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author | wushin <pasekei@gmail.com> | 2015-11-18 23:32:44 -0600 |
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committer | mekolat <mekolat@users.noreply.github.com> | 2016-02-01 12:26:29 -0500 |
commit | fab7a0c90e5b9a10cc960f2325833ea92810a2d6 (patch) | |
tree | c7023d5430097df898737fae7685cf5c78c8ab03 /graphics/sprites/equipment/weapons/bow-banshee-female.xml | |
parent | 9c4ceb65aea0a40b0a4eb2ef3d12b9a37d9ec768 (diff) | |
download | clientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.tar.gz clientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.tar.bz2 clientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.tar.xz clientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.zip |
headless base models
Headless Base
Decapitation complete
redo all the hairstyles
Add N Head
Diffstat (limited to 'graphics/sprites/equipment/weapons/bow-banshee-female.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/bow-banshee-female.xml | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml deleted file mode 100644 index 14078256..00000000 --- a/graphics/sprites/equipment/weapons/bow-banshee-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> - <action name="default" imageset="banshee-bow"/> - <action name="stand" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="banshee-bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="banshee-bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> |