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path: root/src/renderer/gameserver/serverView/screenshots.ts
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import { ipcRenderer, shell } from "electron";
import { GameServerPage } from "./serverPage";

export class ServerScreenshotPage extends GameServerPage {

  getPage(): HTMLElement {
    const screenshotContainer = document.createElement('div');
    screenshotContainer.classList.add("screenshotsContainer");
    screenshotContainer.id = "screenshots";

    ipcRenderer.send('getScreenshots', this.server.profile.address);

    return screenshotContainer;
  }
}

ipcRenderer.on('getScreenshots', (event: any, data: { dir: string, screenshots: string[] }) => {
  console.log(data)
  const screenshots = document.getElementById('screenshots');
  if (screenshots) {
    // Display screenshots if that tab is open
    if (data.screenshots.length !== 0) {
      data.screenshots.forEach((fileName: string) => {
        const screenshot = document.createElement("div");
        screenshot.classList.add("screenshot");
        screenshots.appendChild(screenshot);
        const img = document.createElement("img");
        img.src = data.dir + fileName;
        screenshot.appendChild(img);

        // const text = document.createElement("span");
        // text.innerText = fileName;
        // screenshot.appendChild(text);
        screenshot.addEventListener('dragstart', (event) => {
          event.preventDefault()
          ipcRenderer.send('dragFileOut', data.dir + fileName)
        })

      });
    } else {
      const nothingHere = document.createElement("p");
      nothingHere.classList.add("nothingHere");
      nothingHere.innerText = "There is nothing here, yet. Make some screenshots in Game and come back here. The default key for snaping screenshots is 'P'."

      screenshots.appendChild(nothingHere);
    }

    const openFolderButton = document.createElement('button');
    openFolderButton.innerText = "Open folder to see all";
    openFolderButton.addEventListener('click', () => {
      shell.openItem(data.dir);
    });
    screenshots.appendChild(openFolderButton);
  }
})