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authorJesusaves <cpntb1@ymail.com>2021-05-11 16:24:04 -0300
committerJesusaves <cpntb1@ymail.com>2021-05-11 16:24:04 -0300
commit54c0629e43fb7059e9d12a31951beff2f3e12ab5 (patch)
tree795bb6638e27c5ce752a184cb4285cf469b85f3e
parentc4b11763e4c426b1ea6b52a5239cc7a9ff787cfc (diff)
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Add some more debug markers, even if they won't get usedv2021.05.11
-rw-r--r--game/renpy.rpy7
1 files changed, 6 insertions, 1 deletions
diff --git a/game/renpy.rpy b/game/renpy.rpy
index bbb8275..17fbae2 100644
--- a/game/renpy.rpy
+++ b/game/renpy.rpy
@@ -32,12 +32,15 @@ label start:
show screen loading
call before_main_menu
+ $ stdout("Before menu OK")
# Build the Vault PEM, blocking and fatal
$ build_vault()
+ $ stdout("Vault PEM OK")
# Run updater
$ renpy.invoke_in_thread(CONFIGURE_LAUNCHER)
+ $ stdout("Thread start OK")
# Estabilish the connection to server
python:
@@ -55,6 +58,8 @@ label start:
SCR_PROMPT = None
+ $ stdout("Thread finish OK")
+
# Kill the program
if not responsive:
jump die
@@ -68,7 +73,7 @@ label start:
$ status_update("{color=#F00}Failure! Vault ID could not be set.{/color}")
jump die
- $ stdout("Connection established!")
+ $ stdout("Connection established! User ID %d" % vaultId)
# Open game
hide screen loading