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authorChuck Miller <shadowmil@gmail.com>2009-05-05 18:52:23 -0400
committerChuck Miller <shadowmil@gmail.com>2009-05-05 18:52:23 -0400
commit5b8fe24f6317907ac584bf8d5980512d7d03f43e (patch)
tree097ff493a2beffef8a87b0d03a6a62be3e1b39b0
parente50ece235646193a66aac8fa7623b42ff209cf26 (diff)
parent15979fed0a60a8b9db52d939f8f0246411ee4997 (diff)
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Merge branch 'master' of git://gitorious.org/tmwdata/mainline
-rw-r--r--npcs.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/npcs.xml b/npcs.xml
index b126df2d..96fa7b1d 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -95,8 +95,10 @@
spritesets. While using the default player sprite and normal player equipment can save
time it is usually better to create a new NPC as one graphic from scratch. -->
<sprite>player_female_base.xml</sprite>
+ <sprite>feet-boots-female.xml|#4f2d29,c89078</sprite>
<sprite>leg-chaps-female.xml</sprite>
- <sprite>hairstyle4-female.xml|#bb2222,ffee33</sprite>
+ <sprite>chest-shorttanktop-female.xml</sprite>
+ <sprite>hairstyle11.xml|#bb2222,ffee33</sprite>
</npc>
<npc id="202">
<!-- An NPC made only from a particle effect. -->