summaryrefslogtreecommitdiff
path: root/src/net/eathena/mercenaryhandler.cpp
blob: c4c6741a7eec8ef931af9772be603e7aa763b0b1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/*
 *  The ManaPlus Client
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/eathena/mercenaryhandler.h"

#include "actormanager.h"
#include "notifymanager.h"

#include "being/localplayer.h"
#include "being/mercenaryinfo.h"
#include "being/playerinfo.h"

#include "enums/resources/notifytypes.h"

#include "gui/windows/skilldialog.h"

#include "net/serverfeatures.h"

#include "net/eathena/mercenaryrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"

#include "debug.h"

extern Net::MercenaryHandler *mercenaryHandler;

namespace EAthena
{

MercenaryHandler::MercenaryHandler() :
    MessageHandler()
{
    static const uint16_t _messages[] =
    {
        SMSG_MERCENARY_UPDATE,
        SMSG_MERCENARY_INFO,
        SMSG_MERCENARY_SKILLS,
        0
    };
    handledMessages = _messages;
    mercenaryHandler = this;
}

void MercenaryHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case SMSG_MERCENARY_UPDATE:
            MercenaryRecv::processMercenaryUpdate(msg);
            break;

        case SMSG_MERCENARY_INFO:
            MercenaryRecv::processMercenaryInfo(msg);
            break;

        case SMSG_MERCENARY_SKILLS:
            MercenaryRecv::processMercenarySkills(msg);
            break;

        default:
            break;
    }
}

void MercenaryHandler::fire()
{
    createOutPacket(CMSG_MERCENARY_ACTION);
    outMsg.writeInt8(2, "action");  // delete
}

void MercenaryHandler::moveToMaster() const
{
    const BeingId id = PlayerInfo::getMercenaryId();
    if (id == BeingId_zero)
        return;
    createOutPacket(CMSG_HOMMERC_MOVE_TO_MASTER);
    outMsg.writeBeingId(id, "mercenary id");
}

void MercenaryHandler::move(const int x, const int y) const
{
    const BeingId id = PlayerInfo::getMercenaryId();
    if (id == BeingId_zero)
        return;
    createOutPacket(CMSG_HOMMERC_MOVE_TO);
    outMsg.writeBeingId(id, "mercenary id");
    outMsg.writeCoordinates(static_cast<uint16_t>(x),
        static_cast<uint16_t>(y),
        0U, "position");
}

void MercenaryHandler::attack(const BeingId targetId,
                              const Keep keep) const
{
    const BeingId id = PlayerInfo::getMercenaryId();
    if (id == BeingId_zero)
        return;
    createOutPacket(CMSG_HOMMERC_ATTACK);
    outMsg.writeBeingId(id, "mercenary id");
    outMsg.writeBeingId(targetId, "target id");
    outMsg.writeInt8(static_cast<int8_t>(keep == Keep_true ? 1 : 0), "keep");
}

void MercenaryHandler::talk(const std::string &restrict text) const
{
    if (!serverFeatures->haveMovePet())
        return;
    if (text.empty())
        return;
    std::string msg = text;
    if (msg.size() > 500)
        msg = msg.substr(0, 500);
    const size_t sz = msg.size();

    createOutPacket(CMSG_HOMMERC_TALK);
    outMsg.writeInt16(static_cast<int16_t>(sz + 4 + 1), "len");
    outMsg.writeString(msg, static_cast<int>(sz), "message");
    outMsg.writeInt8(0, "zero byte");
}

void MercenaryHandler::emote(const uint8_t emoteId) const
{
    if (!serverFeatures->haveMovePet())
        return;
    createOutPacket(CMSG_HOMMERC_EMOTE);
    outMsg.writeInt8(emoteId, "emote id");
}

void MercenaryHandler::setDirection(const unsigned char type) const
{
    if (!serverFeatures->haveMovePet())
        return;
    createOutPacket(CMSG_HOMMERC_DIRECTION);
    outMsg.writeInt32(0, "pet id");
    outMsg.writeInt8(0, "head direction");
    outMsg.writeInt8(0, "unused");
    outMsg.writeInt8(MessageOut::toServerDirection(type),
        "pet direction");
}

}  // namespace EAthena