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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/027-4.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/027-4.tmx')
-rw-r--r--maps/027-4.tmx18
1 files changed, 9 insertions, 9 deletions
diff --git a/maps/027-4.tmx b/maps/027-4.tmx
index df0ec631..323c5a6a 100644
--- a/maps/027-4.tmx
+++ b/maps/027-4.tmx
@@ -26,22 +26,22 @@
H4sIAAAAAAAAA+3QsQ3CUBQEQVMZJVAChbsIWnCOHHwZS/dOTDDpBrs/tm0HAAAAAAAAAAAA/t7zort7q/1pXhfd3VvtT/O+6HPil9639JdVZx8mSH/xz78G6U/++TdR+ot//jVIf/LPv4nSX/zzr0H6k3/+TZT+4p9/DdKf/PNvovQX//xrkP7kn38Tpb/451+D9Cf//Jso/cU//xqkP/nn30TpL/751yD9yT//Jkp/8c+/BulP7f8AAAAAAADodQC1dlnFAH0AAA==
</data>
</layer>
- <layer name="Fringe2" width="80" height="100">
+ <layer name="Fringe" width="80" height="100">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3XwQnCQBBA0Q3YgFd7VyswtujW4FeTyHsw9+GzLMwY+3JdxrjNuS9bb3JM+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1+jX6Nfo1j9ltnfPUDwAA+IDzaesNAAAA+BY3HwAAwH9w3/FrF28OODj/GAAAAAAAAAAA73oBr3x3qAB9AAA=
</data>
</layer>
- <layer name="Fringe" width="80" height="100">
+ <layer name="Fringe2" width="80" height="100">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3ZSU7DQABE0XYiZrbMbJkRygHIcABIcgBIch84JSehJC8sWWLhrk6C2/9JtbHkVvyVXYfwfwyKEH561V6Kbf+idqGfh34e+nno56Gfh34e+nno56Gfh34e+nno56Gfh34e+nno56Gfh34e+nno56Gfh34e+nno56Gfh34e+nno56Gfh34e+oXw1Yt7b6xWk1q/UVE+T+U78rdt0iDye2d6b17rNy3K56m04f8c22+p91a1fouifJ5Kzv02gX4e+nno5+lyv4N+CIfakXbcjzujy/0u1OxSu9Ku6dfYg5o9ak/ac0f7veq7h9pIG2uTyA6x2t7vTb3etak20+YJ++3orF1tT9v/49y29/vQd31qC22prRL2O9FZp9qZdp5pv3W6UbNb7U67p99a0M9DPw/9PPTz0M9DPw/9PPTz0M9DPw/9PPTz0M9DPw/9PDn1S3Ef2VRO/VLcRzaVU78U95FN5dRvG+hXiblLpl8l5i6ZfpWYu2T6eejnoZ+Hfh76eejnoZ+Hfh76edrQDwAAAAAAAAAAAOiyX46JeREAfQAA
</data>
</layer>
- <layer name="Over2" width="80" height="100">
+ <layer name="Over1" width="80" height="100">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3BMQEAAADCoPVP7WENoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABucSjRWwB9AAA=
</data>
</layer>
- <layer name="Over" width="80" height="100">
+ <layer name="Over2" width="80" height="100">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3QQQ0AIAwEwat/i1QCHvjiANLMJGtgEwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG6rkv1pXa/vAAAAAAAAMN0BRflnPAB9AAA=
</data>
@@ -52,15 +52,15 @@
</data>
</layer>
<objectgroup name="Objects" width="80" height="100">
- <object name="toCryptLevel1" type="Warp" x="1152" y="608" width="96" height="32">
+ <object name="To Crypt Level 1" type="warp" x="1152" y="608" width="96" height="32">
<properties>
<property name="dest_map" value="027-3"/>
<property name="dest_x" value="4064"/>
- <property name="dest_y" value="1344"/>
+ <property name="dest_y" value="1376"/>
</properties>
</object>
- <object name="graphics/particles/pool-horiz.xml" type="PARTICLE_EFFECT" x="1392" y="1312"/>
- <object name="graphics/particles/pool-horiz-2.xml" type="PARTICLE_EFFECT" x="1648" y="1440"/>
- <object name="graphics/particles/pool-horiz.xml" type="PARTICLE_EFFECT" x="1008" y="2048"/>
+ <object name="graphics/particles/pool-horiz.xml" type="particle_effect" x="1392" y="1312"/>
+ <object name="graphics/particles/pool-horiz-2.xml" type="particle_effect" x="1648" y="1440"/>
+ <object name="graphics/particles/pool-horiz.xml" type="particle_effect" x="1008" y="2048"/>
</objectgroup>
</map>