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path: root/client/index.html
blob: fcd82b7891f7c3f85023fab6af08164ec5a82cba (plain) (blame)
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<!DOCTYPE html>
<html lang="en_US">
  <meta charset="UTF-8">

  <!-- Login -->
  <div id="signDiv" style='text-align:center;'>
    Username: <input id="signDiv-username" type="text"></input><br>
    Password: <input id="signDiv-password" type="password"></input><br>
    <button id="signDiv-signIn">Sign In</button>
    <button id="signDiv-signUp">Sign Up</button>

    <hr>
    <div>
      <h3 style='color:red;'>Dev-Note:</h3>
      ThePixelWorld requires to load some huge map files, in case u have trouble:<br>
      Firefox dev tools network inspector truncates responses to 1MB by default.<br>
      You can change or disable the limit by navigating to <b>about:config</b><br>
      and changing <b>devtools.netmonitor.responseBodyLimit</b>.<br>
      To disable the limit, set it to <b>0</b>.
      <hr>
      <h3>News:</h3>
      I have some trouble while parsing tmx maps.<br>
      currently we are using just a sprite file as "map" :D<br>
      <h3>ToDo</h3>
      to much, and to lazy to write it down *blush*
    </div>
  </div>

  <!-- Game -->
  <div id="gameDiv" style="display:none;">
    <canvas id="ctx" width="500" height="500" style="border:1px solid #000000;"></canvas>
    <div id="chat-text" style="width:500px; height:100px; overflow-y:scroll;"> <!--https://www.sitepoint.com/community/t/auto-scrolling-a-div-with-overflow-scroll-auto/2291--></div>
    <form id="chat-form">
      <input id="chat-input" type="text" style="width:500px;"></input>
    </form>
  </div> 

   <!-- loading socket.io library -->
  <script src="https://cdn.socket.io/4.1.3/socket.io.js"></script>
  <script src="client/consts.js"></script>
  <script src="client/tmxloader.js"></script>

  <script>
    var socket = io();
    var errno = 0;

    socket.on('disconnect', function(){
      errno = CONNECTION_LOST;
      alert("Connection lost..." + err);
    });

    // Login
    var signDiv = document.getElementById("signDiv");
    var signDivUsername = document.getElementById("signDiv-username");
    var signDivPassword = document.getElementById("signDiv-password");
    var signDivSignIn = document.getElementById("signDiv-signIn");
    var signDivSignUp = document.getElementById("signDiv-signUp");

    signDivSignIn.onclick = function(){
      socket.emit('signIn', {username:signDivUsername.value, password:signDivPassword.value})
    }

    signDivSignUp.onclick = function(){
      socket.emit('signUp', {username:signDivUsername.value, password:signDivPassword.value})
    }
    socket.on('signInResponse', function(data){
      if(data.success){
        signDiv.style.display = 'none';
        gameDiv.style.display = 'inline-block';
      } 
      else
        alert("Sign in unsuccessful.");
    });
    socket.on('signUpResponse', function(data){
      if(data.success){
        alert("Sign up successful.");
      } 
      else
        alert("Sign up unsuccessful.");
    });

    // Chat
    var chatText = document.getElementById("chat-text");
    var chatInput = document.getElementById("chat-input");
    var chatForm = document.getElementById("chat-form");

    socket.on('addToChat', function(data){
      chatText.innerHTML += "<div>" + data + "</div>";
    });
    socket.on('evalAnswer', function(data){
      console.log(data);
    });
    
    chatForm.onsubmit = function(e){
        e.preventDefault();
        if (chatInput.value[0] === "/")
          socket.emit("evalServer", chatInput.value.slice(1));
        else
          socket.emit("sendMsgToServer", chatInput.value);
        chatInput.value = "";
    }

    var TMXMap = function(mapId){
      var self = new TMXLoader(mapId);
      return self;
    };

    // Game
    var Img = {};
    Img.player = new Image();
    Img.player.src = '/client/assets/sprites/races/human-female.png';
    Img.bullet = new Image();
    Img.bullet.src = '/client/assets/sprites/blaze.png';
    Img.map = new Image();
    Img.map.src = '/client/assets/sprites/races/human-female.png';

    var ctx = document.getElementById("ctx").getContext("2d");
    ctx.font = '30px Arial';

    var Player = function(initPack){
      var self = {};
      self.id = initPack.id;
      self.number = initPack.number;
      self.x = initPack.x;
      self.y = initPack.y;
      self.map = initPack.map;
      self.hp = initPack.hp;
      self.hpMax = initPack.hpMax;
      self.score = initPack.score;

      self.draw = function(){
        var x = self.x - Player.list[selfId].x + WIDTH/2;
        var y = self.y - Player.list[selfId].y + HEIGHT/2;

        var hpWidth = 30 * self.hp / self.hpMax;
        // hp-bar
        ctx.fillStyle="rgba(255,0,0,0.8)";
        ctx.fillRect(x - hpWidth/2, y - 40, hpWidth, 4);
        // 'player'
        var width = 64;
        var height = 64;

        ctx.drawImage(Img.player,
          0,0,
          width, height,
          x-width/2, y-height/2, 
          width, height);
      }

      Player.list[self.id] = self;
      return self;
    };

    Player.list = {};
    
    var Bullet = function(initPack){
      var self = {};
      self.id = initPack.id;
      self.number = initPack.number;
      self.x = initPack.x;
      self.y = initPack.y;
      self.map = initPack.map;

      self.draw = function(){
        var width = Img.bullet.width;
        var height = Img.bullet.height;

        var x = self.x - Player.list[selfId].x + WIDTH/2;
        var y = self.y - Player.list[selfId].y + HEIGHT/2;

        ctx.drawImage(Img.bullet,
          0,0,
          width, height,
          x-width/2, y-height/2, 
          width, height);
      }

      Bullet.list[self.id] = self;
      return self;
    };

    Bullet.list = {};
    
    // init (all)
    var selfId = null;
    socket.on('init', function(data){
      
      for(var i = 0; i < data.player.length; i++){
        new Player(data.player[i]);
      }
      for(var i = 0; i < data.bullet.length; i++){
        new Bullet(data.bullet[i]);
      }
      if(data.selfId){
        selfId = data.selfId;
        new TMXMap(Player.list[selfId].map);
      }
    });
    // update (diff)
    socket.on('update', function(data){
      for(var i = 0; i < data.player.length; i++){
        var pack = data.player[i];
        var p = Player.list[pack.id];
        if(p){
          if(pack.x !== undefined)
            p.x = pack.x;
          if(pack.y !== undefined)
            p.y = pack.y;
          if(pack.hp !== undefined)
            p.hp = pack.hp;
          if(pack.score !== undefined)
            p.score = pack.score;
        }
      }
      for(var i = 0; i < data.bullet.length; i++){
        var pack = data.bullet[i];
        var b = Bullet.list[pack.id];
        if(b){
          if(pack.x !== undefined)
            b.x = pack.x;
          if(pack.y !== undefined)
            b.y = pack.y;
        }
      }
    });

    // remove
    socket.on('remove', function(data){
      for(var i = 0; i < data.player.length; i++){
        delete Player.list[data.player[i]];
      }
      for(var i = 0; i < data.bullet.length; i++){
        delete Bullet.list[data.bullet[i]];
      }
    });

    setInterval(function(){
      if(!selfId)
        return;
      ctx.clearRect(0,0,500,500);

      drawMap();
      //drawScore();
      for(var i in Player.list){
        Player.list[i].draw();
      }
      for(var i in Bullet.list){
        Bullet.list[i].draw();
      }
    }, 1000/25);

    var drawMap = function(){
      var x = WIDTH/2 - Player.list[selfId].x;
      var y= HEIGHT/2 - Player.list[selfId].y;
      ctx.drawImage(Img.map,x,y);
    }

    var drawScore = function(){
      ctx.fillStyle = 'green';
      ctx.fillText(Player.list[selfId].score, 0, 30);
    }

    document.onkeydown = function(event){
      //console.log(event.keyCode);
      if(event.keyCode === 68 || event.keyCode === 39) // d
        socket.emit('keyPress',{inputId: 'right', state: true});
      else if(event.keyCode === 65 || event.keyCode === 37) // a
        socket.emit('keyPress',{inputId: 'left', state: true});
      else if(event.keyCode === 83 || event.keyCode === 40) // s
        socket.emit('keyPress',{inputId: 'down', state: true});
      else if(event.keyCode === 87 || event.keyCode === 38) // w
        socket.emit('keyPress',{inputId: 'up', state: true});
    }

    document.onkeyup = function(event){
      if(event.keyCode === 68 || event.keyCode === 39) // d
        socket.emit('keyPress',{inputId: 'right', state: false});
      else if(event.keyCode === 65 || event.keyCode === 37) // a
        socket.emit('keyPress',{inputId: 'left', state: false});
      else if(event.keyCode === 83 || event.keyCode === 40) // s
        socket.emit('keyPress',{inputId: 'down', state: false});
      else if(event.keyCode === 87 || event.keyCode === 38) // w
        socket.emit('keyPress',{inputId: 'up', state: false});
    }

    document.onmousedown = function(event){
        socket.emit('keyPress',{inputId: 'attack', state: true});
    }
    
    document.onmouseup = function(event){
        socket.emit('keyPress',{inputId: 'attack', state: false});
    }
    
    document.onmousemove = function(event){
      var x = -250 + event.clientX - 8;
      var y = -250 + event.clientY - 8;
      var angle = Math.atan2(y, x) / Math.PI * 180;
      socket.emit('keyPress',{inputId: 'mouseAngle', state: angle});
    }

  </script>
</html>