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path: root/wiki/redesign.py
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#!/usr/bin/env python3
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011  Evol Online
# Copyright (C) 2018  TMW-2
# Author: Andrei Karas (4144)
# Author: Jesusalva
#
# The use of the data

import datetime
import sys

stgen=False
aeros=False
bifs=False
skipCI=False

wikib=open("EleMonsters.html", "w")
wikib.write('<html><head><meta charset=utf8 /><title>EleGen File</title></head><body>')


def printSeparator():
    print("--------------------------------------------------------------------------------")

def showHeader():
    global stgen, aeros, bifs, skipCI
    print("TMW2 Ele Generator")
    print("Run at: " + datetime.datetime.now().isoformat())
    print("Usage: ./redesign.py [default|aeros|none|update|all] [<path_to_serverdata>]")
    if len(sys.argv) >= 2:
        if sys.argv[1] == "default":
            stgen=True
            aeros=False
            bifs=False
            skipCI=False
        elif sys.argv[1] == "aeros":
            stgen=False
            aeros=True
            bifs=False
            skipCI=False
        elif sys.argv[1] == "none":
            stgen=False
            aeros=False
            bifs=False
            skipCI=False
        elif sys.argv[1] == "update":
            stgen=True
            aeros=False
            bifs=False
            skipCI=True
        elif sys.argv[1] == "all":
            stgen=True
            aeros=True
            bifs=True
            skipCI=False
        else:
            exit(1)
    print("This stuff analyzes and sorts monsters and then create base stats for Moubootaur Legends.")
    print("Drops aren't calculated or taken in account, TWEAK AS NEEDED")
    printSeparator()
    print("Output is: EleMonsters.html")

def showFooter():
    #pass
    #printSeparator()
    print("Done.")



Mobs1=[]
Mobs2=[]
Mobs3=[]
Mobs4=[]
Mobs5=[]
Mobs6=[]
MobsA=[]

# [N, W, E, F, W, -, H, H, G, -]
Ele=[0, 0, 0, 0, 0, 0, 0, 0, 0]

# This is for Aeros
Plants=[]
Level50=[]
Level100=[]
Aggressive=[]
Assistant=[]
Looter=[]
Boss=[]

SysDrops=[]

def fwalk(wmask):
    if wmask == 'WATER':
        return '<font color=#00f>%s</font>' % (wmask)
    elif wmask == 'AIR':
        return '<font color=#093>%s</font>' % (wmask)
    elif wmask == 'WALL':
        return '<font color=#f00>%s</font>' % (wmask)
    elif wmask == 'NORMAL' or wmask == 'DEFAULT':
        return '<font color=#111>%s</font>' % (wmask)
    else:
        print("Invalid walk mask: "+wmask)
        exit(1)

def WhatRace(rac):
    rc=rac.race
    if rc == 0:
        return "Formless"
    elif rc == 1:
        return "Undead"
    elif rc == 2:
        return "Brute"
    elif rc == 3:
        return "Plant"
    elif rc == 4:
        return "Insect"
    elif rc == 5:
        return "Mineral"
    elif rc == 6:
        return "-"
    elif rc == 7:
        return "SemiHuman"
    elif rc == 8:
        return "Angel"
    elif rc == 9:
        return "Dragon"
    elif rc == 10:
        return "Player"
    elif rc == 11:
        return "Boss"
    elif rc == 12:
        return "NonBoss"
    elif rc == 14:
        return "NonSemiHuman"
    elif rc == 15:
        return "NonPlayer"
    elif rc == 16:
        return "SemiPlayer"
    elif rc == 17:
        return "NonSemiPlayer"
    else:
        print("ERROR, INVALID RACE ID: %d (ID: %s)" % (rc, rac.id))
        exit(1)

def WhatElem(rac):
    rc=rac.elem
    tl="ERROR"
    cl="#F00"
    if rc == 0:
        tl,cl="Neutral","#000"
    elif rc == 1:
        tl,cl="Water","#00F"
    elif rc == 2:
        tl,cl="Nature","#7A0"
    elif rc == 3:
        tl,cl="Fire","#F00"
    elif rc == 4:
        tl,cl="Error(W)","#093"
    elif rc == 5:
        tl,cl="Error(P)","#040"
    elif rc == 6:
        tl,cl="Holy","#afa"
    elif rc == 7:
        tl,cl="Dark","#908"
    elif rc == 8:
        tl,cl="Error(G)","#404"
    elif rc == 9:
        tl,cl="Error(U)","#440"
    else:
        print("ERROR, INVALID ELEM ID: %d (ID: %s)" % (rc, rac.id))
        exit(1)
    Ele[rc]+=1
    return "<font color=%s>%s</font>" % (cl, tl)

class Mob:
  def __init__(self):
    # Basic
    self.id="0"
    #self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
    self.name="Unknown Monster Name"
    self.view="1"
    self.boss=False
    self.plant=False

    # Defensive
    self.mobpt="0" # Mob Points “Level”
    self.hp="0"
    self.xp="Exp: 0"
    self.jp="JExp: 0"
    self.st=""
    self.dfn=0
    self.mdf=0

    # Offensive
    self.atk="[0, 0]"
    self.range="1"
    self.move="0"
    self.delay="0"
    self.drops=[]

    # New
    self.race=-1
    self.elem=-1
    self.elel=-1
    self.walk="NORMAL"

    # Stats
    self.str='0'
    self.agi='0'
    self.vit='0'
    self.int='0'
    self.dex='0'
    self.luk='0'

def MobAlloc(ab):
    try:
        maab=int(ab.mobpt)
    except:
        maab=9901

    if maab <= 20 or skipCI:
        Mobs1.append(ab)
    elif maab <= 40:
        Mobs2.append(ab)
    elif maab <= 60:
        Mobs3.append(ab)
    elif maab <= 80:
        Mobs4.append(ab)
    elif maab <= 100:
        Mobs5.append(ab)
    elif maab <= 150:
        Mobs6.append(ab)
    else:
        MobsA.append(ab)

    # Aeros allocation
    """Plants=[]
    Level50=[]
    Level100=[]
    Aggressive=[]
    Assistant=[]
    Looter=[]
    Boss=[]"""
    normie=True
    if ab.plant:
        Plants.append(ab.id)
        normie=False
    if ab.boss:
        Boss.append(ab.id)
        normie=False
    if normie:
        if "Agr" in ab.st:
            Aggressive.append(ab.id)
            normie=False
        if "Lot" in ab.st:
            Looter.append(ab.id)
            normie=False
        if "Ass" in ab.st:
            Assistant.append(ab.id)
            normie=False
    if normie:
        if maab <= 55:
            Level50.append(ab.id)
        else:
            Level100.append(ab.id)

def testMobs():
    print("Generating Elem-Mob Wiki...")
    if len(sys.argv) >= 3:
        src=open(sys.argv[2]+"/db/pre-re/mob_db.conf", "r", encoding="utf-8")
    else:
        src=open("../../server-data/db/pre-re/mob_db.conf", "r", encoding="utf-8")

    wikib.write("<h1 id=#x>EleGen Monster Database</h1>\n")
    start=False
    dropper=False
    skip=0
    x=Mob() # Only for pyflakes2

    for a2 in src:
        a=a2.replace('    ', '\t')
        if a == "{\n":
            if skip:
                skip=0
            if start:
                MobAlloc(x)
            else:
                start=True
            x=Mob()

        if skip:
            start=False
            x=Mob()
            continue
        if "	Id:" in a:
            x.id=stp(a)
        if x.id == "ID":
            continue

        if "	Name:" in a:
            x.name=stp(a)
        elif "	Hp:" in a:
            x.hp=stp(a)
        elif "	Lv:" in a:
            x.mobpt=stp(a)
        elif "	Exp:" in a:
            x.xp=stp(a)
        elif "	JExp:" in a:
            x.jp=stp(a)
        elif "	Attack:" in a:
            x.atk=stp(a)
        elif "	AttackRange:" in a:
            x.range=stp(a)
        elif "	MoveSpeed:" in a:
            x.move=stp(a)
        elif "	ViewRange:" in a:
            x.view=stp(a)
        elif "	AttackDelay:" in a:
            x.delay=stp(a)

        elif "	Def:" in a:
            x.dfn=stp(a)
        elif "	Mdef:" in a:
            x.mdf=stp(a)

        elif "	Str:" in a:
            x.str=stp(a)
        elif "	Agi:" in a:
            x.agi=stp(a)
        elif "	Vit:" in a:
            x.vit=stp(a)
        elif "	Int:" in a:
            x.int=stp(a)
        elif "	Dex:" in a:
            x.dex=stp(a)
        elif "	Luk:" in a:
            x.luk=stp(a)


        elif "	Boss: true" in a:
            x.boss=True
        elif "	Plant: true" in a:
            x.plant=True
        elif "	Looter: true" in a:
            x.st+="<font color=#790>Lot</font>,"
        elif "	Assist: true" in a:
            x.st+="<font color=#0a0>Ass</font>,"
        elif "	Aggressive: true" in a:
            x.st+="<font color=#f00>Agr</font>,"
        elif "	WalkMask:" in a:
            x.walk=stp(a)
        elif "	Element:" in a:
            tmp=stp(a)
            tmp2=tmp.split(',')
            try:
                x.elem=int(tmp2[0])
                x.elel=int(tmp2[1])
            except:
                print("Invalid Element for mob %s: %s" % (x.id, tmp))
                exit(1)
        elif "	Race:" in a:
            try:
                x.race=int(stp(a))
            except:
                print("Invalid Race for mob %s: %s" % (x.id, a))
                exit(1)
        elif 'Drops: ' in a:
            dropper=True
        elif dropper and '}' in a:
            dropper=False
        elif dropper:
            x.drops.append(stp(a).split(": "))
        elif "Plant: true" in a:
            skip=1
    # Write last entry
    MobAlloc(x)

    writeMob()

    wikib.write('\n\n|Mode|Desc|\n|----|----|\n')
    wikib.write('|Lot|Looter|\n')
    wikib.write('|Ass|Assist|\n')
    wikib.write('|Agr|Aggressive|\n')

    src.close()

def stp(x):
    return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace("    ","").replace("\t","").replace('(string', '').replace('Name: ','').replace('Element: ','').replace('Race: ','').replace('AttackDelay: ', '').replace('WalkMask: ','').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace('(','').replace(')','').replace('WALK_','').replace('Def: ','').replace('Mdef: ','')


def MonsterWrite(tbl):
    global skipCI
    # TODO: Check _mobs files to determine the usual monster density (a misc info to aid adding proper drop specs)
    wikib.write("<table border=1>\n")
    if stgen:
        wikib.write("<tr><th>ID</th><th>Name</th><th>Mob Info</th><th>Stgen</th><th>Elegen</th><th>Misc Info</th><th>Rewards</th><th>Stats</th><th>Drops</th></tr>\n")
    else:
        wikib.write("<tr><th>ID</th><th>Name</th><th>Mob Info</th><th>Elegen</th><th>Misc Info</th><th>Rewards</th><th>Stats</th><th>Drops</th></tr>\n")

    if not skipCI:
        tbl=sorted(tbl,  key=lambda tbl: int(tbl.mobpt))

    for i in tbl:
        if i.id == 'ID':
            continue

        # Special skips for REDESIGN
        #if (int(i.id) < 1187):
        #    continue
        if not bifs and ((int(i.hp) <= 50) or (i.race == 3)):
            continue

        if i.boss:
            i.name="<b>"+i.name+"</b>"
        if stgen:
            wikib.write('<tr><td><a name="' + i.id + '"></a>' +
                        i.id +"</td><td>"+
                        i.name +"</td><td>"+
                        mb_core(i) +"</td><td>"+
                        mbdt('advise',mb_stgen(i)) +"</td><td>"+
                        mb_eleg(i) +"</td><td>"+
                        mbdt('misc', mb_rdmisc(i)) +"</td><td>"+
                        mbdt('Exp\'s', mb_rdrw(i)) +"</td><td>"+
                        mbdt('stats', mb_rdstat(i)) +"</td><td>"+
                        mbdt('drops', mb_rddrop(i)) +"</td></tr>\n"
                        )
        else:
            wikib.write('<tr><td><a name="' + i.id + '"></a>' +
                        i.id +"</td><td>"+
                        i.name +"</td><td>"+
                        mb_core(i) +"</td><td>"+
                        mb_eleg(i) +"</td><td>"+
                        mbdt('misc', mb_rdmisc(i)) +"</td><td>"+
                        mbdt('Exp\'s', mb_rdrw(i)) +"</td><td>"+
                        mbdt('stats', mb_rdstat(i)) +"</td><td>"+
                        mbdt('drops', mb_rddrop(i)) +"</td></tr>\n"
                        )
    wikib.write("</table>\n")
    wikib.write("<b>Total: %02d Monsters</b><br/>\n" % len(tbl))
    wikib.write("\n<a href=#x>(↑) Return to top</a><br/><br/>\n\n")

def writeMob():
    wikib.write("<ul>\
<li><a href=#0>Starter</a></li>\n\
<li><a href=#1>Apprentice</a></li>\n\
<li><a href=#2>Intermediary</a></li>\n\
<li><a href=#3>Advanced</a></li>\n\
<li><a href=#4>Expert</a></li>\n\
<li><a href=#5>Master</a></li>\n\
<li><a href=#Nan>OoS</a></li>\n\
</ul>    ")

    wikib.write("<h1 id=0>Lv 0-20</h1>\n\n")
    MonsterWrite(Mobs1)
    wikib.write("<h1 id=1>Lv 21-40</h1>\n\n")
    MonsterWrite(Mobs2)
    wikib.write("<h1 id=2>Lv 41-60</h1>\n\n")
    MonsterWrite(Mobs3)
    wikib.write("<h1 id=3>Lv 61-80</h1>\n\n")
    MonsterWrite(Mobs4)
    wikib.write("<h1 id=4>Lv 81-100</h1>\n\n")
    MonsterWrite(Mobs5)
    wikib.write("<h1 id=5>Lv 101-150</h1>\n\n")
    MonsterWrite(Mobs6)

    wikib.write("<h1 id=NaN>Lv 101+</h1>\n\n")
    MonsterWrite(MobsA)


def mbdt(summary, content):
    return "<b>"+summary+"</b><br/><pre>"+content+"</pre>"
    return "<details>\
<summary>"+summary+"</summary>\
<pre>"+content+"</pre></details>"

def mb_core(mb):
    buff=""
    buff+="Lvl: %s<br/>\n" % (mb.mobpt)
    buff+="HP: <b><font color=#0a0>%s</font></b><br/>\n" % (mb.hp)
    buff+="ATK: <b><font color=#a00>%s</font></b><br/>\n" % (mb.atk)
    buff+="DEF: <b><font color=#775>%s/%s</font></b><br/>\n" % (mb.dfn, mb.mdf)
    if mb.st != "":
        buff+="Modes: <i>%s</i>" % (mb.st)
    return buff

def mb_eleg(mb):
    buff=""
    buff+="Race: %s<br/>\n" % (WhatRace(mb))
    if (mb.walk != "NORMAL"):
        buff+="Walk: %s<br/>\n" % (fwalk(mb.walk))
    buff+="Element: %s<br/>\n" % (WhatElem(mb))
    return buff

############################################################
def mb_stgen(mb):
    lv=int(mb.mobpt)
    st=int(mb.str.replace(' ', '').replace('Str:',''))
    #ag=int(mb.agi.replace(' ', '').replace('Agi:',''))
    vi=int(mb.vit.replace(' ', '').replace('Vit:',''))
    #it=int(mb.int.replace(' ', '').replace('Int:',''))
    #dx=int(mb.dex.replace(' ', '').replace('Dex:',''))
    #lk=int(mb.luk.replace(' ', '').replace('Luk:',''))

    # Attack Range vs Attack Delay
    ar=int(mb.range)
    ad=int(mb.delay)
    mv=int(mb.move)
    magr=False
    mass=False
    if ('Agr' in mb.st):
        magr=True
    if ('Ass' in mb.st):
        mass=True

    if (not ar):
        ar=1    


    # Over100 Special Formula
    OVER100=0
    if lv > 100:
        OVER100=lv-100
        lv=100+OVER100*0.25

    # Fórmula da HPTable: 400+(x*50)
    # MASTERED
    lat=(lv*40+lv**1.2+lv*(st/100))
    hat=(lv*40+lv**1.5+lv*(st/100))
    if (ar > 1):
        lat*=max(0.5, 1.0-((ar-1)/10.0))
        hat*=max(0.5, 1.0-((ar-1)/10.0))

    # Casos especiais
    if mb.boss:
        lat*=1.2
        hat*=1.4
    if "slime" in mb.name.lower():
        lat*=0.3
        hat*=0.3
    # Attack is DPS. So we must adjust to be a damage per second
    lat*=(ad/1872)
    hat*=(ad/1872)
    # Formula is not reliable
    lat*=0.55
    hat*=0.55
    lat*=max(0.5, 1.0-(lv/10.0))
    hat*=max(0.5, 1.0-(lv/10.0))
    # Consider Aggressive and Assist mobs
    if magr:
        lat*=0.78
        hat*=0.78
    if mass:
        lat*=0.89
        hat*=0.89


    # Over100 Special Formula
    if OVER100:
        lv=100+OVER100*2

    # HP: Each 10 levels give you 100 extra weapon damage
    # I expect from 6 to 14 hits to kill
    # You deliver in average two hits per second
    # Mobs deliver one hit each four seconds (and that's 1hand advantage)
    lhp=lv*20*6+lv*(vi/100)
    hhp=lv*20*14+lv*(vi/100)
    if mb.boss:
        lhp*=1.4
        hhp*=1.8
    if "slime" in mb.name.lower():
        lhp*=0.6
        hhp*=0.6
    if ar > 1 and not OVER100:
        lhp*=0.9
        hhp*=0.9

    # Experience is way too non-linear and I prefer to do it with reference formula
    # like I was doing before
    # But let's use a formula based on mobs-to-lvl-up where you must kill 1580 lv 60 mobs
    # to raise from lv 60 (you can kill lv 50 mobs easier - but then I expect 3700 kills)
    # mobs to kill to raise level

    # This is the current mob-lvl-exp-table generated by this software
    # As you see, it is somewhat similar to TMW Org.
    # Remember aggressive, fast, and assistant mobs give even more exp


    # Over100 Special Formula
    if OVER100:
        lv=100+OVER100

    try:
        calc_exp = max(1, int(math.floor(effective_hp * (math.sqrt(attack_factor) + math.sqrt(dodge_factor) + math.sqrt(persuit_factor) + 55)**3 * aggression_factor / 2000000)))
        hxp=int(calc_exp*(1+lv/50.0))
        lxp=int(calc_exp)
    except:
        hxp=1
        lxp=1
        print("Warning: Invalid exp for mob \033[1m%s\033[0m" % (mb.name.replace("<b>", "").replace("</b>", "")))


    # Over100 Special Formula (kinda)
    olv=0
    if lv > 80:
        olv=lv+0
        lv=80+(lv-80)*0.25

    # Defense follows the same player formula
    dfn=((lv**1.255)*2.5)
    dfn=dfn*350.0/810.0
    mdf=max(0, lv-5)+(lv/10.0)
    if not mb.boss:
        mdf/=2
    if ar > 3:
        dfn/=2

    # Nerf mobs def in 50% (to be more realistic to what we have)
    dfn/=2

    # Over100 Special Formula
    if OVER100:
        lv=100+OVER100
    else:
        lv=olv+0
    del olv

    # Force HP to be higher
    # It'll only start applying from level 40 onwards
    # It gives a bonus of 0.5% HP per mob level
    # This means a level 100 mob got 60 times that stronger: 30%
    if lv > 40:
        lhp=lhp*(1.0+((lv-40)/210.0))
        lhp=int(lhp)

    # Norm
    lhp=int(lhp)
    hhp=int(hhp)
    lat=int(lat)
    hat=int(hat)
    lxp=int(lxp)
    hxp=int(hxp)
    dfn=int(dfn)
    mdf=int(mdf)

    buff="<pre><font size=-2px>"
    buff+="HP Range: %s ~ %s<br/>\n" % (lhp, hhp)
    buff+="ATK Range: %s ~ %s<br/>\n" % (lat, hat)
    buff+="Maximum XP: %s ~ %s<br/>\n" % (lxp, hxp)
    buff+="DEF: %s / %s<br/>\n" % (dfn, mdf)
    buff+="<b>Drop, Move, Elegen, aspd<br/>\n"
    buff+="</b></font></pre>"
    return buff

def mb_rdstat(mb):
    buff="<pre><font size=-4px>"
    buff+="%s\n" % (mb.str)
    buff+="%s\n" % (mb.agi)
    buff+="%s\n" % (mb.vit)
    buff+="%s\n" % (mb.int)
    buff+="%s\n" % (mb.dex)
    buff+="%s\n" % (mb.luk)
    buff+="</font></pre>"
    return buff

def mb_rdmisc(mb):
    buff=""
    if "agr" in mb.st.lower():
        buff+="View Range: %s\n" % (mb.view)
    buff+="Attack Range: %s\n" % (mb.range)
    buff+="AtkDelay: %s ms\n" % (mb.delay)
    buff+="Move speed: %s ms\n" % (mb.move)
    buff+="Element Level: %d\n" % (mb.elel)
    return buff

def mb_rdrw(mb):
    buff=""
    buff+="<font color=#060><u>%s</b></u></font>\n" % (mb.xp.replace(' ', ' <b>'))
    buff+="<font color=#006><u>%s</b></u></font>\n" % (mb.jp.replace(' ', ' <b>'))
    #try:
    #    buff+="MobPoints: %d\n" % (int(mb.mobpt)*11/10)
    #except:
    #    pass
    return buff

def mb_rddrop(mb):
    buff=""
    for ax in mb.drops:
        # Ignore disabled drops
        if ax[0].startswith("//"):
            continue

        # Write drop
        try:
            buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n'
        except IndexError:
            print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax)))
            exit(1)
        except:
            print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax)))
            buff+=ax[0]+': ' + ax[1] + ' ppm\n'

        # Save to SysDrops
        SysDrops.append([ax[0], ax[1], mb.name])

    return buff



showHeader()

testMobs()

wikib.write('<br/><hr/>')
wikib.write("Run at: " + datetime.datetime.now().isoformat())
wikib.write('<hr/>')

wikib.write('<hr/>')
err=int(Ele[4])+int(Ele[8])+int(Ele[5])
wikib.write("""
<h3>Elemental Count</h3>
<table border=1>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
</table>
""" % (
"Neutral", Ele[0],
"Fire", Ele[3],
"Water", Ele[1],
"Nature", Ele[2],
"Holy", Ele[6],
"Dark", Ele[7],
"Error", err))

wikib.write('</body></html>')
wikib.close()
#print(str(SysDrops))

# Aeros allocation
if aeros:
    print("// These arrays are filled automatically by redesign.py")
    print("setarray .ML_Plants, "+
    str(Plants).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Boss, "+
    str(Boss).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Aggr, "+
    str(Aggressive).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Asst, "+
    str(Assistant).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Loot, "+
    str(Looter).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Lv50, "+
    str(Level50).replace('[','').replace(']','').replace("'","").replace('ID, ','')+
    ";")
    print("setarray .ML_Lv99, "+
    str(Level100).replace('[','').replace(']','').replace("'","")+";")

showFooter()
exit(0)