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author | Ali-G <gauvain.dauchy@free.fr> | 2011-05-16 19:57:30 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-05-16 20:34:38 +0200 |
commit | 7e1c8286b508328562d23d0a9fe2c8b661ff0e26 (patch) | |
tree | 9200dfa38c1202a1bca64a95f7a9c15556e7475c /graphics/sprites/equipment | |
parent | 0b6f2f32e0b55fcf8ab50cca1b420e402b5812d7 (diff) | |
download | clientdata-7e1c8286b508328562d23d0a9fe2c8b661ff0e26.tar.gz clientdata-7e1c8286b508328562d23d0a9fe2c8b661ff0e26.tar.bz2 clientdata-7e1c8286b508328562d23d0a9fe2c8b661ff0e26.tar.xz clientdata-7e1c8286b508328562d23d0a9fe2c8b661ff0e26.zip |
gloves' spritesheets are now in the good folder.
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r-- | graphics/sprites/equipment/hands/assassin-female.png | bin | 0 -> 6010 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/hands/assassin-female.xml | 8 | ||||
-rw-r--r-- | graphics/sprites/equipment/hands/assassin-male.png | bin | 0 -> 6134 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/hands/assassin-male.xml | 8 | ||||
-rw-r--r-- | graphics/sprites/equipment/hands/generic-female.png | bin | 0 -> 5659 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/hands/generic-female.xml | 104 | ||||
-rw-r--r-- | graphics/sprites/equipment/hands/generic-male.png | bin | 0 -> 5693 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/hands/generic-male.xml | 104 |
8 files changed, 224 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/hands/assassin-female.png b/graphics/sprites/equipment/hands/assassin-female.png Binary files differnew file mode 100644 index 00000000..738a0707 --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-female.png diff --git a/graphics/sprites/equipment/hands/assassin-female.xml b/graphics/sprites/equipment/hands/assassin-female.xml new file mode 100644 index 00000000..2d2a2224 --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-female.xml @@ -0,0 +1,8 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/hands/assassin-female.png" width="64" height="64" /> + + <include file="equipment/hands/generic-female.xml" /> + +</sprite> diff --git a/graphics/sprites/equipment/hands/assassin-male.png b/graphics/sprites/equipment/hands/assassin-male.png Binary files differnew file mode 100644 index 00000000..aaedd5dd --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-male.png diff --git a/graphics/sprites/equipment/hands/assassin-male.xml b/graphics/sprites/equipment/hands/assassin-male.xml new file mode 100644 index 00000000..0a075b5a --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-male.xml @@ -0,0 +1,8 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/hands/assassin-male.png" width="64" height="64" /> + + <include file="hands-gloves-generic-male.xml" /> + +</sprite> diff --git a/graphics/sprites/equipment/hands/generic-female.png b/graphics/sprites/equipment/hands/generic-female.png Binary files differnew file mode 100644 index 00000000..1fd9fbda --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-female.png diff --git a/graphics/sprites/equipment/hands/generic-female.xml b/graphics/sprites/equipment/hands/generic-female.xml new file mode 100644 index 00000000..07fbbb13 --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-female.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/hands/generic-female.png|W" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/hands/generic-male.png b/graphics/sprites/equipment/hands/generic-male.png Binary files differnew file mode 100644 index 00000000..168a1307 --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-male.png diff --git a/graphics/sprites/equipment/hands/generic-male.xml b/graphics/sprites/equipment/hands/generic-male.xml new file mode 100644 index 00000000..1defce1b --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/hands/generic-male.png|W" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |