summaryrefslogtreecommitdiff
path: root/src/graphicsvertexes.h
blob: a4ce650138debc20c27fe9e19e3397b5c61cc80b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
/*
 *  The ManaPlus Client
 *  Copyright (C) 2011-2012  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GRAPHICSVERTEXES_H
#define GRAPHICSVERTEXES_H


#include "main.h"

#include "graphics.h"
#include "localconsts.h"

#ifdef USE_OPENGL
//#define NO_SDL_GLEXT
#define GL_GLEXT_PROTOTYPES 1

#include <SDL_opengl.h>

#include "opengl1graphics.h"
#include "openglgraphics.h"
#endif

#include <string>
#include <list>
#include <vector>

//include <guichan/sdl/sdlgraphics.hpp>


struct DoubleRect
{
    SDL_Rect src;
    SDL_Rect dst;
};

class SDLGraphicsVertexes
{
    public:
        SDLGraphicsVertexes();

        ~SDLGraphicsVertexes();

        std::vector<DoubleRect*> mList;
};

#ifdef USE_OPENGL
class OpenGL1GraphicsVertexes
{
};

class OpenGLGraphicsVertexes
{
    public:
        OpenGLGraphicsVertexes();

        ~OpenGLGraphicsVertexes();

        GLfloat *switchFloatTexArray();

        GLint *switchIntVertArray();

        GLint *switchIntTexArray();

        std::vector<GLfloat*> *getFloatTexPool()
        { return &mFloatTexPool; }

        std::vector<GLint*> *getIntVertPool()
        { return &mIntVertPool; }

        std::vector<GLint*> *getIntTexPool()
        { return &mIntTexPool; }

        void switchVp(int n);

        GLfloat *continueFloatTexArray();

        GLint *continueIntVertArray();

        GLint *continueIntTexArray();

        int continueVp();

        std::vector<int> *getVp()
        { return &mVp; }

        void init();

        void clear();

        int ptr;

        GLfloat *mFloatTexArray;
        GLint *mIntTexArray;
        GLint *mIntVertArray;

    private:
        std::vector<GLfloat*> mFloatTexPool;
        std::vector<GLint*> mIntVertPool;
        std::vector<GLint*> mIntTexPool;
        std::vector<int> mVp;
};
#endif

typedef std::vector<DoubleRect*> DoubleRects;

class ImageVertexes
{
    public:
        ImageVertexes();

        ~ImageVertexes();

        Image *image;
        DoubleRects sdl;

#ifdef USE_OPENGL
        OpenGLGraphicsVertexes *ogl;
#endif
};

class GraphicsVertexes
{
    public:
        GraphicsVertexes();

        ~GraphicsVertexes();

        static void setLoadAsOpenGL(int useOpenGL);

        SDLGraphicsVertexes sdl[5];

#ifdef USE_OPENGL
//        OpenGL1GraphicsVertexes ogl1[5];

        OpenGLGraphicsVertexes ogl[5];
#endif

        void init(int x, int y, int w, int h);

        void pushSDL(SDL_Rect r1, SDL_Rect r2);

        void clearSDL();

        std::vector<DoubleRect*> *getRectsSDL();

        void incPtr(int num = 1)
        { mPtr += num; }

        void setPtr(int num)
        { mPtr = num; }

#ifdef USE_OPENGL
        OpenGLGraphicsVertexes* getOGL()
        { return &ogl[mPtr]; }
#endif

        int getX()
        { return mX; }

        int getY()
        { return mY; }

        int getW()
        { return mW; }

        int getH()
        { return mH; }

        int mX, mY, mW, mH;
        int mPtr;

    private:
#ifdef USE_OPENGL
        static int mUseOpenGL;
#endif
};

#endif // GRAPHICSVERTEXES_H