--graphics/sprites/equipment/head/sunshroomhat-female.xml5
-rw-r--r--graphics/sprites/equipment/head/sunshroomhat.pngbin0 -> 1154 bytes
-rw-r--r--graphics/sprites/equipment/head/sunshroomhat.xml5
-rw-r--r--graphics/sprites/equipment/head/wickedmushroomhat-female.xml5
-rw-r--r--graphics/sprites/equipment/head/wickedmushroomhat.pngbin0 -> 1313 bytes
-rw-r--r--graphics/sprites/equipment/head/wickedmushroomhat.xml5
-rw-r--r--graphics/sprites/equipment/shields/knighthelm-dyable-female.xml229
-rw-r--r--graphics/sprites/equipment/shields/knighthelm-dyable.pngbin0 -> 3270 bytes
-rw-r--r--graphics/sprites/equipment/shields/knighthelm-dyable.xml230
-rw-r--r--graphics/sprites/icons/cant-move.pngbin0 -> 404 bytes
-rw-r--r--graphics/sprites/icons/cant-move.xml9
-rw-r--r--graphics/sprites/icons/slow-move.pngbin0 -> 601 bytes
-rw-r--r--graphics/sprites/icons/slow-move.xml9
-rw-r--r--graphics/sprites/icons/spell-cooldown-cg.pngbin0 -> 786 bytes
-rw-r--r--graphics/sprites/icons/spell-cooldown-cg.xml9
-rw-r--r--graphics/sprites/icons/spell-cooldown-sg.pngbin0 -> 1167 bytes
-rw-r--r--graphics/sprites/icons/spell-cooldown-sg.xml9
-rw-r--r--graphics/sprites/monsters/accessories/slime-super-crown.pngbin0 -> 9912 bytes
-rw-r--r--graphics/sprites/monsters/accessories/slime-super-crown.xml66
-rw-r--r--graphics/sprites/monsters/grass.pngbin0 -> 1163 bytes
-rw-r--r--graphics/sprites/monsters/grass.xml14
-rw-r--r--graphics/sprites/monsters/moubootaur.xml7
-rw-r--r--graphics/sprites/monsters/mushroom-moon.png (renamed from graphics/sprites/monsters/moonshroom.png)bin11206 -> 11206 bytes
-rw-r--r--graphics/sprites/monsters/mushroom-moon.xml64
-rw-r--r--graphics/sprites/monsters/mushroom-snow.pngbin0 -> 9627 bytes
-rw-r--r--graphics/sprites/monsters/mushroom-snow.xml64
-rw-r--r--graphics/sprites/monsters/mushroom-sun.pngbin0 -> 9871 bytes
-rw-r--r--graphics/sprites/monsters/mushroom-sun.xml (renamed from graphics/sprites/monsters/moonshroom.xml)2
-rw-r--r--graphics/sprites/monsters/piou-king.xml8
-rw-r--r--graphics/sprites/monsters/ratto.xml8
-rw-r--r--graphics/sprites/monsters/skull-golden.pngbin0 -> 34706 bytes
-rw-r--r--graphics/sprites/monsters/skull-golden.xml72
-rw-r--r--graphics/sprites/monsters/skull-warlord.pngbin0 -> 32372 bytes
-rw-r--r--graphics/sprites/monsters/skull-warlord.xml57
-rw-r--r--graphics/sprites/monsters/slime-super.pngbin0 -> 37296 bytes
-rw-r--r--graphics/sprites/monsters/slime-super.xml66
-rw-r--r--graphics/sprites/monsters/spelt.pngbin0 -> 995 bytes
-rw-r--r--graphics/sprites/monsters/spelt.xml14
-rw-r--r--graphics/sprites/monsters/tengu.xml7
52 files changed, 1423 insertions, 32 deletions
diff --git a/graphics/sprites/equipment/angel-wings.png b/graphics/sprites/equipment/amulets/angel-wings.png
index 00290548..00290548 100644
--- a/graphics/sprites/equipment/angel-wings.png
+++ b/graphics/sprites/equipment/amulets/angel-wings.png
Binary files differ
diff --git a/graphics/sprites/equipment/angel-wings.xml b/graphics/sprites/equipment/amulets/angel-wings.xml
index 83844588..cd13e426 100644
--- a/graphics/sprites/equipment/angel-wings.xml
+++ b/graphics/sprites/equipment/amulets/angel-wings.xml
@@ -1,7 +1,7 @@
<?xml version="1.0"?>
<sprite>
<!-- Original from tmw.ufbteam.org - Authors: Varuna and Arikel-->
- <imageset name="base" src="graphics/sprites/equipment/angel-wings.png|W" width="64" height="64"/>
+ <imageset name="base" src="graphics/sprites/equipment/amulets/angel-wings.png|W" width="64" height="64"/>
<action name="stand" imageset="base">
<animation direction="down">
<sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
diff --git a/graphics/sprites/equipment/head/headslime-female.xml b/graphics/sprites/equipment/head/headslime-female.xml
new file mode 100644
index 00000000..8f5fe908
--- /dev/null
+++ b/graphics/sprites/equipment/head/headslime-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/headslime.png|W" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/headslime.png b/graphics/sprites/equipment/head/headslime.png
new file mode 100644
index 00000000..30bca403
--- /dev/null
+++ b/graphics/sprites/equipment/head/headslime.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/headslime.xml b/graphics/sprites/equipment/head/headslime.xml
new file mode 100644
index 00000000..7a7fb2c2
--- /dev/null
+++ b/graphics/sprites/equipment/head/headslime.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/headslime.png|W" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/skullmask-dyable-female.xml b/graphics/sprites/equipment/head/skullmask-dyable-female.xml
new file mode 100644
index 00000000..818f9b49
--- /dev/null
+++ b/graphics/sprites/equipment/head/skullmask-dyable-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/skullmask-dyable.png|Y;W" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/skullmask-dyable.png b/graphics/sprites/equipment/head/skullmask-dyable.png
new file mode 100644
index 00000000..0bba274f
--- /dev/null
+++ b/graphics/sprites/equipment/head/skullmask-dyable.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/skullmask-dyable.xml b/graphics/sprites/equipment/head/skullmask-dyable.xml
new file mode 100644
index 00000000..a6f8b482
--- /dev/null
+++ b/graphics/sprites/equipment/head/skullmask-dyable.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/skullmask-dyable.png|Y;W" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/snowshroomhat-female.xml b/graphics/sprites/equipment/head/snowshroomhat-female.xml
new file mode 100644
index 00000000..f88ad033
--- /dev/null
+++ b/graphics/sprites/equipment/head/snowshroomhat-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/snowshroomhat.png" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/snowshroomhat.png b/graphics/sprites/equipment/head/snowshroomhat.png
new file mode 100644
index 00000000..57c2f39b
--- /dev/null
+++ b/graphics/sprites/equipment/head/snowshroomhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/snowshroomhat.xml b/graphics/sprites/equipment/head/snowshroomhat.xml
new file mode 100644
index 00000000..464bd685
--- /dev/null
+++ b/graphics/sprites/equipment/head/snowshroomhat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/snowshroomhat.png" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/steel-dyable.png b/graphics/sprites/equipment/head/steel-dyable.png
new file mode 100644
index 00000000..9bea5878
--- /dev/null
+++ b/graphics/sprites/equipment/head/steel-dyable.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/steel-dyable.xml b/graphics/sprites/equipment/head/steel-dyable.xml
new file mode 100644
index 00000000..8fbf13f9
--- /dev/null
+++ b/graphics/sprites/equipment/head/steel-dyable.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/steel-dyable.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/sunshroomhat-female.xml b/graphics/sprites/equipment/head/sunshroomhat-female.xml
new file mode 100644
index 00000000..d984dc22
--- /dev/null
+++ b/graphics/sprites/equipment/head/sunshroomhat-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/sunshroomhat.png" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/sunshroomhat.png b/graphics/sprites/equipment/head/sunshroomhat.png
new file mode 100644
index 00000000..90885482
--- /dev/null
+++ b/graphics/sprites/equipment/head/sunshroomhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/sunshroomhat.xml b/graphics/sprites/equipment/head/sunshroomhat.xml
new file mode 100644
index 00000000..b4e0cba2
--- /dev/null
+++ b/graphics/sprites/equipment/head/sunshroomhat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/sunshroomhat.png" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/wickedmushroomhat-female.xml b/graphics/sprites/equipment/head/wickedmushroomhat-female.xml
new file mode 100644
index 00000000..23c8df2e
--- /dev/null
+++ b/graphics/sprites/equipment/head/wickedmushroomhat-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/wickedmushroomhat.png" width="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/wickedmushroomhat.png b/graphics/sprites/equipment/head/wickedmushroomhat.png
new file mode 100644
index 00000000..f4aadeae1
--- /dev/null
+++ b/graphics/sprites/equipment/head/wickedmushroomhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/wickedmushroomhat.xml b/graphics/sprites/equipment/head/wickedmushroomhat.xml
new file mode 100644
index 00000000..0c1d6679
--- /dev/null
+++ b/graphics/sprites/equipment/head/wickedmushroomhat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/wickedmushroomhat.png" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml b/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml
new file mode 100644
index 00000000..57420a84
--- /dev/null
+++ b/graphics/sprites/equipment/shields/knighthelm-dyable-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="25" name="base" src="graphics/sprites/equipment/head/knighthelm-dyable.png|R;W" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-36"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-36"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-38" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable.png b/graphics/sprites/equipment/shields/knighthelm-dyable.png
new file mode 100644
index 00000000..0f7b39ea
--- /dev/null
+++ b/graphics/sprites/equipment/shields/knighthelm-dyable.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/knighthelm-dyable.xml b/graphics/sprites/equipment/shields/knighthelm-dyable.xml
new file mode 100644
index 00000000..1f6312ab
--- /dev/null
+++ b/graphics/sprites/equipment/shields/knighthelm-dyable.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/knighthelm-dyable.png|R;W" width="25" height="25"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-36" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/cant-move.png b/graphics/sprites/icons/cant-move.png
new file mode 100644
index 00000000..d749fc01
--- /dev/null
+++ b/graphics/sprites/icons/cant-move.png
Binary files differ
diff --git a/graphics/sprites/icons/cant-move.xml b/graphics/sprites/icons/cant-move.xml
new file mode 100644
index 00000000..c74f82ed
--- /dev/null
+++ b/graphics/sprites/icons/cant-move.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/cant-move.png" width="13" height="21"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-8" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/slow-move.png b/graphics/sprites/icons/slow-move.png
new file mode 100644
index 00000000..fac2d8e2
--- /dev/null
+++ b/graphics/sprites/icons/slow-move.png
Binary files differ
diff --git a/graphics/sprites/icons/slow-move.xml b/graphics/sprites/icons/slow-move.xml
new file mode 100644
index 00000000..d205e572
--- /dev/null
+++ b/graphics/sprites/icons/slow-move.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/slow-move.png" width="26" height="21"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="7" offsetY="-8" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/spell-cooldown-cg.png b/graphics/sprites/icons/spell-cooldown-cg.png
new file mode 100644
index 00000000..fe94dffa
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown-cg.png
Binary files differ
diff --git a/graphics/sprites/icons/spell-cooldown-cg.xml b/graphics/sprites/icons/spell-cooldown-cg.xml
new file mode 100644
index 00000000..3d5a827b
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown-cg.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-cooldown-cg.png" width="18" height="21"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="3" offsetY="-8" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/spell-cooldown-sg.png b/graphics/sprites/icons/spell-cooldown-sg.png
new file mode 100644
index 00000000..02f42d61
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown-sg.png
Binary files differ
diff --git a/graphics/sprites/icons/spell-cooldown-sg.xml b/graphics/sprites/icons/spell-cooldown-sg.xml
new file mode 100644
index 00000000..8f1737c9
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown-sg.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-cooldown-sg.png" width="18" height="21"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="3" offsetY="-8" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/accessories/slime-super-crown.png b/graphics/sprites/monsters/accessories/slime-super-crown.png
new file mode 100644
index 00000000..4214ade0
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/slime-super-crown.png
Binary files differ
diff --git a/graphics/sprites/monsters/accessories/slime-super-crown.xml b/graphics/sprites/monsters/accessories/slime-super-crown.xml
new file mode 100644
index 00000000..4fe93ed0
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/slime-super-crown.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-super-crown.png" width="208" height="80" offsetY="18"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="18" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="12" end="17" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="18" end="23" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="6" end="11" delay="200" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="32" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/grass.png b/graphics/sprites/monsters/grass.png
new file mode 100644
index 00000000..b26a6a3b
--- /dev/null
+++ b/graphics/sprites/monsters/grass.png
Binary files differ
diff --git a/graphics/sprites/monsters/grass.xml b/graphics/sprites/monsters/grass.xml
new file mode 100644
index 00000000..d269f33a
--- /dev/null
+++ b/graphics/sprites/monsters/grass.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/grass.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/moubootaur.xml b/graphics/sprites/monsters/moubootaur.xml
index 48d720dd..ba8c5b8f 100644
--- a/graphics/sprites/monsters/moubootaur.xml
+++ b/graphics/sprites/monsters/moubootaur.xml
@@ -56,37 +56,30 @@ Copyright (C) 2011-2021 Moubootaur Legends -->
<animation direction="downleft">
<sequence start="135" end="146" delay="20"/>
- <end/>
</animation>
<animation direction="left">
<sequence start="120" end="131" delay="20"/>
- <end/>
</animation>
<animation direction="upleft">
<sequence start="105" end="116" delay="20"/>
- <end/>
</animation>
<animation direction="up">
<sequence start="90" end="101" delay="20"/>
- <end/>
</animation>
<animation direction="upright">
<sequence start="75" end="86" delay="20"/>
- <end/>
</animation>
<animation direction="right">
<sequence start="60" end="71" delay="20"/>
- <end/>
</animation>
<animation direction="downright">
<sequence start="45" end="56" delay="20"/>
- <end/>
</animation>
</action>
diff --git a/graphics/sprites/monsters/moonshroom.png b/graphics/sprites/monsters/mushroom-moon.png
index 27b21fdd..27b21fdd 100644
--- a/graphics/sprites/monsters/moonshroom.png
+++ b/graphics/sprites/monsters/mushroom-moon.png
Binary files differ
diff --git a/graphics/sprites/monsters/mushroom-moon.xml b/graphics/sprites/monsters/mushroom-moon.xml
new file mode 100644
index 00000000..894e34e3
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-moon.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-moon.png" width="42" height="33"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetX="5" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/mushroom-snow.png b/graphics/sprites/monsters/mushroom-snow.png
new file mode 100644
index 00000000..39d21a3c
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-snow.png
Binary files differ
diff --git a/graphics/sprites/monsters/mushroom-snow.xml b/graphics/sprites/monsters/mushroom-snow.xml
new file mode 100644
index 00000000..adf54e21
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-snow.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-snow.png" width="42" height="33"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetX="5" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/mushroom-sun.png b/graphics/sprites/monsters/mushroom-sun.png
new file mode 100644
index 00000000..b4c23785
--- /dev/null
+++ b/graphics/sprites/monsters/mushroom-sun.png
Binary files differ
diff --git a/graphics/sprites/monsters/moonshroom.xml b/graphics/sprites/monsters/mushroom-sun.xml
index be815e17..ca7c0614 100644
--- a/graphics/sprites/monsters/moonshroom.xml
+++ b/graphics/sprites/monsters/mushroom-sun.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/monsters/moonshroom.png" width="42" height="33"/>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-sun.png" width="42" height="33"/>
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0" offsetX="7" offsetY="-10"/>
diff --git a/graphics/sprites/monsters/piou-king.xml b/graphics/sprites/monsters/piou-king.xml
index 5e3d8e09..23750d05 100644
--- a/graphics/sprites/monsters/piou-king.xml
+++ b/graphics/sprites/monsters/piou-king.xml
@@ -95,42 +95,34 @@ Copyright (C) 2011-2021 Moubootaur Legends -->
<action name="walk" imageset="mob">
<animation direction="down">
<sequence start="108" end="119" delay="20"/>
- <end/>
</animation>
<animation direction="downleft">
<sequence start="120" end="131" delay="20"/>
- <end/>
</animation>
<animation direction="left">
<sequence start="132" end="143" delay="20"/>
- <end/>
</animation>
<animation direction="upleft">
<sequence start="144" end="155" delay="20"/>
- <end/>
</animation>
<animation direction="up">
<sequence start="156" end="167" delay="20"/>
- <end/>
</animation>
<animation direction="upright">
<sequence start="168" end="179" delay="20"/>
- <end/>
</animation>
<animation direction="right">
<sequence start="180" end="191" delay="20"/>
- <end/>
</animation>
<animation direction="downright">
<sequence start="192" end="203" delay="20"/>
- <end/>
</animation>
</action>
diff --git a/graphics/sprites/monsters/ratto.xml b/graphics/sprites/monsters/ratto.xml
index 9572a8ba..1ee5116c 100644
--- a/graphics/sprites/monsters/ratto.xml
+++ b/graphics/sprites/monsters/ratto.xml
@@ -61,7 +61,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="9" delay="70"/>
<frame index="10" delay="80"/>
<frame index="7" delay="70"/>
- <end />
</animation>
<animation direction="downleft">
@@ -69,7 +68,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="58" delay="100"/>
<frame index="59" delay="120"/>
<frame index="56" delay="90"/>
- <end />
</animation>
<animation direction="left">
@@ -77,7 +75,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="51" delay="100"/>
<frame index="52" delay="120"/>
<frame index="49" delay="90"/>
- <end />
</animation>
<animation direction="upleft">
@@ -85,7 +82,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="44" delay="100"/>
<frame index="45" delay="120"/>
<frame index="42" delay="90"/>
- <end />
</animation>
<animation direction="up">
@@ -93,7 +89,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="37" delay="100"/>
<frame index="38" delay="120"/>
<frame index="35" delay="90"/>
- <end />
</animation>
<animation direction="upright">
@@ -101,7 +96,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="30" delay="100"/>
<frame index="31" delay="120"/>
<frame index="28" delay="90"/>
- <end />
</animation>
<animation direction="right">
@@ -109,7 +103,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="23" delay="100"/>
<frame index="24" delay="120"/>
<frame index="21" delay="90"/>
- <end />
</animation>
<animation direction="downright">
@@ -117,7 +110,6 @@ Copyright (C) 2011-2013 Evol Online -->
<frame index="16" delay="100"/>
<frame index="17" delay="120"/>
<frame index="14" delay="90"/>
- <end />
</animation>
</action>
diff --git a/graphics/sprites/monsters/skull-golden.png b/graphics/sprites/monsters/skull-golden.png
new file mode 100644
index 00000000..53a71314
--- /dev/null
+++ b/graphics/sprites/monsters/skull-golden.png
Binary files differ
diff --git a/graphics/sprites/monsters/skull-golden.xml b/graphics/sprites/monsters/skull-golden.xml
new file mode 100644
index 00000000..b3976a01
--- /dev/null
+++ b/graphics/sprites/monsters/skull-golden.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skull-golden.png" width="45" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="350"/>
+ <frame index="1" delay="350"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" delay="350"/>
+ <frame index="13" delay="350"/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="350"/>
+ <frame index="25" delay="350"/>
+ </animation>
+ <animation direction="right">
+ <frame index="36" delay="350"/>
+ <frame index="37" delay="350"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="16" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="40" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="right">
+ <sequence start="44" end="46" delay="150"/>
+ <frame index="47" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="8" end="10" delay="150"/>
+ <frame index="11" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="20" end="22" delay="150"/>
+ <frame index="23" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="32" end="34" delay="150"/>
+ <frame index="35" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="7" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="19" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="29" end="31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="41" end="43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/skull-warlord.png b/graphics/sprites/monsters/skull-warlord.png
new file mode 100644
index 00000000..c5f7c739
--- /dev/null
+++ b/graphics/sprites/monsters/skull-warlord.png
Binary files differ
diff --git a/graphics/sprites/monsters/skull-warlord.xml b/graphics/sprites/monsters/skull-warlord.xml
new file mode 100644
index 00000000..381d6211
--- /dev/null
+++ b/graphics/sprites/monsters/skull-warlord.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/skull-warlord.png" width="50" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100" />
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="13" delay="100" />
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="23" delay="100" />
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="33" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="8" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="34" end="38" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/graphics/sprites/monsters/slime-super.png b/graphics/sprites/monsters/slime-super.png
new file mode 100644
index 00000000..c88febbb
--- /dev/null
+++ b/graphics/sprites/monsters/slime-super.png
Binary files differ
diff --git a/graphics/sprites/monsters/slime-super.xml b/graphics/sprites/monsters/slime-super.xml
new file mode 100644
index 00000000..0cd70240
--- /dev/null
+++ b/graphics/sprites/monsters/slime-super.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/slime-super.png|W" width="208" height="80" offsetY="18"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="18" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="12" end="17" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="18" end="23" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200" offsetY="0"/>
+ <sequence start="6" end="11" delay="200" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="32" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="36" delay="100" offsetY="0"/>
+ <sequence start="43" end="42" delay="100" offsetY="0"/>
+ <sequence start="37" end="41" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="24" delay="100" offsetY="0"/>
+ <sequence start="31" end="30" delay="100" offsetY="0"/>
+ <sequence start="25" end="29" delay="100" offsetY="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/spelt.png b/graphics/sprites/monsters/spelt.png
new file mode 100644
index 00000000..68ec2375
--- /dev/null
+++ b/graphics/sprites/monsters/spelt.png
Binary files differ
diff --git a/graphics/sprites/monsters/spelt.xml b/graphics/sprites/monsters/spelt.xml
new file mode 100644
index 00000000..9817f6ba
--- /dev/null
+++ b/graphics/sprites/monsters/spelt.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/spelt.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml
index 651c684a..fb7afd4e 100644
--- a/graphics/sprites/monsters/tengu.xml
+++ b/graphics/sprites/monsters/tengu.xml
@@ -39,31 +39,24 @@
</animation>
<animation direction="downleft">
<sequence start="228" end="240" delay="50"/>
- <end/>
</animation>
<animation direction="left">
<sequence start="196" end="208" delay="50"/>
- <end/>
</animation>
<animation direction="upleft">
<sequence start="164" end="176" delay="50"/>
- <end/>
</animation>
<animation direction="up">
<sequence start="132" end="144" delay="50"/>
- <end/>
</animation>
<animation direction="upright">
<sequence start="100" end="112" delay="50"/>
- <end/>
</animation>
<animation direction="right">
<sequence start="68" end="80" delay="50"/>
- <end/>
</animation>
<animation direction="downright">
<sequence start="36" end="48" delay="50"/>
- <end/>
</animation>
</action>
<action name="attack" imageset="mob">