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authorSteve Cotton <steve@s.cotton.clara.co.uk>2009-06-15 23:34:24 +0100
committerSteve Cotton <steve@s.cotton.clara.co.uk>2009-06-16 00:21:45 +0100
commitec52cb494ad58ce2f48cacc8b30ad3bd27f1de1d (patch)
tree036cdb9d3d7bbeeadc304aac454aaf00b578c402
parent64eb43e8c7295ee09c71baa4bbf6a53b04a901f8 (diff)
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Bottled items
By Fother J and Meway, based on existing in-game sprites.
-rw-r--r--Fother_J/bottle_master.txt24
-rw-r--r--Fother_J/bottle_master.xcfbin0 -> 8720 bytes
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+Author: Fother J
+Post subject: Bottles
+
+Meway and I were working on a variety of bottles over on TMW, and
+the discussion of different bottled items came up for use in a
+bottle system... So I had made a few random bottled items:
+
+Image Full Liquid (dyeable)
+Image Half Liquid (dyeable)
+Image Bottled Whisp/Wisp (dyeable)
+Image Bottled Slime (dyeable)
+Image Bottled Pinkie
+Image Bottled Maggot
+Image Bottled Jack-O Soul
+
+I figured you all might have some need for bottled items too, so
+here's an archive containing the layered XCF file for making
+bottled items, plus all of the previous bottled items i put
+together.
+
+ * !Face Glass is the top layer. Place any items below it.
+ * !Base should be the bottom layer.
+ * @Stencil is just a training layer so you don't draw
+ the contained item outside of the glass.
diff --git a/Fother_J/bottle_master.xcf b/Fother_J/bottle_master.xcf
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