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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef IMAGE_H
+#define IMAGE_H
+
+#include "main.h"
+
+#include "resources/resource.h"
+
+#include <SDL.h>
+
+#ifdef USE_OPENGL
+
+/* The definition of OpenGL extensions by SDL is giving problems with recent
+ * gl.h headers, since they also include these definitions. As we're not using
+ * extensions anyway it's safe to just disable the SDL version.
+ */
+#define NO_SDL_GLEXT
+
+#include <SDL_opengl.h>
+#endif
+
+#include <map>
+
+class Dye;
+class Position;
+
+/**
+ * Defines a class for loading and storing images.
+ */
+class Image : public Resource
+{
+ friend class CompoundSprite;
+ friend class Graphics;
+#ifdef USE_OPENGL
+ friend class OpenGLGraphics;
+ friend class OpenGL1Graphics;
+#endif
+
+ public:
+ /**
+ * Destructor.
+ */
+ virtual ~Image();
+
+ /**
+ * Loads an image from a buffer in memory.
+ *
+ * @param buffer The memory buffer containing the image data.
+ * @param bufferSize The size of the memory buffer in bytes.
+ *
+ * @return <code>NULL</code> if an error occurred, a valid pointer
+ * otherwise.
+ */
+ static Resource *load(void *buffer, unsigned bufferSize);
+
+ /**
+ * Loads an image from a buffer in memory and recolors it.
+ *
+ * @param buffer The memory buffer containing the image data.
+ * @param bufferSize The size of the memory buffer in bytes.
+ * @param dye The dye used to recolor the image.
+ *
+ * @return <code>NULL</code> if an error occurred, a valid pointer
+ * otherwise.
+ */
+ static Resource *load(void *buffer, unsigned bufferSize,
+ Dye const &dye);
+
+ /**
+ * Loads an image from an SDL surface.
+ */
+ static Image *load(SDL_Surface *);
+
+ static SDL_Surface* convertTo32Bit(SDL_Surface* tmpImage);
+
+ /**
+ * Frees the resources created by SDL.
+ */
+ virtual void unload();
+
+ /**
+ * Tells is the image is loaded
+ */
+ bool isLoaded()
+ { return mLoaded; }
+
+ /**
+ * Returns the width of the image.
+ */
+ inline int getWidth() const // was virtual
+ { return mBounds.w; }
+
+ /**
+ * Returns the height of the image.
+ */
+ inline int getHeight() const // was virtual
+ { return mBounds.h; }
+
+ /**
+ * Tells if the image was loaded using OpenGL or SDL
+ * @return true if OpenGL, false if SDL.
+ */
+ int useOpenGL() const;
+
+ /**
+ * Tells if the image has got an alpha channel
+ * @return true if it's true, false otherwise.
+ */
+ bool hasAlphaChannel();
+
+ /**
+ * Sets the alpha value of this image.
+ */
+ virtual void setAlpha(float alpha);
+
+ /**
+ * Returns the alpha value of this image.
+ */
+ float getAlpha() const
+ { return mAlpha; }
+
+ /**
+ * Creates a new image with the desired clipping rectangle.
+ *
+ * @return <code>NULL</code> if creation failed and a valid
+ * object otherwise.
+ */
+ virtual Image *getSubImage(int x, int y, int width, int height);
+
+
+ // SDL only public functions
+
+ /**
+ * Gets an scaled instance of an image.
+ *
+ * @param width The desired width of the scaled image.
+ * @param height The desired height of the scaled image.
+ *
+ * @return A new Image* object.
+ */
+ Image* SDLgetScaledImage(int width, int height);
+
+ /**
+ * Merges two image SDL_Surfaces together. This is for SDL use only, as
+ * reducing the number of surfaces that SDL has to render can cut down
+ * on the number of blit operations necessary, which in turn can help
+ * improve overall framerates. Don't use unless you are using it to
+ * reduce the number of overall layers that need to be drawn through SDL.
+ */
+ Image *SDLmerge(Image *image, int x, int y);
+
+ /**
+ * Get the alpha Channel of a SDL surface.
+ */
+ Uint8 *SDLgetAlphaChannel() const
+ { return mAlphaChannel; }
+
+ SDL_Surface* SDLDuplicateSurface(SDL_Surface* tmpImage);
+
+ void SDLCleanCache();
+
+ void SDLTerminateAlphaCache();
+
+ static void SDLSetEnableAlphaCache(bool n)
+ { mEnableAlphaCache = n; }
+
+ static void setEnableAlpha(bool n)
+ { mEnableAlpha = n; }
+
+#ifdef USE_OPENGL
+
+ // OpenGL only public functions
+
+ /**
+ * Sets the target image format. Use <code>false</code> for SDL and
+ * <code>true</code> for OpenGL.
+ */
+ static void setLoadAsOpenGL(int useOpenGL);
+
+ static int getLoadAsOpenGL()
+ { return mUseOpenGL; }
+
+ int getTextureWidth() const
+ { return mTexWidth; }
+
+ int getTextureHeight() const
+ { return mTexHeight; }
+
+ static int getTextureType()
+ { return mTextureType; }
+#endif
+
+ protected:
+
+ // -----------------------
+ // Generic protected members
+ // -----------------------
+
+ SDL_Rect mBounds;
+ bool mLoaded;
+ float mAlpha;
+ bool mHasAlphaChannel;
+
+ // -----------------------
+ // SDL protected members
+ // -----------------------
+
+ /** SDL Constructor */
+ Image(SDL_Surface *image, bool hasAlphaChannel = false,
+ Uint8 *alphaChannel = NULL);
+
+ /** SDL_Surface to SDL_Surface Image loader */
+ static Image *_SDLload(SDL_Surface *tmpImage);
+
+ SDL_Surface *getByAlpha(float alpha);
+
+ SDL_Surface *mSDLSurface;
+
+ /** Alpha Channel pointer used for 32bit based SDL surfaces */
+ Uint8 *mAlphaChannel;
+
+ std::map<float, SDL_Surface*> mAlphaCache;
+
+ bool mUseAlphaCache;
+
+ static bool mEnableAlphaCache;
+ static bool mEnableAlpha;
+
+ // -----------------------
+ // OpenGL protected members
+ // -----------------------
+#ifdef USE_OPENGL
+ /**
+ * OpenGL Constructor.
+ */
+ Image(GLuint glimage, int width, int height,
+ int texWidth, int texHeight);
+
+ /**
+ * Returns the first power of two equal or bigger than the input.
+ */
+ static int powerOfTwo(int input);
+
+ static Image *_GLload(SDL_Surface *tmpImage);
+
+ GLuint mGLImage;
+ int mTexWidth, mTexHeight;
+
+ static int mUseOpenGL;
+ static int mTextureType;
+ static int mTextureSize;
+#endif
+};
+
+/**
+ * A clipped version of a larger image.
+ */
+class SubImage : public Image
+{
+ public:
+ /**
+ * Constructor.
+ */
+ SubImage(Image *parent, SDL_Surface *image,
+ int x, int y, int width, int height);
+#ifdef USE_OPENGL
+ SubImage(Image *parent, GLuint image, int x, int y,
+ int width, int height, int texWidth, int textHeight);
+#endif
+
+ /**
+ * Destructor.
+ */
+ ~SubImage();
+
+ /**
+ * Creates a new image with the desired clipping rectangle.
+ *
+ * @return <code>NULL</code> if creation failed and a valid
+ * image otherwise.
+ */
+ Image *getSubImage(int x, int y, int width, int height);
+
+ private:
+ Image *mParent;
+};
+
+#endif