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authorStefan Beller <stefanbeller@googlemail.com>2010-10-10 11:07:20 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commit0f20474ad35e5339766756c951f1a801e4d27aa1 (patch)
treee0f03bae6d606a2961bf15313f194ea91edd5d6f /rules/rules.txt
parent2316a54c3262117bf25c2e5ecc29df4eeb875cf9 (diff)
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automapping rules for woodland
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
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+# lines starting with # or // are comments
+# all other lines will be parsed and treated as filenames.
+
+../rules/rule_cave_001.tmx
+../rules/rule_cave_002.tmx
+../rules/rule_cave_003.tmx
+../rules/rule_cave_004.tmx
+../rules/rule_cave_005.tmx
+../rules/rule_cave_006.tmx
+../rules/rule_cave_007.tmx
+
+../rules/rule_icecave_001.tmx
+../rules/rule_icecave_002.tmx
+../rules/rule_icecave_003.tmx
+../rules/rule_icecave_004.tmx
+../rules/rule_icecave_005.tmx
+../rules/rule_icecave_006.tmx
+../rules/rule_icecave_007.tmx
+
+../rules/rule_icemountain_001.tmx
+../rules/rule_icemountain_002.tmx
+../rules/rule_icemountain_003.tmx
+../rules/rule_icemountain_004.tmx
+
+
+# Rules for Woodlands.
+#
+# grass and high grass
+../rules/rule_woodland_001.tmx
+
+# straight borders of grass and high grass
+../rules/rule_woodland_002.tmx
+
+# borders at corners for grass and highgrass
+../rules/rule_woodland_003.tmx
+
+# this one is needed to grow trees and other stuff of Fringe into high grass
+# XXX The O can be Tree in high grass. So there wont be setup borders
+# XOX <-- If O is low grass, make borders of course
+# XXX
+../rules/rule_woodland_004.tmx
+
+# straight borders of grass and high grass
+../rules/rule_woodland_012.tmx
+
+# borders at corners for grass and highgrass
+../rules/rule_woodland_013.tmx
+
+# add trees 1-9 except 7
+../rules/rule_woodland_100.tmx
+
+# add tree 7. This is seperated due to its extra height.
+../rules/rule_woodland_101.tmx