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-rw-r--r--src/renderer/serverView.ts154
1 files changed, 85 insertions, 69 deletions
diff --git a/src/renderer/serverView.ts b/src/renderer/serverView.ts
index 04ecde4..d502cc5 100644
--- a/src/renderer/serverView.ts
+++ b/src/renderer/serverView.ts
@@ -1,140 +1,156 @@
-import { ipcRenderer, shell } from 'electron';
-import GameServer from './gameserver/server';
-import { switchPage } from './customEvents';
+import { ipcRenderer, shell } from "electron";
+import GameServer from "./gameserver/server";
+import { switchPage } from "./customEvents";
-import CheckNAcceptTOS from './gameserver/TOSCheck';
-import { acceptLastTOS } from './gameserver/TOSCheck';
+import CheckNAcceptTOS from "./gameserver/TOSCheck";
+import { acceptLastTOS } from "./gameserver/TOSCheck";
-let GameServerList:GameServer[] = null;
-let SelectedGameserver:GameServer = null;
-const playBtn:HTMLButtonElement = document.getElementById('play') as (HTMLButtonElement);
+let GameServerList: GameServer[] = null;
+let SelectedGameserver: GameServer = null;
+const playBtn: HTMLButtonElement = document.getElementById(
+ "play"
+) as HTMLButtonElement;
-const TOSDialog:HTMLDialogElement = document.getElementById('TOSDialog') as (HTMLDialogElement);
+const TOSDialog: HTMLDialogElement = document.getElementById(
+ "TOSDialog"
+) as HTMLDialogElement;
-playBtn.addEventListener('click', async () => {
- if( await CheckNAcceptTOS(SelectedGameserver)){
+playBtn.addEventListener("click", async () => {
+ if (await CheckNAcceptTOS(SelectedGameserver)) {
SelectedGameserver.play();
} else {
//Open Please accept TOS window
TOSDialog.showModal();
}
});
-const TOSCancel:HTMLButtonElement = document.getElementById('TOSCancel') as (HTMLButtonElement);
-TOSCancel.addEventListener('click', function() {
- TOSDialog.close();
+const TOSCancel: HTMLButtonElement = document.getElementById(
+ "TOSCancel"
+) as HTMLButtonElement;
+TOSCancel.addEventListener("click", function () {
+ TOSDialog.close();
});
-const TOSOpen:HTMLButtonElement = document.getElementById('TOSOpen') as (HTMLButtonElement);
-TOSOpen.addEventListener('click', function(e) {
+const TOSOpen: HTMLButtonElement = document.getElementById(
+ "TOSOpen"
+) as HTMLButtonElement;
+TOSOpen.addEventListener("click", function (e) {
e.preventDefault();
shell.openExternal(SelectedGameserver.TOSLink);
});
-const TOSAccept:HTMLButtonElement = document.getElementById('TOSAccept') as (HTMLButtonElement);
-TOSAccept.addEventListener('click', function() {
- acceptLastTOS(SelectedGameserver);
- SelectedGameserver.play();
- TOSDialog.close();
+const TOSAccept: HTMLButtonElement = document.getElementById(
+ "TOSAccept"
+) as HTMLButtonElement;
+TOSAccept.addEventListener("click", function () {
+ acceptLastTOS(SelectedGameserver);
+ SelectedGameserver.play();
+ TOSDialog.close();
});
-const sidebarReference = document.getElementById('sidebar');
-let clickableMenueEntries:HTMLElement[]=[];
-function updateView(){
+const sidebarReference = document.getElementById("sidebar");
+let clickableMenueEntries: HTMLElement[] = [];
+function updateView() {
// This is for updating the ui to new data
-
- if(GameServerList){
+ if (GameServerList) {
// Clear every thing out
while (sidebarReference.firstChild) {
- sidebarReference.removeChild(sidebarReference.firstChild);
+ sidebarReference.removeChild(sidebarReference.firstChild);
}
- GameServerList.forEach((server)=>{
+ GameServerList.forEach((server) => {
sidebarReference.appendChild(server.getMenuEntry());
});
//Switch page according localstorage:
- if(GameServerList.length != 0){
+ if (GameServerList.length != 0) {
const selectedServer = localStorage.getItem("selected_server");
- if(selectedServer && selectedServer !==null ){
- if(GameServerList.filter((server)=>server.name==selectedServer).length == 0){
+ if (selectedServer && selectedServer !== null) {
+ if (
+ GameServerList.filter((server) => server.name == selectedServer)
+ .length == 0
+ ) {
localStorage.removeItem("selected_server");
- switchPage("SERVER", GameServerList[0].name, 'INFO');
- }else{
- switchPage("SERVER", selectedServer, 'INFO');
+ switchPage("SERVER", GameServerList[0].name, "INFO");
+ } else {
+ switchPage("SERVER", selectedServer, "INFO");
}
- }else{
+ } else {
//TODO ask if is on special page like global settings first
- switchPage("SERVER", GameServerList[0].name, 'INFO');
+ switchPage("SERVER", GameServerList[0].name, "INFO");
}
}
}
}
-const serverPage = document.getElementById('serverPage');
-const switchPageEvent = document.createElement('span');
+const serverPage = document.getElementById("serverPage");
+const switchPageEvent = document.createElement("span");
switchPageEvent.classList.add("switch-page-event");
-switchPageEvent.addEventListener("site-changed", (event:CustomEvent)=>{
- if(event.detail.sitetype === "SERVER"){
- SelectedGameserver = GameServerList.filter((server)=>server.name==event.detail.page)[0];
+switchPageEvent.addEventListener("site-changed", (event: CustomEvent) => {
+ if (event.detail.sitetype === "SERVER") {
+ SelectedGameserver = GameServerList.filter(
+ (server) => server.name == event.detail.page
+ )[0];
localStorage.setItem("selected_server", SelectedGameserver.name);
while (serverPage.firstChild) {
- serverPage.removeChild(serverPage.firstChild);
+ serverPage.removeChild(serverPage.firstChild);
}
let page = SelectedGameserver.pageController.getPage(event.detail.subPage);
serverPage.appendChild(page);
// page.classList.add('animated');
// page.classList.add('fadeIn');
- }else{
+ } else {
SelectedGameserver == null;
-
}
- if(typeof(SelectedGameserver) === "undefined" || SelectedGameserver == null){
+ if (typeof SelectedGameserver === "undefined" || SelectedGameserver == null) {
// No gameserver selected
playBtn.hidden = true;
- }else{
+ } else {
// A gameserver is selected
- playBtn.innerText=`Play ${SelectedGameserver.menuName}`;
+ playBtn.innerText = `Play ${SelectedGameserver.menuName}`;
playBtn.hidden = false;
}
setBackground();
});
document.getElementById("topbar").appendChild(switchPageEvent);
-let peviousSelectedGameserver:any=null;
-const contentBackground = document.getElementById('contentBackground');
-function setBackground(){
- if(peviousSelectedGameserver !== SelectedGameserver){
+let peviousSelectedGameserver: any = null;
+const contentBackground = document.getElementById("contentBackground");
+function setBackground() {
+ if (peviousSelectedGameserver !== SelectedGameserver) {
while (contentBackground.firstChild) {
- contentBackground.removeChild(contentBackground.firstChild);
+ contentBackground.removeChild(contentBackground.firstChild);
}
- if(typeof(SelectedGameserver) === "undefined" || SelectedGameserver == null){
- contentBackground.hidden=true;
- contentBackground.classList.add('hidden');
- }else{
- if(SelectedGameserver.backgrounds[0] && !SelectedGameserver.backgrounds[0].isVideo){
- const background1 = document.createElement('img');
+ if (
+ typeof SelectedGameserver === "undefined" ||
+ SelectedGameserver == null
+ ) {
+ contentBackground.hidden = true;
+ contentBackground.classList.add("hidden");
+ } else {
+ if (
+ SelectedGameserver.backgrounds[0] &&
+ !SelectedGameserver.backgrounds[0].isVideo
+ ) {
+ const background1 = document.createElement("img");
background1.src = `./media/server/${SelectedGameserver.backgrounds[0].file}`;
contentBackground.appendChild(background1);
- background1.classList.add('animated');
- background1.classList.add('fadeIn');
+ background1.classList.add("animated");
+ background1.classList.add("fadeIn");
}
- contentBackground.appendChild(document.createElement('div'))
- contentBackground.hidden=false;
- contentBackground.classList.remove('hidden');
+ contentBackground.appendChild(document.createElement("div"));
+ contentBackground.hidden = false;
+ contentBackground.classList.remove("hidden");
}
}
peviousSelectedGameserver = SelectedGameserver;
}
-ipcRenderer.on('status-update', (event:any, status:any) => {
+ipcRenderer.on("status-update", (event: any, status: any) => {
// Everything that isnt server view related is in index.ts
playBtn.disabled = status.playing;
-})
-
-
-
+});
-import { GameServers } from './gameserver/data';
+import { GameServers } from "./gameserver/data";
GameServerList = GameServers;
updateView();