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import { ManaPlusApp } from './manaApp.interface';
import { app } from 'electron';
import * as fs from 'fs-extra';
import { Status } from '../../status';
import {download, Progress as ProgressType} from '../../util/downloader';
import * as extract from 'extract-zip';
export class ManaPlusAppWindows implements ManaPlusApp {
private path:string;
constructor(){
const ManaPath = app.getPath('userData')+"\\manaplus";
fs.existsSync(ManaPath) || fs.mkdirSync(ManaPath);
fs.existsSync(app.getPath('userData')+"\\temp") || fs.mkdirSync(app.getPath('userData')+"\\temp");
this.path = ManaPath;
}
run(parameters: string[]): void {
Status.setActivity(`Starting ManaPlus`);
const gameExe = this.path+"\\Mana\\manaplus.exe";
console.log(gameExe, parameters);
const child = require('child_process').execFile(gameExe, parameters, function(err:Error, data:any) {
console.log(err);
console.log(data.toString());
Status.setActivity(`ManaPlus is running`);
});
child.on('close', ()=>{
Status.setPlaying(false);
Status.removeActivity();
});
child.on('error', ()=>{
Status.setPlaying(false);
//// TODO: Handle Error
});
}
getGameDir(): string {
return this.path+"\\Mana\\";
}
getVersion(): Promise<string> {
throw new Error("Not Implemented yet");
}
isInstalled(): boolean {
return fs.existsSync(this.path+"\\Mana\\manaplus.exe");
}
async update() {
fs.existsSync(app.getPath('userData')+"\\temp") || fs.mkdirSync(app.getPath('userData')+"\\temp");
// Get Update URL
Status.setProgress(500);
Status.setActivity("Fetching Download URL");
//// TODO: Fetch update url
Status.setProgress(-1);
const downloadURL = 'https://[URL]/Mana.zip';
const updateDestination:string = `${app.getPath('userData')}\\temp\\update.zip`;
try {
await download(downloadURL, updateDestination, (state:ProgressType) => {
Status.setProgress(Math.floor(state.percent*100));
Status.setActivity(`Downloading ManaPlus... ${state.speed}`);
console.log(state);
});
} catch (e){
console.log(e);
}
Status.setProgress(500);
// Backup old files
Status.setActivity(`Backup Old version`);
try {
await fs.remove(this.path+'\\Mana2')
if(fs.existsSync(this.path+'\\Mana'))
await fs.move(this.path+'\\Mana', this.path+'\\Mana2');
console.log("Backup old version done.");
} catch (err) {
Status.showError("Backup old version Failed", err.message, `Backup old version Failed: ${err.message}`);
throw new Error("Backup error");
}
Status.setProgress(500);
Status.setActivity(`ManaPlus download completed. Unziping..`);
const extraction = new Promise((resolve, reject)=>{
extract(updateDestination, {dir: this.path }, function (err) {
if(err){
console.log(err);
Status.showError("ManaPlus unziping failed", err.message, `Unzip Failed: ${err.message}`);
reject(new Error("Extraction Error"));
}
resolve();
});
});
await extraction;
Status.setActivity('Unziping completed');
//IDEA: Check Integrity of gamefiles
// DELETE Old File and remove update file
Status.setActivity('Cleaning up (Deleting update files)');
try {
await fs.remove(this.path+'\\Mana2')
await fs.remove(updateDestination)
console.log('Cleanup done');
} catch (err) {
console.error(err);
Status.showError("Clean up Failed", "Please remove '"+updateDestination+"' and '"+'this.path'+'\\Mana2'+"' manualy", `Unzip Failed: ${err.message}`);
}
Status.setProgress(-1);
//Status.showError("Unziping isn't implemented yet", "WIP", "not further implemented")
Status.setActivity('Update successfull');
return 0;
}
updateAvailible(): Promise<{ isNewVersion: boolean; newestVersion: string; }> {
throw new Error("Method not implemented.");
}
}
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