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path: root/client/index.html
blob: 4404a4a65c0f71cecb2ff5d8443bd3d4edce4565 (plain) (blame)
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<!DOCTYPE html>
<html lang="en_US">
  <meta charset="UTF-8">

  <!-- Login -->
  <div id="signDiv">
    Username: <input id="signDiv-username" type="text"></input><br>
    Password: <input id="signDiv-password" type="password"></input><br>
    <button id="signDiv-signIn">Sign In</button>
    <button id="signDiv-signUp">Sign Up</button>
  </div>

  <!-- Game -->
  <div id="gameDiv" style="display:none;">
    <canvas id="ctx" width="500" height="500" style="border:1px solid #000000;"></canvas>
    <div id="chat-text" style="width:500px; height:100px; overflow-y:scroll;"> <!--https://www.sitepoint.com/community/t/auto-scrolling-a-div-with-overflow-scroll-auto/2291--></div>
    <form id="chat-form">
      <input id="chat-input" type="text" style="width:500px;"></input>
    </form>
  </div> 

   <!-- loading socket.io library -->
  <script src="https://cdn.socket.io/4.1.3/socket.io.js"></script>

  <script>
    var socket = io();    
    // Login
    var signDiv = document.getElementById("signDiv");
    var signDivUsername = document.getElementById("signDiv-username");
    var signDivUsername = document.getElementById("signDiv-username");
    var signDivPassword = document.getElementById("signDiv-password");
    var signDivSignIn = document.getElementById("signDiv-signIn");
    var signDivSignUp = document.getElementById("signDiv-signUp");

    signDivSignIn.onclick = function(){
      socket.emit('signIn', {username:signDivUsername.value, password:signDivPassword.value})
    }

    signDivSignUp.onclick = function(){
      socket.emit('signUp', {username:signDivUsername.value, password:signDivPassword.value})
    }
    socket.on('signInResponse', function(data){
      if(data.success){
        signDiv.style.display = 'none';
        gameDiv.style.display = 'inline-block';
      } 
      else
        alert("Sign in unsuccessful.");
    });
    socket.on('signUpResponse', function(data){
      if(data.success){
        alert("Sign up successful.");
      } 
      else
        alert("Sign up unsuccessful.");
    });

    // Chat
    var chatText = document.getElementById("chat-text");
    var chatInput = document.getElementById("chat-input");
    var chatForm = document.getElementById("chat-form");

    socket.on('addToChat', function(data){
      chatText.innerHTML += "<div>" + data + "</div>";
    });
    socket.on('evalAnswer', function(data){
      console.log(data);
    });
    
    chatForm.onsubmit = function(e){
        e.preventDefault();
        if (chatInput.value[0] === "/")
          socket.emit("evalServer", chatInput.value.slice(1));
        else
          socket.emit("sendMsgToServer", chatInput.value);
        chatInput.value = "";
    }
  
    // Game
    var ctx = document.getElementById("ctx").getContext("2d");
    ctx.font = '30px Arial';

    var Player = function(initPack){
      var self = {};
      self.id = initPack.id;
      self.number = initPack.number;
      self.x = initPack.x;
      self.y = initPack.y;
      Player.list[self.id] = self;
      return self;
    };

    Player.list = {};
    
    var Bullet = function(initPack){
      var self = {};
      self.id = initPack.id;
      self.number = initPack.number;
      self.x = initPack.x;
      self.y = initPack.y;
      Bullet.list[self.id] = self;
      return self;
    };

    Bullet.list = {};
    
    // init (all)
    socket.on('init', function(data){
      for(var i = 0; i < data.player.length; i++){
        new Player(data.player[i]);
      }
      for(var i = 0; i < data.bullet.length; i++){
        new Bullet(data.bullet[i]);
      }
    });
    // update (diff)
    socket.on('update', function(data){
      for(var i = 0; i < data.player.length; i++){
        var pack = data.player[i];
        var p = Player.list[pack.id];
        if(p){
          if(pack.x !== undefined)
            p.x = pack.x;
          if(pack.y !== undefined)
            p.y = pack.y;
        }
      }
      for(var i = 0; i < data.bullet.length; i++){
        var pack = data.bullet[i];
        var b = Bullet.list[pack.id];
        if(b){
          if(pack.x !== undefined)
            b.x = pack.x;
          if(pack.y !== undefined)
            b.y = pack.y;
        }
      }
    });

    // remove (del by id)
    socket.on('remove', function(data){
      for(var i = 0; i < data.player.length; i++){
        delete Player.list[data.player[i]];
      }
      for(var i = 0; i < data.bullet.length; i++){
        delete Bullet.list[data.bullet[i]];
      }
    });

    setInterval(function(){
      ctx.clearRect(0,0,500,500);
      for(var i in Player.list){
        ctx.fillStyle="rgba(55,55,55,0.8)";
        ctx.fillText(''+ Player.list[i].number,Player.list[i].x, Player.list[i].y);
      }
      for(var i in Bullet.list){
        ctx.fillStyle="rgba(55,55,55,0.8)";
        ctx.fillRect(Bullet.list[i].x-5, Bullet.list[i].y-5, 10, 10);
      }
    }, 1000/25);

    document.onkeydown = function(event){
      //console.log(event.keyCode);
      if(event.keyCode === 68 || event.keyCode === 39) // d
        socket.emit('keyPress',{inputId: 'right', state: true});
      else if(event.keyCode === 65 || event.keyCode === 37) // a
        socket.emit('keyPress',{inputId: 'left', state: true});
      else if(event.keyCode === 83 || event.keyCode === 40) // s
        socket.emit('keyPress',{inputId: 'down', state: true});
      else if(event.keyCode === 87 || event.keyCode === 38) // w
        socket.emit('keyPress',{inputId: 'up', state: true});
    }

    document.onkeyup = function(event){
      if(event.keyCode === 68 || event.keyCode === 39) // d
        socket.emit('keyPress',{inputId: 'right', state: false});
      else if(event.keyCode === 65 || event.keyCode === 37) // a
        socket.emit('keyPress',{inputId: 'left', state: false});
      else if(event.keyCode === 83 || event.keyCode === 40) // s
        socket.emit('keyPress',{inputId: 'down', state: false});
      else if(event.keyCode === 87 || event.keyCode === 38) // w
        socket.emit('keyPress',{inputId: 'up', state: false});
    }

    document.onmousedown = function(event){
        socket.emit('keyPress',{inputId: 'attack', state: true});
    }
    
    document.onmouseup = function(event){
        socket.emit('keyPress',{inputId: 'attack', state: false});
    }
    
    document.onmousemove = function(event){
      var x = -250 + event.clientX - 8;
      var y = -250 + event.clientY - 8;
      var angle = Math.atan2(y, x) / Math.PI * 180;
      socket.emit('keyPress',{inputId: 'mouseAngle', state: angle});
    }

  </script>
</html>