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-rw-r--r--src/net/ea/inventoryhandler.cpp40
-rw-r--r--src/net/ea/inventoryhandler.h2
2 files changed, 0 insertions, 42 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 2accd70b5..5c4d2796c 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -182,46 +182,6 @@ int InventoryHandler::getSlot(const int eAthenaSlot)
return static_cast<int>(EQUIP_POINTS[position]);
}
-void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerStorageEquip")
- msg.readInt16(); // length
- const int number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[4];
- const int index = msg.readInt16() - STORAGE_OFFSET;
- const int itemId = msg.readInt16();
- const uint8_t itemType = msg.readUInt8();
- uint8_t identified = msg.readUInt8();
- const int amount = 1;
- msg.readInt16(); // Equip Point?
- msg.readInt16(); // Another Equip Point?
- msg.readUInt8(); // Attribute (broken)
- const uint8_t refine = msg.readUInt8();
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16();
-
- if (mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %u, "
- "Qty: %d, Cards: %d, %d, %d, %d, Refine: %u",
- index, itemId, itemType,
- static_cast<unsigned int>(identified), amount,
- cards[0], cards[1], cards[2], cards[3],
- static_cast<unsigned int>(refine));
- }
-
- if (serverVersion < 1 && identified > 1U)
- identified = 1U;
-
- mInventoryItems.push_back(Ea::InventoryItem(index,
- itemId, amount, refine, identified, false));
- }
- BLOCK_END("InventoryHandler::processPlayerStorageEquip")
-}
-
void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerInventoryRemove")
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index 0ba52e564..607ccdc0e 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -80,8 +80,6 @@ class InventoryHandler notfinal : public Net::InventoryHandler
static int getSlot(const int eAthenaSlot) A_WARN_UNUSED;
- void processPlayerStorageEquip(Net::MessageIn &msg);
-
static void processPlayerInventoryRemove(Net::MessageIn &msg);
static void processPlayerInventoryUse(Net::MessageIn &msg);