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Diffstat (limited to 'graphics/sprites/equipment/weapons/dagger-male.xml')
-rw-r--r--graphics/sprites/equipment/weapons/dagger-male.xml87
1 files changed, 87 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/dagger-male.xml b/graphics/sprites/equipment/weapons/dagger-male.xml
new file mode 100644
index 00000000..af56bf3e
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger-male.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="dagger"/>
+ <action name="stand" imageset="dagger">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="dagger">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>