summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/weapons
diff options
context:
space:
mode:
authorHoraK-FDF <horak-fdf@web.de>2022-11-21 15:46:53 +0100
committerHoraK-FDF <horak-fdf@web.de>2022-11-21 15:46:53 +0100
commitc84e1f74e129d4213fd4a9b2e6467c54ca35ca77 (patch)
treeb922f2518736eea2aa5e958b7f57b4002ad9cfd2 /graphics/sprites/equipment/weapons
parentdf0400d02783ae2480a41c1e39e48c8e287c5a0d (diff)
downloadclientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.tar.gz
clientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.tar.bz2
clientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.tar.xz
clientdata-c84e1f74e129d4213fd4a9b2e6467c54ca35ca77.zip
jakal fix
Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r--graphics/sprites/equipment/weapons/jackal.pngbin73332 -> 70078 bytes
-rw-r--r--graphics/sprites/equipment/weapons/jackal.xml32
2 files changed, 8 insertions, 24 deletions
diff --git a/graphics/sprites/equipment/weapons/jackal.png b/graphics/sprites/equipment/weapons/jackal.png
index 59d57143..ee74ee54 100644
--- a/graphics/sprites/equipment/weapons/jackal.png
+++ b/graphics/sprites/equipment/weapons/jackal.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/jackal.xml b/graphics/sprites/equipment/weapons/jackal.xml
index 8145206b..d8cdf3f9 100644
--- a/graphics/sprites/equipment/weapons/jackal.xml
+++ b/graphics/sprites/equipment/weapons/jackal.xml
@@ -23,16 +23,16 @@
<action name="walk" imageset="sword">
<animation direction="down">
- <frame index="1" offsetX ="0" offsetY ="32" delay="75" />
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
<animation direction="left">
- <frame index="17" offsetX ="0" offsetY ="32" delay="75" />
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
<animation direction="up">
- <frame index="33" offsetX ="0" offsetY ="32" delay="75" />
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
<animation direction="right">
- <frame index="49" offsetX ="0" offsetY ="32" delay="75" />
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
</action>
@@ -68,32 +68,16 @@
<action name="attack" imageset="sword">
<animation direction="down">
- <frame index="9" offsetX="0" offsetY ="32" delay="75" />
- <frame index="10" offsetX="0" offsetY ="32" delay="75" />
- <frame index="11" offsetX="0" offsetY ="32" delay="75" />
- <frame index="8" offsetX="0" offsetY ="32" delay="75" />
- <end />
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
<animation direction="left">
- <frame index="27" offsetX="0" offsetY ="32" delay="75" />
- <frame index="24" offsetX="0" offsetY ="32" delay="75" />
- <frame index="25" offsetX="0" offsetY ="32" delay="75" />
- <frame index="26" offsetX="0" offsetY ="32" delay="75" />
- <end />
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
<animation direction="up">
- <frame index="43" offsetX="0" offsetY ="32" delay="75" />
- <frame index="40" offsetX="0" offsetY ="32" delay="75" />
- <frame index="41" offsetX="0" offsetY ="32" delay="75" />
- <frame index="42" offsetX="0" offsetY ="32" delay="75" />
- <end />
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
<animation direction="right">
- <frame index="59" offsetX="0" offsetY ="32" delay="75" />
- <frame index="56" offsetX="0" offsetY ="32" delay="75" />
- <frame index="57" offsetX="0" offsetY ="32" delay="75" />
- <frame index="58" offsetX="0" offsetY ="32" delay="75" />
- <end />
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75"/>
</animation>
</action>