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const Entity = require('./Entity');
const Player = require('./Player');
var Bullet = function(parent, angle) {
var self = Entity.Entity();
self.id = Math.random();
self.speedX = Math.cos(angle/180*Math.PI) *10;
self.speedY = Math.sin(angle/180*Math.PI) *10;
self.dir = 0;
self.parent = parent;
self.timer = 0;
self.toRemove = false;
var super_update = self.update;
self.update = function(){
if (self.timer++ > 100)
self.toRemove = true;
super_update();
for (var i in Player.list){
var p = Player.list[i];
if(self.getDistance(p) < 32 && self.parent !== p.id){
if (!p.ignorePlayerAttack)
p.hp -= 1;
if (p.hp <= 0){
var shooter = Player.list[self.parent];
if (shooter)
shooter.score += 1;
p.hp = p.hpMax;
p.x = Math.random() * 500;
p.y = Math.random() * 500;
}
self.toRemove = true;
}
}
}
self.getInitPack = function() {
return {
id: self.id,
x: self.x,
y: self.y,
map: self.map,
dir: self.dir,
};
}
self.getUpdatePack = function() {
return {
id: self.id,
x: self.x,
y: self.y,
map: self.map,
dir: self.dir,
};
}
Bullet.list[self.id] = self;
Entity.initPack.bullet.push(self.getInitPack());
return self;
}
Bullet.list= {};
Bullet.update = function(){
var pack = [];
for(var i in Bullet.list){
var bullet = Bullet.list[i];
bullet.update();
if(bullet.toRemove){
delete Bullet.list[i];
Entity.removePack.bullet.push(bullet.id);
}
else
pack.push(bullet.getUpdatePack());
}
return pack;
}
Bullet.getAllInitPack = function(){
var bullets = [];
for(var i in Bullet.list)
bullets.push(Bullet.list[i].getInitPack());
return bullets;
}
module.exports = { Bullet };
exports.list = Bullet.list;
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