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author | HoraK-FDF <horak-fdf@web.de> | 2022-11-21 15:46:53 +0100 |
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committer | HoraK-FDF <horak-fdf@web.de> | 2022-11-21 15:46:53 +0100 |
commit | c84e1f74e129d4213fd4a9b2e6467c54ca35ca77 (patch) | |
tree | b922f2518736eea2aa5e958b7f57b4002ad9cfd2 /graphics/sprites/equipment/weapons | |
parent | df0400d02783ae2480a41c1e39e48c8e287c5a0d (diff) | |
download | clientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.tar.gz clientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.tar.bz2 clientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.tar.xz clientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.zip |
jakal fix
Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r-- | graphics/sprites/equipment/weapons/jackal.png | bin | 73332 -> 70078 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/jackal.xml | 32 |
2 files changed, 8 insertions, 24 deletions
diff --git a/graphics/sprites/equipment/weapons/jackal.png b/graphics/sprites/equipment/weapons/jackal.png Binary files differindex 59d57143..ee74ee54 100644 --- a/graphics/sprites/equipment/weapons/jackal.png +++ b/graphics/sprites/equipment/weapons/jackal.png diff --git a/graphics/sprites/equipment/weapons/jackal.xml b/graphics/sprites/equipment/weapons/jackal.xml index 8145206b..d8cdf3f9 100644 --- a/graphics/sprites/equipment/weapons/jackal.xml +++ b/graphics/sprites/equipment/weapons/jackal.xml @@ -23,16 +23,16 @@ <action name="walk" imageset="sword"> <animation direction="down"> - <frame index="1" offsetX ="0" offsetY ="32" delay="75" /> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75"/> </animation> <animation direction="left"> - <frame index="17" offsetX ="0" offsetY ="32" delay="75" /> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75"/> </animation> <animation direction="up"> - <frame index="33" offsetX ="0" offsetY ="32" delay="75" /> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75"/> </animation> <animation direction="right"> - <frame index="49" offsetX ="0" offsetY ="32" delay="75" /> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75"/> </animation> </action> @@ -68,32 +68,16 @@ <action name="attack" imageset="sword"> <animation direction="down"> - <frame index="9" offsetX="0" offsetY ="32" delay="75" /> - <frame index="10" offsetX="0" offsetY ="32" delay="75" /> - <frame index="11" offsetX="0" offsetY ="32" delay="75" /> - <frame index="8" offsetX="0" offsetY ="32" delay="75" /> - <end /> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75"/> </animation> <animation direction="left"> - <frame index="27" offsetX="0" offsetY ="32" delay="75" /> - <frame index="24" offsetX="0" offsetY ="32" delay="75" /> - <frame index="25" offsetX="0" offsetY ="32" delay="75" /> - <frame index="26" offsetX="0" offsetY ="32" delay="75" /> - <end /> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75"/> </animation> <animation direction="up"> - <frame index="43" offsetX="0" offsetY ="32" delay="75" /> - <frame index="40" offsetX="0" offsetY ="32" delay="75" /> - <frame index="41" offsetX="0" offsetY ="32" delay="75" /> - <frame index="42" offsetX="0" offsetY ="32" delay="75" /> - <end /> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75"/> </animation> <animation direction="right"> - <frame index="59" offsetX="0" offsetY ="32" delay="75" /> - <frame index="56" offsetX="0" offsetY ="32" delay="75" /> - <frame index="57" offsetX="0" offsetY ="32" delay="75" /> - <frame index="58" offsetX="0" offsetY ="32" delay="75" /> - <end /> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75"/> </animation> </action> |