From 19ce2a4986552e915fbb3403808ac4176e2477fa Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Sun, 3 May 2009 17:12:56 -0400 Subject: Added data files for arrows players shoot --- graphics/particles/arrow.particle.xml | 14 ++++++++++++++ graphics/particles/arrowh.png | Bin 0 -> 1372 bytes 2 files changed, 14 insertions(+) create mode 100644 graphics/particles/arrow.particle.xml create mode 100644 graphics/particles/arrowh.png diff --git a/graphics/particles/arrow.particle.xml b/graphics/particles/arrow.particle.xml new file mode 100644 index 00000000..e19e2205 --- /dev/null +++ b/graphics/particles/arrow.particle.xml @@ -0,0 +1,14 @@ + + + + + + + + + diff --git a/graphics/particles/arrowh.png b/graphics/particles/arrowh.png new file mode 100644 index 00000000..11826070 Binary files /dev/null and b/graphics/particles/arrowh.png differ -- cgit v1.2.3-70-g09d2 From 15979fed0a60a8b9db52d939f8f0246411ee4997 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Tue, 5 May 2009 14:37:43 -0600 Subject: Add more clothing to NPC 201 --- npcs.xml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/npcs.xml b/npcs.xml index b126df2d..96fa7b1d 100644 --- a/npcs.xml +++ b/npcs.xml @@ -95,8 +95,10 @@ spritesets. While using the default player sprite and normal player equipment can save time it is usually better to create a new NPC as one graphic from scratch. --> player_female_base.xml + feet-boots-female.xml|#4f2d29,c89078 leg-chaps-female.xml - hairstyle4-female.xml|#bb2222,ffee33 + chest-shorttanktop-female.xml + hairstyle11.xml|#bb2222,ffee33 -- cgit v1.2.3-70-g09d2