#################################################################################
# This file is part of Mana Launcher.
# Copyright (C) 2021 Jesusalva <jesusalva@tmw2.org>
#
# Distributed under the MIT license, except for Steam parts.
#################################################################################
init python:
def status_update(smsg="", pc=-1):
global progress, statusmsg
if pc > 0 and pc != progress:
progress=min(pc, 100)
if (smsg != ""):
statusmsg=smsg
stdout(smsg)
def validate_server(srv):
name="Unknown Server"; ok=False
try:
name=srv["Name"]
stdout("Validating server \"%s\"..." % name)
print("Host: %s" % srv["Host"])
print("Port: %04d" % srv["Port"])
print("Desc: %s" % srv["Desc"])
print("Link: %s" % srv["Link"])
print("News: %s" % srv["News"])
print("Back: %s" % srv["Back"])
print("UUID: %s" % srv["UUID"])
print("Help: %s" % srv["Help"])
print("Online List: %s" % srv["Online"])
print("Policy: %s" % srv["Policy"])
if not "Type" in srv.keys():
srv["Type"]="evol2"
stdout("Server \"%s\" is valid! Downloading assets..." % name)
ok=True
except:
traceback.print_exc()
stdout("Validation for server \"%s\" FAILED!" % name)
## Fetch server background (optional) if successful
"""
if (ok):
bgname="bg_%s.png" % (name.replace(" ", ""))
if os.path.exists(get_path(bgname)):
return ok
try:
stdout("Fetching background for server \"%s\"" % bgname)
r=requests.get(srv["Back"], timeout=10.0)
with open(bgname, 'wb') as fd:
for chunk in r.iter_content(chunk_size=128):
fd.write(chunk)
except:
traceback.print_exc()
stdout("Background error for server \"%s\"." % name)
"""
return ok
def update_serverlist(host):
try:
r=requests.get("%s/server_list.json" % host, timeout=10.0)
if (r.status_code != 200):
raise AssertionError("Mirror %s seems to be down!\nReturned error %03d\n" % (host.replace("https://", "").replace("http://", ""), r.status_code))
j=json.loads(r.text)
## If we reached here, then everything is likely fine
## We can now build the persistent data
status_update("Fetching server list and assets...", 20)
persistent.serverlist = []
slist=len(j)
for server in j:
if (validate_server(server)):
persistent.serverlist.append(server)
status_update(pc=int(10+(70.0/slist)))
## If we were truly successful, save this host as our mirror
persistent.host = host
return True
except:
traceback.print_exc()
return False
#############################################################################
def CONFIGURE_LAUNCHER():
global progress, statusmsg, responsive, has_steam, vaultId, vaultToken
statusmsg="Loading user configuration..."
#########################################################################
## Strictly for debugging purposes, skip everything
if USE_DUMMY_DATA:
if persistent.host is None:
persistent.host=HOST_LIST[0]
if persistent.serverlist is None or persistent.serverlist == []:
persistent.serverlist=[{"Name": "Moubootaur Legends", "Host": "server.tmw2.org", "Port": 6901, "Desc": "Ready to become a Moubootaur Legend now?\n\nIn Moubootaur Legends universe, a being known as the Monster King threatens humanity, sending hordes of monsters and causing havoc for purposes unknown for anyone. And yet, in the shadows, a greater threat looms over the horizon, waiting for the time of its ressurection...\nTake arms, for heroes are not born but forged with sweat and effort, and become a Moubootaur Legend now.", "Link": "https://moubootaurlegends.org/", "News": "https://updates.tmw2.org/news.txt", "Back": "tmw2", "UUID": "5936870052ae411c8f0271907f8cf2e4", "Help": "https://discord.gg/J4gcaqM", "Online": "https://tmw2.org/online.json", "Policy": "https://tmw2.org/legal"}]
vaultId = 99; vaultToken = "token"; progress = 100
return
#########################################################################
# If persistent data is not yet set, it must be created
# This block is 1~60%
# But first we check for updates
if persistent.host is not None:
stdout("Fetching data from %s" % persistent.host, True)
retry=3
while retry > 0:
try:
retry-=1
rv=requests.get("%s/version.txt" % persistent.host, timeout=10.0)
if (rv.status_code != 200):
raise AssertionError("Mirror %s seems to be down!\nReturned error %03d" % (persistent.host.replace("https://", "").replace("http://", ""), rv.status_code))
# Everything went fine! Update server list if needed
if (persistent.version != rv.text):
if not update_serverlist(persistent.host):
raise Exception("Mirror serverlist error")
persistent.version=rv.text
stdout("Version updated to %s" % persistent.version, True)
retry=0
except:
traceback.print_exc()
if retry < 1:
persistent.host=None
stdout("Too many failures, seeking a new mirror.")
## Either our original mirror died, or it was never a thing
## Maybe you're offline but in any case:
## Seek a new mirror and update server list accordingly.
if persistent.host is None:
status_update("Welcome to the Mana Launcher.\nBuilding user data, please wait...", 1)
time.sleep(1.0)
# Determine from where we should fetch updates
for host in HOST_LIST:
try:
if not update_serverlist(host):
raise Exception("Mirror serverlist error")
break
except:
stdout("An error happened on mirror \"%s\"." % host.split("//")[1])
stdout("\nTrying next mirror...\n")
## If we don't have a host - DIE HARD
if (persistent.host is None):
stdout("No mirror could be found.", True)
status_update("{color=#f00}{b}ERROR: No active mirror found.\nMana Launcher needs to be updated.{/b}{/color}")
responsive=False
return
## Everything was successful!
#########################################################################
# Check for clients, this block is 60~80%
status_update("Checking for installed clients...", 60)
r=handle_client()
## Oh sh--
if not r:
time.sleep(0.4)
responsive = False
time.sleep(2.6)
status_update("{color=#F00}ERROR: \"%s\" client is NOT supported!{/color}" % persistent.client, 70)
return
status_update(pc=70)
time.sleep(0.1)
#########################################################################
# Before starting, we must check for Vault or Steam credentials
# This block is 1~20%
status_update("Verifying credentials...", 80)
try:
if not persistent.steam:
raise Exception("Steam login was disabled!")
stdout("Steam Status: %s" % str(steam.initialized))
if steam.init() != True:
raise Exception("Steam is not running!")
status_update("Attempting Steam authentication...", 81)
accId = steam.get_account_id()
stdout("Steam login active, user %d" % accId)
## Retrieve new ticket ("token"), send it in Base64 to the API
token = steam.get_session_ticket()
auth = {"accId": accId, "token": base64.b64encode(token)}
time.sleep(1.0)
status_update("Waiting for Vault reply...", 85)
## Request the Vault for the ticket validation
r = vault.post(VAULT_HOST+"/steam_auth", json=auth, timeout=15.0)
## Ticket error, we die here.
if (r.status_code == 406):
status_update("{color=#f00}{b}STEAM AUTHENTICATION ERROR.\nSteam refused authentication. Try restarting the app.{/b}{/color}")
responsive=False
return
## Intercept rate-limiting (429) and retry once
if (r.status_code == 429 or r.status_code == 500):
status_update("Rate limited! Trying again 15s...", 85)
time.sleep(5.0)
status_update("Rate limited! Trying again 10s...", 85)
time.sleep(5.0)
status_update("Rate limited! Trying again 5s...", 85)
time.sleep(5.0)
status_update("Rate limited! Trying again...", 85)
r = vault.post(VAULT_HOST+"/steam_auth", json=auth, timeout=15.0)
## If still unsucessful, give up on Steam Auth
if (r.status_code != 200):
raise Exception("Vault returned code %d" % r.status_code)
## Receive the Vault Token
status_update("Waiting for Vault reply...", 90)
stdout("Steam result: (%d) %s" % (r.status_code, ifte(config.developer, r.text, accId)))
auth2 = r.json()
vaultId = auth2["vaultId"]
vaultToken = auth2["token"]
# If everything went well, inform Steam support is ON
# Enable all Steam features and skip Vault-only auth
has_steam = True
stdout("Steam session initialized successfully", True)
status_update("Steam session initialized successfully", 99)
renpy.notify("Welcome, %s" % steam.get_persona_name())
time.sleep(0.25)
except:
# NO FALLBACK: if Steam Login is on, do not try vault (no multiacc)
if persistent.steam:
traceback.print_exc()
status_update("{color=#f00}{b}STEAM AUTHENTICATION ERROR.\nIf the issue persists, try closing the app and opening again.{/b}{/color}")
responsive=False
return
# Prepare to do Vault authentication
status_update("Steam auth disabled, trying Vault...", 80)
time.sleep(1.0)
vaultId = 0
vaultToken = "ERROR"
#########################################
####### TODO FIXME
# Must return and let a prompt for username & password
# (Or Email, in the case of the modern Vault)
# If vaultId is zero
#status_update("{color=#F00}VaultError: Not yet implemented{/color}")
#responsive = False
#return
####### TODO FIXME
#########################################
status_update(pc=100)
return
#################################################################################
screen register_method():
## Ensure other screens do not get input while this screen is displayed.
modal True
zorder 200
style_prefix "confirm"
add "gui/overlay/confirm.png"
frame:
vbox:
xalign .5
yalign .5
spacing 30
label _("{b}Vault Authentication{/b}\n\nWhich method do you want to use to login on TMW Vault?\n{size=14}An account will be automatically created if it does not exists already. This implies accepting the {a=%s}Terms of Service.{/a}{/size}" % ("https://tmw2.org/legal")):
style "confirm_prompt"
xalign 0.5
hbox:
xalign 0.5
spacing 100
textbutton _("Email Auth") action Return(1)
textbutton _("Pass+2FA Auth") action Return(2)
screen register_input(prompt):
## Ensure other screens do not get input while this screen is displayed.
modal True
zorder 200
style_prefix "confirm"
add "gui/overlay/confirm.png"
frame:
vbox:
xalign .5
yalign .5
spacing 30
label _(prompt):
style "confirm_prompt"
xalign 0.5
null height 24
input:
xalign 0.5
id "input"
copypaste True
screen notice(prompt):
## Ensure other screens do not get input while this screen is displayed.
modal True
zorder 200
style_prefix "confirm"
add "gui/overlay/confirm.png"
frame:
vbox:
xalign .5
yalign .5
spacing 30
label _(prompt):
style "confirm_prompt"
xalign 0.5
hbox:
xalign 0.5
spacing 100
textbutton _("OK") action Return()
label register:
$ status_update(" ", 80)
call screen register_method
$ status_update(pc=85)
$ method = _return
$ email=""
while email == "":
call screen register_input("Please insert your {b}email{/b}.")
$ email=_return
if not "@" in email or not "." in email:
call screen notice(_("Please make sure you enter a valid email!"))
$ email=""
$ status_update(pc=90)
##########################################
## What we'll do now depends on the method
## Email-Auth (the default)
if method == 1:
$ user = {"email": email,
"confirmed": True
}
$ r = vault.put(VAULT_HOST+"/vault/session", json=user)
# Wait for Vault to send you an email
if (r.status_code != 200):
call screen notice(_("Vault returned error %d\n\nPlease try again later." % r.status_code))
return
$ status_update(pc=92)
call screen notice(_("An email was sent with your API token.\n\nYou'll need it shortly, so check your email."))
$ status_update(pc=95)
call screen register_input("Please insert the {b}token{/b} you received on your email.")
$ token = _return
$ user["key"] = token
$ status_update(pc=97)
#$ r = vault.get(VAULT_HOST+"/vault/session?token=%s&email=%s" % (token, email)) # FIXME: HTTP formating for email
# FIXME: Continue from here
call screen notice(_("{b}INTERNAL SERVER ERROR{/b}\n\nSeems like someone messed up on the APIs!\nThis login method seems to be temporaly unavailable, please choose another one."))
# Cleanup
$ del user
$ del token
##########################################
## What we'll do now depends on the method
## 2FA-Auth
elif method == 2:
$ password = ""
while len(password) < 4:
call screen register_input("Please insert your {b}Password{/b}.\nIt has to be at least 4 characters long.")
$ password = _return
# We must send the password on plain-text; That's why we use SSL
$ status_update(pc=92)
call screen register_input("Please insert your {b}2FA code{/b}. If you do not have 2FA, leave blank.\n\n{u}TOTP setup will be emailed and required for later logins.{/u}")
$ code2FA = _return
$ status_update(pc=95)
$ data = {"mail": email,
"pass": password,
"totp": code2FA[:6]
}
$ r = vault.post(VAULT_HOST+"/user_auth", json=data)
# Wait for Vault to confirm.
if (r.status_code != 200):
call screen notice(_("Vault returned error %d\n\nPlease try again later." % r.status_code))
return
# Check if we have success
python:
try:
status_update(pc=98)
stdout("Vault result: (%d) %s" % (r.status_code, ifte(config.developer, r.text, "OK")))
auth2 = r.json()
vaultId = auth2["vaultId"]
vaultToken = auth2["token"]
except:
traceback.print_exc()
stdout("Error - Vault result is bad.")
$ del data
$ del code2FA
############
## Cleanup
$ del method
$ del email
if vaultId:
$ status_update("Success!", 100)
else:
$ status_update("{color=#F00}Failure!{/color}", pc=100)
return