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author | Chuck Miller <shadowmil@gmail.com> | 2009-05-05 18:52:23 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2009-05-05 18:52:23 -0400 |
commit | 5b8fe24f6317907ac584bf8d5980512d7d03f43e (patch) | |
tree | 097ff493a2beffef8a87b0d03a6a62be3e1b39b0 | |
parent | e50ece235646193a66aac8fa7623b42ff209cf26 (diff) | |
parent | 15979fed0a60a8b9db52d939f8f0246411ee4997 (diff) | |
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Merge branch 'master' of git://gitorious.org/tmwdata/mainline
-rw-r--r-- | npcs.xml | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -95,8 +95,10 @@ spritesets. While using the default player sprite and normal player equipment can save time it is usually better to create a new NPC as one graphic from scratch. --> <sprite>player_female_base.xml</sprite> + <sprite>feet-boots-female.xml|#4f2d29,c89078</sprite> <sprite>leg-chaps-female.xml</sprite> - <sprite>hairstyle4-female.xml|#bb2222,ffee33</sprite> + <sprite>chest-shorttanktop-female.xml</sprite> + <sprite>hairstyle11.xml|#bb2222,ffee33</sprite> </npc> <npc id="202"> <!-- An NPC made only from a particle effect. --> |