1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
|
from __future__ import absolute_import, print_function
"""
Python Rich Presence library for Discord
"""
from .util.backoff import Backoff
from copy import deepcopy
import logging
from threading import Lock, Thread
from .connection.rpc import RpcConnection
from .util.utils import get_process_id, is_callable, iter_items, iter_keys, is_python3, bytes, unicode, is_linux, \
is_windows, get_executable_path
from .util.types import Int32, Int64
import json
import time
try:
from Queue import Queue
from Queue import Empty as QueueEmpty
except ImportError:
try:
from queue import Queue
from queue import Empty as QueueEmpty
except ImportError:
# we somehow can't import either python Queue's
# create a fake Queue class that'll do nothing
# and without killing the program
from .util.utils import DummyQueue as Queue
from .util.utils import Empty as QueueEmpty
from os import path, makedirs
if not is_python3():
import requests
else:
from urllib.request import urlopen, Request
from os import environ, system
from sys import stderr
if is_windows():
if is_python3():
import winreg
else:
import _winreg as winreg
VERSION = "1.3.0"
PROJECT_URL = "https://gitlab.com/somberdemise/discord-rpc.py"
DISCORD_REPLY_NO = 0
DISCORD_REPLY_YES = 1
DISCORD_REPLY_IGNORE = 2
_discord_rpc = None
_auto_update_connection = False
_update_thread = None
_connection_lock = Lock()
_http_rate_limit = None
class _DiscordRpc(object):
connection = None
_time_call = time.time
_just_connected = False
_just_disconnected = False
_got_error = False
_was_joining = False
_was_spectating = False
_spectate_secret = ''
_join_secret = ''
_last_err = [0, '']
_last_disconnect = [0, '']
__presence_lock = Lock()
__handler_lock = Lock()
__send_queue = Queue(8)
__join_ask_queue = Queue(8)
__connected_user = {
'id': None,
'username': None,
'discriminator': None,
'avatar': None,
}
__current_presence = None
__pid = 0
__nonce = 1
__reconnect_time = Backoff(500, 60000)
__next_connect = None
__callbacks = {
'ready': None,
'disconnected': None,
'joinGame': None,
'spectateGame': None,
'joinRequest': None,
'error': None,
}
__registered_handlers = {
'joinGame': False,
'spectateGame': False,
'joinRequest': False,
}
__http_rate_limit = None
def __init__(self, app_id, pid=None, pipe_no=0, log=True, logger=None, log_file=None, log_level=logging.INFO,
callbacks=None):
if pid is not None:
if not isinstance(pid, int):
raise TypeError('PID must be of int type!')
self.__pid = pid
else:
self.__pid = get_process_id()
if callbacks:
self.set_callbacks(**callbacks)
if self.connection is not None:
return
self.connection = RpcConnection(app_id, pipe_no=pipe_no, log=log, logger=logger, log_file=log_file,
log_level=log_level)
self.connection.on_connect = self._on_connect
self.connection.on_disconnect = self._on_disconnect
def shutdown(self):
if self.connection is None:
self._log('debug', 'Connection hasn\'t been established or recently shutdown; ignoring.')
return
self.connection.on_connect = None
self.connection.on_disconnect = None
self.__callbacks = {
'ready': None,
'disconnected': None,
'joinGame': None,
'spectateGame': None,
'joinRequest': None,
'error': None,
}
self.connection.destroy()
def run_callbacks(self):
if self.connection is None:
return
was_disconnected = self._just_disconnected
self._just_disconnected = False
is_connected = self.connection.is_open
if is_connected:
with self.__handler_lock:
if was_disconnected:
self._run_callback('disconnected', self._last_disconnect[0], self._last_disconnect[1])
if self._just_connected:
with self.__handler_lock:
self._run_callback('ready', self.current_user)
self._just_connected = False
if self._got_error:
with self.__handler_lock:
self._run_callback('error', self._last_err[0], self._last_err[1])
self._got_error = False
if self._was_joining:
with self.__handler_lock:
self._run_callback('joinGame', self._join_secret)
self._was_joining = False
if self._was_spectating:
with self.__handler_lock:
self._run_callback('spectateGame', self._spectate_secret)
self._was_spectating = False
users = list()
with self.__handler_lock:
if not self.__join_ask_queue.empty():
# instead of trying to use a guesstimated value (qsize),
# grab data w/o blocking, and break when it raises the "empty" error
while True:
try:
user = self.__join_ask_queue.get(False)
users.append(deepcopy(user))
# just in case
self.__join_ask_queue.task_done()
except QueueEmpty:
break
if len(users) > 0:
self._run_callback('joinRequest', users)
self._log('debug', "Users requesting to join: {}".format(users))
else:
self._log('debug', "No users requesting to join game.")
if not is_connected and was_disconnected:
with self.__handler_lock:
self._run_callback('disconnected', self._last_disconnect[0], self._last_disconnect[1])
def update_connection(self):
if self.connection is None:
return
if not self.connection.is_open:
if self.__next_connect is None:
self.__next_connect = self.time_now()
if self.time_now() >= self.__next_connect:
self.update_reconnect_time()
self._log('debug', 'Next connection in {} seconds.'.format(self.__next_connect - self.time_now()))
self.connection.open()
else:
# reads
while True:
did_read, data = self.connection.read()
if not did_read:
break
evt = data.get('evt')
nonce = data.get('nonce')
if nonce is not None:
err_data = data.get('data', dict())
if evt is not None and evt == 'ERROR':
self._last_err = [err_data.get('code', 0), err_data.get('message', '')]
self._got_error = True
else:
if evt is None:
self._log('debug', 'No event sent by Discord.')
continue
read_data = data.get('data', dict())
if evt == 'ACTIVITY_JOIN':
self._join_secret = read_data.get('secret', '')
self._was_joining = True
elif evt == 'ACTIVITY_SPECTATE':
self._spectate_secret = read_data.get('secret', '')
self._was_spectating = True
elif evt == 'ACTIVITY_JOIN_REQUEST':
user = read_data.get('user', None)
uid = user.get('id', None)
uname = user.get('username', None)
discrim = user.get('discriminator', None)
if any(x is None for x in (uid, uname, discrim)):
# something is wrong with Discord (or we need to update this library)
self._log('warning', 'Discord failed to send required data for join request!')
continue
# the avatar hash to grab from https://cdn.discordapp.com/
# can be None/empty string
avatar = user.get('avatar', None)
if not self.__join_ask_queue.full():
user_data = {'id': uid,
'username': uname,
'discriminator': discrim,
'avatar': avatar}
self.__join_ask_queue.put(user_data)
# writes
if self.__current_presence is not None and len(self.__current_presence) > 0:
with self.__presence_lock:
if self.connection.write(self.__current_presence):
# only erase if we successfully wrote
self.__current_presence = None
self._log('debug', 'Wrote presence data to IPC.')
if not self.__send_queue.empty():
# instead of trying to use a guesstimated value (qsize),
# grab data w/o blocking, and break when it raises the "empty" error
while True:
try:
# attempt to grab data
sdata = self.__send_queue.get(False)
# apparently, we don't care for the write results, according to Discord's library
self.connection.write(sdata)
# just in case
self.__send_queue.task_done()
except QueueEmpty:
self._log('debug', 'Wrote queue of send data to IPC.')
break
def __presence_to_json(self, **kwargs):
"""Creates json rich presence info."""
# See https://discordapp.com/developers/docs/rich-presence/how-to#updating-presence-update-presence-payload
# for max values for payload
if self.pid <= 0:
raise AttributeError('PID is required for payload!')
rp = dict()
rp['cmd'] = 'SET_ACTIVITY'
rp['args'] = dict()
# I don't really know why PID is required, but alright
rp['args']['pid'] = int(self.pid)
rp['args']['activity'] = dict()
state = kwargs.get('state', None)
if state is not None and len(state) > 0:
rp['args']['activity']['state'] = str(state[:128])
details = kwargs.get('details', None)
if details is not None and len(details) > 0:
rp['args']['activity']['details'] = str(details[:128])
# NOTE: Sending endTimestamp will always have the time displayed as "remaining" until the given time.
# Sending startTimestamp will show "elapsed" as long as there is no endTimestamp sent.
start_timestamp = kwargs.get('start_timestamp', None)
end_timestamp = kwargs.get('end_timestamp', None)
# we do int calculations beforehand, in case it turns out that the number ends up as 0
if start_timestamp is not None:
start_timestamp = Int64(int(start_timestamp)).get_number()
if end_timestamp is not None:
end_timestamp = Int64(int(end_timestamp)).get_number()
if any(x for x in (start_timestamp, end_timestamp)):
rp['args']['activity']['timestamps'] = dict()
# start_timestamp != None && start_timestamp != 0
if start_timestamp:
rp['args']['activity']['timestamps']['start'] = start_timestamp
# same for end
if end_timestamp:
rp['args']['activity']['timestamps']['end'] = end_timestamp
large_image_key = kwargs.get('large_image_key', None)
large_image_text = kwargs.get('large_image_text', None)
small_image_key = kwargs.get('small_image_key', None)
small_image_text = kwargs.get('small_image_text', None)
if any(x is not None and len(x) > 0 for x in
(large_image_key, large_image_text, small_image_key, small_image_text)):
rp['args']['activity']['assets'] = dict()
if large_image_key is not None and len(large_image_key) > 0:
rp['args']['activity']['assets']['large_image'] = str(large_image_key[:128]).lower()
if large_image_text is not None and len(large_image_text) > 0:
rp['args']['activity']['assets']['large_text'] = str(large_image_text[:128])
if small_image_key is not None and len(small_image_key) > 0:
rp['args']['activity']['assets']['small_image'] = str(small_image_key[:128]).lower()
if small_image_text is not None and len(small_image_text) > 0:
rp['args']['activity']['assets']['small_text'] = str(small_image_text[:128])
party_id = kwargs.get('party_id', None)
party_size = kwargs.get('party_size', None)
party_max = kwargs.get('party_max', None)
# we do int calculations beforehand, in case it turns out that the number ends up as 0
if party_size is not None:
party_size = Int32(int(party_size)).get_number()
if party_max is not None:
party_max = Int32(int(party_max)).get_number()
# for some reason, Discord does partySize || partyMax, but then requires partySize & partyMax > 0...
# we shall correct that by throwing an all()
if (party_id is not None and len(party_id) > 0) or all(x for x in (party_size, party_max)):
rp['args']['activity']['party'] = dict()
if party_id is not None and len(party_id) > 0:
rp['args']['activity']['party']['id'] = str(party_id[:128])
if party_size and party_max:
rp['args']['activity']['party']['size'] = [party_size, party_max]
# match_secret = kwargs.get('match_secret', None) # deprecated
join_secret = kwargs.get('join_secret', None)
spectate_secret = kwargs.get('spectate_secret', None)
# if any(x is not None and len(x) > 0 for x in (match_secret, join_secret, spectate_secret)):
if any(x is not None and len(x) > 0 for x in (join_secret, spectate_secret)):
rp['args']['activity']['secrets'] = dict()
# if match_secret is not None and len(match_secret) > 0:
# rp['args']['secrets']['match'] = str(match_secret[:128])
if join_secret is not None and len(join_secret) > 0:
rp['args']['activity']['secrets']['join'] = str(join_secret[:128])
if spectate_secret is not None and len(spectate_secret) > 0:
rp['args']['activity']['secrets']['spectate'] = str(spectate_secret[:128])
# rp['args']['instance'] = bool(kwargs.get('instance', False)) # deprecated
rp['nonce'] = str(self.nonce)
self.__nonce += 1
self._log('debug', 'Presence data to be written: {}'.format(rp))
return json.dumps(rp)
def update_presence(self, **kwargs):
"""
:param kwargs: kwargs must consist of any of the following:
(optional) state (string)
(optional) details (string)
(optional) start_timestamp (int)
(optional) end_timestamp (int)
(optional) large_image_key (string, lowercase)
(optional) large_image_text (string)
(optional) small_image_key (string, lowercase)
(optional) small_image_text (string)
(optional) party_id (string)
(optional) party_size (int), party_max (int) (both are required if using either)
(optional) join_secret (string)
(optional) spectate_secret (string)
Note: see here https://discordapp.com/developers/docs/rich-presence/how-to#updating-presence
Note 2: We do not use deprecated parameters at this time
:return: N/A
"""
json_data = self.__presence_to_json(**kwargs)
with self.__presence_lock:
self.__current_presence = json_data
def clear_presence(self):
self.update_presence()
def respond(self, user_id, reply):
if self.connection is None or not self.connection.is_open:
self._log('warning', 'Cannot reply to discord user {}; connection not established!'.format(user_id))
return
response = dict()
if reply == DISCORD_REPLY_YES:
cmd = 'SEND_ACTIVITY_JOIN_INVITE'
else:
cmd = 'CLOSE_ACTIVITY_JOIN_REQUEST'
response['cmd'] = cmd
response['args'] = dict()
response['args']['user_id'] = str(user_id)
response['nonce'] = str(self.nonce)
self.__nonce += 1
if not self.__send_queue.full():
self.__send_queue.put(json.dumps(response))
self._log('debug', 'Queued reply: {}'.format(response))
else:
self._log('warning', 'Cannot reply to discord user {}; send queue is full!')
def last_error(self):
return self._last_err[0], self._last_err[1]
def last_disconnect(self):
return self._last_disconnect[0], self._last_disconnect[1]
def update_reconnect_time(self):
current_time = self.time_now()
delay = self.__reconnect_time.next_delay() / 1000
self.__next_connect = current_time + delay
self._log('debug', 'Updating next connect to {}. Current time: {}, delay: {}'.format(self.__next_connect,
current_time,
delay))
def set_callbacks(self, **kwargs):
for name, callback_info in iter_items(kwargs):
self.set_callback(name, callback_info)
def set_callback(self, callback_name, callback):
callback_name = callback_name.strip()
if callback_name in ('ready', 'disconnected', 'joinGame', 'spectateGame', 'joinRequest', 'error'):
if callback and not is_callable(callback):
raise TypeError('Callback must be callable! Callback name: {}, callback: {}'.format(callback_name,
callback))
self.__callbacks[callback_name] = callback
def update_handlers(self):
for handler in iter_keys(self.__registered_handlers):
if handler == 'joinGame':
event = 'ACTIVITY_JOIN'
elif handler == 'spectateGame':
event = 'ACTIVITY_SPECTATE'
elif handler == 'joinRequest':
event = 'ACTIVITY_JOIN_REQUEST'
else:
# unknown handler
self._log('warning', 'Unknown handler name "{}".'.format(handler))
continue
if not self.__registered_handlers[handler] and self.__callbacks[handler] is not None:
if not self.__register_event(event):
self._log('warning', 'Unable to register event "{}"'.format(event))
else:
self._log('info', "Registered handler {}".format(handler))
elif self.__registered_handlers[handler] and self.__callbacks[handler] is None:
if not self.__unregister_event(event):
self._log('warning', 'Unable to unregister event "{}"'.format(event))
else:
self._log('debug', 'Unregistered event {}'.format(event))
def _run_callback(self, callback_name, *args):
callback_name = callback_name.strip()
if callback_name in self.__callbacks:
if self.__callbacks[callback_name] is not None:
callback = self.__callbacks[callback_name]
if len(args) > 0:
callback(*args)
else:
callback()
else:
self._log('debug', 'No callback set for event "{}"'.format(callback_name))
else:
self._log('debug', 'No such event name "{}"'.format(callback_name))
def _log(self, *args):
if self.connection is not None:
self.connection.log(*args)
def _on_connect(self, data):
self.update_handlers()
self._log('debug', 'Data received: {}'.format(data))
user_data = data.get('data', None)
if user_data is not None:
user = user_data.get('user', None)
uid = user.get('id', None)
uname = user.get('username', None)
if any(x is None for x in (uid, uname)):
self._log('warning', 'Discord failed to send current user data.')
else:
discrim = user.get('discriminator', None) # i'm not sure why this can be None for current user, but
# not others...
avatar = user.get('avatar', None)
self.__connected_user['id'] = uid
self.__connected_user['username'] = uname
self.__connected_user['discriminator'] = discrim
self.__connected_user['avatar'] = avatar
self._log('debug', 'Current discord user: {}'.format(self.__connected_user))
else:
self._log('warning', 'Discord failed to send current user data.')
self._just_connected = True
self.__reconnect_time.reset()
def _on_disconnect(self, err, msg):
self._just_disconnected = True
self._last_disconnect = [err, msg]
self.__registered_handlers['joinGame'] = False
self.__registered_handlers['joinRequest'] = False
self.__registered_handlers['spectateGame'] = False
self.update_reconnect_time()
def __register_event(self, event):
data = dict()
data['nonce'] = str(self.nonce)
self.__nonce += 1
data['cmd'] = 'SUBSCRIBE'
data['evt'] = event
if not self.__send_queue.full():
self.__send_queue.put(json.dumps(data))
return True
return False
def __unregister_event(self, event):
data = dict()
data['nonce'] = str(self.nonce)
self.__nonce += 1
data['cmd'] = 'UNSUBSCRIBE'
data['evt'] = event
if not self.__send_queue.full():
self.__send_queue.put(json.dumps(data))
return True
return False
@property
def got_error(self):
return self._got_error
@property
def was_joining(self):
return self._was_joining
@property
def was_spectating(self):
return self._was_spectating
@property
def current_user(self):
return deepcopy(self.__connected_user)
@property
def spectate_secret(self):
return self._spectate_secret
@property
def join_secret(self):
return self._join_secret
@property
def pid(self):
return self.__pid
@property
def nonce(self):
return self.__nonce
@property
def time_now(self):
return self._time_call
@time_now.setter
def time_now(self, callback):
if is_callable(callback):
self._time_call = callback
else:
self._log('warning', 'time_now must be callable!')
@property
def app_id(self):
if self.connection is not None:
return self.connection.app_id
else:
return '0xDEADBEEF'
class _UpdateConnection(Thread):
def run(self):
global _discord_rpc
global _connection_lock
while True:
time.sleep(1)
with _connection_lock:
if _discord_rpc is None:
# we have shut down, break and return
break
_discord_rpc.update_connection()
_discord_rpc.run_callbacks()
def initialize(app_id, pid=None, callbacks=None, pipe_no=0, time_call=None, auto_update_connection=False,
log=True, logger=None, log_file=None, log_level=logging.INFO,
auto_register=False, steam_id=None, command=None):
"""
Initializes and connects to the Discord Rich Presence RPC
:param app_id: The Client ID from Discord (see https://github.com/discordapp/discord-rpc#basic-usage)
(NOTE: Must be a string)
:param pid: The main program ID (is automatically set if not passed)
:param callbacks: The callbacks and any extra args to run when events are fired ('ready', 'disconnected',
'joinGame', 'spectateGame',
'joinRequest', 'error')
:param time_call: The time function to call for epoch seconds (defaults to time.time())
:param auto_update_connection: Do you want the library to automagically update the connection for you?
(defaults to False)
:param log: Do we want to use logging for the RPC connection (defaults to True)
:param logger: Your own logger to use (must be already set up) (defaults to automatically setting one up
internally)
:param log_file: The location of where the log file should reside (defaults to stdout only, ignored if
rpc_logger is used)
:param log_level: The log level to use (defaults to logging.INFO)
:param pipe_no: The pipe number to use in the RPC connection (must be 0-10, default 0)
:param auto_register: Do you want us to auto-register your program (defaults to False) (NOTE: currently does
nothing)
:param steam_id: The applications steam ID for auto-register (defaults to regular program registration, or
nothing if auto_register is False) (NOTE: Also does nothing currently)
:param command: The command to use for protocol registration (ex: /path/to/file --discord)
:return: N/A
"""
global _discord_rpc
global _auto_update_connection
global _update_thread
if _discord_rpc is not None:
# don't initialize more than once
return
if auto_register:
register_game(app_id=app_id, steam_id=steam_id, command=command)
_discord_rpc = _DiscordRpc(app_id, pid=pid, pipe_no=pipe_no, log=log, logger=logger, log_file=log_file,
log_level=log_level, callbacks=callbacks)
if time_call is not None:
_discord_rpc.time_now = time_call
if auto_update_connection:
_auto_update_connection = True
_update_thread = _UpdateConnection()
_update_thread.start()
def shutdown():
"""
Shuts down the Discord Rich Presence connection
:return: N/A
"""
global _discord_rpc
global _auto_update_connection
global _connection_lock
if _discord_rpc is not None:
with _connection_lock:
_discord_rpc.shutdown()
# make sure user/programmer doesn't try to call stuff afterwards on 'discord_rpc'
_discord_rpc = None
if _auto_update_connection and _update_thread is not None:
_update_thread.join()
# always set to False
_auto_update_connection = False
def run_callbacks():
"""
Runs the rich presence callbacks
:return: N/A
"""
global _discord_rpc
if _discord_rpc is not None:
_discord_rpc.run_callbacks()
def update_connection():
"""
Updates the rich presence connection
:return: N/A
"""
global _discord_rpc
global _auto_update_connection
if _discord_rpc is not None and not _auto_update_connection:
_discord_rpc.update_connection()
def update_presence(**kwargs):
"""
:param kwargs: kwargs must consist of any of the following:
(optional) state (string)
(optional) details (string)
(optional) start_timestamp (int)
(optional) end_timestamp (int)
(optional) large_image_key (string, lowercase)
(optional) large_image_text (string)
(optional) small_image_key (string, lowercase)
(optional) small_image_text (string)
(optional) party_id (string)
(optional) party_size (int), party_max (int) (both are required if using either)
(optional) join_secret (string)
(optional) spectate_secret (string)
Note: see here https://discordapp.com/developers/docs/rich-presence/how-to#updating-presence
Note 2: We do not use deprecated parameters at this time
:return: N/A
"""
global _discord_rpc
if _discord_rpc is not None:
_discord_rpc.update_presence(**kwargs)
def clear_presence():
"""
Clears the rich presence data last sent
:return: N/A
"""
global _discord_rpc
if _discord_rpc is not None:
_discord_rpc.clear_presence()
def respond(user_id, response):
"""
Respond to a discord user
:param user_id: The Discord user's snowflake ID (the '64 char' long one or so)
:param response: The response to send to the user (one of type DISCORD_REPLY_NO, DISCORD_REPLY_YES,
DISCORD_REPLY_IGNORE)
:return: N/A
"""
global _discord_rpc
if _discord_rpc is not None:
_discord_rpc.respond(user_id, response)
def download_profile_picture(user_id, discriminator, avatar_hash=None, cache_dir="cache", default_dir="default",
cert_file=None, game_name=None, game_version=None, game_url=None):
"""
Download a discord user's profile picture.
:param user_id: The discord user's ID
:param discriminator: The discord user's discriminator; required and used for when avatar_hash is None
:param avatar_hash: (optional) The discord user's avatar hash. NOTE: if None, defaults to a default avatar image
:param cache_dir: (optional) Path to store the profile picture
:param default_dir: (optional) The path within the cache_dir to use for default avatars
param cert_file: (optional) The path to the cacert file to use
:param game_name: (optional) The name of the game that is running
:param game_version: (optional) The game's version number
:param game_url: (optional) The game's website
:return: Path to profile picture, or None
"""
global _http_rate_limit
if avatar_hash is None:
url = "https://cdn.discordapp.com/embed/avatars/{}.png".format(int(discriminator) % 5)
# NOTE: we default to "./cache/default/" if no path specified
# NOTE 2: we use a "default" directory to save disk space and download calls in the long run
download_folder = path.join(cache_dir, default_dir)
else:
url = "https://cdn.discordapp.com/avatars/{}/{}.jpg?size=2048".format(user_id, avatar_hash)
# NOTE: we default to "./cache/user_id/" if no path specified
download_folder = path.join(cache_dir, user_id)
if not path.exists(download_folder):
makedirs(download_folder, 0o755)
if avatar_hash is not None:
avatar_file = path.join(download_folder, avatar_hash) + '.jpg'
else:
avatar_file = path.join(download_folder, str(int(discriminator) % 5)) + '.png'
if path.exists(avatar_file):
# technically, we downloaded it, so no need to worry about downloading
return avatar_file
# we check this after just in case we already have a cached image
if _http_rate_limit is not None:
if not _http_rate_limit > time.time():
return None
# we're required to have a ua string
ua_str = "discord-rpc.py ({url}, {version})".format(url=PROJECT_URL, version=VERSION)
if game_name is not None and isinstance(game_name, (bytes, unicode)) and game_name.strip() != '':
# if we have a game name, append that
ua_str += ' {}'.format(game_name)
if all((x is not None and isinstance(x, (bytes, unicode)) and x.strip() != '') for x in (game_version,
game_url)):
# if we have both a url and version number, append those too
ua_str += " ({url}, {version}".format(url=game_url, version=game_version)
headers = {'User-Agent': ua_str}
if is_python3():
if cert_file is not None:
r = Request(
url,
data=None,
headers=headers,
cafile=cert_file
)
else:
r = Request(
url,
data=None,
headers=headers
)
req = urlopen(r)
status_code = req.getcode()
else:
if cert_file is not None:
req = requests.get(url, headers=headers, verify=cert_file)
else:
req = requests.get(url, headers=headers)
status_code = req.status_code
if status_code != 200:
if status_code == 404:
# nonexistent avatar/hash; return None
return None
if 'X-RateLimit-Reset' in req.headers:
_http_rate_limit = int(req.headers['X-RateLimit-Reset'])
else:
try:
if is_python3():
data = req.read()
json_data = json.loads(data.decode(req.info().get_content_charset('utf-8')))
else:
json_data = req.json()
if 'retry_after' in json_data:
_http_rate_limit = time.time() + (int(json_data['retry_after']) / 1000.0)
except Exception:
pass
if _http_rate_limit is None:
# try again in 15 min (Discord shouldn't kill us for waiting 15 min anyways...)
_http_rate_limit = time.time() + (15 * 60)
return None
with open(avatar_file, 'wb') as f:
if is_python3():
f.write(req.read())
else:
f.write(req.content)
return avatar_file
def register_game(app_id, steam_id=None, command=None):
"""
Registers a protocol Discord can use to run your game.
:param app_id: The Client ID from Discord (see https://github.com/discordapp/discord-rpc#basic-usage)
(NOTE: Must be a string)
:param steam_id: The applications steam ID for auto-register (defaults to regular program registration)
:param command: The command to use for protocol registration (ex: /path/to/file --discord)
:return:
"""
if command is None and steam_id is None and (is_windows() or is_linux()):
command = get_executable_path()
if is_linux():
# linux is the easiest
if steam_id:
command = "xdg-open steam://rungameid/{}".format(steam_id)
home = environ.get('HOME')
if home is None or home.strip() == '':
# no home? no registration!
return
file_contents = "[Desktop Entry]\nName=Game {app_id}\nExec={command} %u\nType=Application\n" + \
"NoDisplay=true\nCategories=Discord;Games;\nMimeType=x-scheme-handler/discord-{app_id};\n"
file_contents = file_contents.format(app_id=app_id, command=command)
if home.endswith('/'):
home = home[:-1]
# we don't really need to here, but oh well
path_location = path.join(home, ".local", "share", "applications")
if not path.exists(path_location):
makedirs(path_location, 0o700)
with open(path.join(path_location, "discord-{}.desktop".format(app_id)), 'w') as f:
f.write(file_contents)
sys_call = "xdg-mime default discord-{0}.desktop x-scheme-handler/discord-{0}".format(app_id)
if system(sys_call) < 0:
print("Failed to register mime handler!", file=stderr)
elif is_windows():
def read_key(reg_path, name):
try:
root_key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, reg_path, 0, winreg.KEY_READ)
value, reg_type = winreg.QueryValueEx(root_key, name)
winreg.CloseKey(root_key)
return value
except WindowsError:
return None
def write_key(reg_path, name, value):
try:
# I know this can return a key if it exists, but oh well
winreg.CreateKey(winreg.HKEY_CURRENT_USER, reg_path)
root_key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, reg_path, 0, winreg.KEY_WRITE)
winreg.SetValueEx(root_key, name, 0, winreg.REG_SZ, value)
winreg.CloseKey(root_key)
return True
except WindowsError:
return False
if steam_id:
tmp = read_key(r"Software\Valve\Steam", "SteamExe")
if tmp is not None and tmp.strip() != '':
command = "\"{}\" steam://rungameid/{}".format(tmp.replace("/", "\\"), steam_id)
protocol_desc = "URL:Run game {} protocol".format(app_id)
protocol_path = r"Software\Classes\{}".format("discord-{}".format(app_id))
if not write_key(protocol_path, None, protocol_desc):
# failed to write the key
print("Error writing description!", file=stderr)
if not write_key(protocol_path, "URL Protocol", None):
print("Error writing description!", file=stderr)
if not write_key(protocol_path + r"\DefaultIcon", None, get_executable_path()):
print("Error writing key!", file=stderr)
if not write_key(protocol_path + r"\shell\open\command", None, command):
print("Error writing command!", file=stderr)
else:
# assume Mac OSX here
def register_url(aid):
# TODO: figure out a feasable way to get this to work
print("Url registration under Mac OSX unimplemented. Cannot create for app ID {}".format(aid), file=stderr)
def register_command(aid, cmd):
home = path.expanduser("~")
if home is None or home.strip() == '':
return
discord_path = path.join(home, "Library", "Application Support", "discord", "games")
if not path.exists(discord_path):
makedirs(discord_path)
with open(path.join(discord_path, "{}.json".format(aid)), 'w') as f:
f.write("{\"command\": \"{}\"}".format(cmd))
if steam_id:
command = "steam://rungameid/{}".format(steam_id)
if command:
register_command(app_id, command)
else:
register_url(app_id)
__all__ = ['DISCORD_REPLY_NO', 'DISCORD_REPLY_YES', 'DISCORD_REPLY_IGNORE', 'initialize', 'shutdown', 'run_callbacks',
'update_connection', 'update_presence', 'clear_presence', 'respond', 'VERSION', 'PROJECT_URL',
'download_profile_picture', 'register_game']
|