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-rw-r--r--server/Entities/Player.js127
1 files changed, 76 insertions, 51 deletions
diff --git a/server/Entities/Player.js b/server/Entities/Player.js
index 4c67f45..2e70d2a 100644
--- a/server/Entities/Player.js
+++ b/server/Entities/Player.js
@@ -3,7 +3,8 @@ const Entity = require('./Entity');
const Bullet = require('./Bullet');
-var Player = function(id){
+var Player = function (id)
+{
var self = Entity.Entity();
self.id = id;
self.playerName = "";
@@ -24,48 +25,57 @@ var Player = function(id){
self.ignorePlayerAttack = false;
var super_update = self.update;
- self.update = function(){
+ self.update = function ()
+ {
self.updateSpeed();
super_update();
- if(self.pressingAttack){
+ if (self.pressingAttack)
+ {
self.shootBullet(self.mouseAngle);
}
}
- self.shootBullet = function(angle){
+ self.shootBullet = function (angle)
+ {
var b = Bullet.Bullet(self.id, angle);
b.x = self.x
b.y = self.y
}
- self.updateSpeed = function(){
- if(self.pressingRight){
- self.speedX = self.maxSpeed * self.move;
- self.dir = 3;
- }
- else if(self.pressingLeft){
- self.speedX = -self.maxSpeed * self.move;
- self.dir = 1;
- }
- else
- self.speedX = 0;
-
- if(self.pressingUp){
- self.speedY = -self.maxSpeed * self.move;
- self.dir = 2;
- }
- else if(self.pressingDown){
- self.speedY = self.maxSpeed * self.move;
- self.dir = 0;
- }
- else
- self.speedY = 0;
- // dont sit while moving, in case we dont press shift(rotation/dir)
- if(self.pressingAttack + self.pressingDown + self.pressingLeft + self.pressingRight + self.pressingUp != 0 && self.move)
- self.sit = false;
+ self.updateSpeed = function ()
+ {
+ if (self.pressingRight)
+ {
+ self.speedX = self.maxSpeed * self.move;
+ self.dir = 3;
+ }
+ else if (self.pressingLeft)
+ {
+ self.speedX = -self.maxSpeed * self.move;
+ self.dir = 1;
+ }
+ else
+ self.speedX = 0;
+
+ if (self.pressingUp)
+ {
+ self.speedY = -self.maxSpeed * self.move;
+ self.dir = 2;
+ }
+ else if (self.pressingDown)
+ {
+ self.speedY = self.maxSpeed * self.move;
+ self.dir = 0;
+ }
+ else
+ self.speedY = 0;
+ // dont sit while moving, in case we dont press shift(rotation/dir)
+ if (self.pressingAttack + self.pressingDown + self.pressingLeft + self.pressingRight + self.pressingUp != 0 && self.move)
+ self.sit = false;
}
- self.getInitPack = function() {
+ self.getInitPack = function ()
+ {
return {
id: self.id,
playerName: self.playerName,
@@ -80,7 +90,8 @@ var Player = function(id){
ignorePlayerAttack: self.ignorePlayerAttack,
};
}
- self.getUpdatePack = function() {
+ self.getUpdatePack = function ()
+ {
return {
id: self.id,
playerName: self.playerName,
@@ -102,69 +113,83 @@ var Player = function(id){
Player.list = {};
-Player.onConnect = function(socket, pName){
+Player.onConnect = function (socket, pName)
+{
var player = Player(socket.id);
player.playerName = pName;
- socket.on('keyPress', function(data){
+ socket.on('keyPress', function (data)
+ {
if (data.shift)
player.move = false;
else
player.move = true;
- if (data.inputId === 'left'){
+ if (data.inputId === 'left')
+ {
player.pressingLeft = data.state;
player.dir = 1;
}
- else if (data.inputId === 'right'){
+ else if (data.inputId === 'right')
+ {
player.pressingRight = data.state;
player.dir = 3;
}
- else if (data.inputId === 'up'){
+ else if (data.inputId === 'up')
+ {
player.pressingUp = data.state;
player.dir = 2;
}
- else if (data.inputId === 'down'){
+ else if (data.inputId === 'down')
+ {
player.pressingDown = data.state;
player.dir = 0;
}
- else if(data.inputId === 'sit'){
+ else if (data.inputId === 'sit')
+ {
player.sit = data.state;
}
- else if (data.inputId === 'attack'){
+ else if (data.inputId === 'attack')
+ {
player.pressingAttack = data.state;
}
- else if (data.inputId === 'mouseAngle'){
+ else if (data.inputId === 'mouseAngle')
+ {
player.mouseAngle = data.state;
}
- if (data.inputId === 'inInventory'){
+ if (data.inputId === 'inInventory')
+ {
player.inInventory = data.state;
}
});
- socket.emit('init',{
- selfId:socket.id,
- player:Player.getAllInitPack(),
- bullet:Bullet.Bullet.getAllInitPack(),
+ socket.emit('init', {
+ selfId: socket.id,
+ player: Player.getAllInitPack(),
+ bullet: Bullet.Bullet.getAllInitPack(),
});
}
-Player.getAllInitPack = function(){
+Player.getAllInitPack = function ()
+{
var players = [];
- for(var i in Player.list)
+ for (var i in Player.list)
players.push(Player.list[i].getInitPack());
return players;
}
-Player.onDisconnect = function(socket){
+Player.onDisconnect = function (socket)
+{
delete Player.list[socket.id];
Entity.removePack.player.push(socket.id);
}
-Player.update = function(){
+Player.update = function ()
+{
var pack = [];
- for(var i in Player.list){
+ for (var i in Player.list)
+ {
var player = Player.list[i];
player.update();
pack.push(player.getUpdatePack());
@@ -175,4 +200,4 @@ Player.update = function(){
}
module.exports = { Player };
-exports.list = Player.list; \ No newline at end of file
+exports.list = Player.list;