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-rw-r--r--src/net/ea/inventoryhandler.cpp142
1 files changed, 62 insertions, 80 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index df0b5c824..6f5da6106 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -53,21 +53,21 @@ const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] =
// missing EQUIP_RING1_SLOT
const Equipment::Slot EQUIP_CONVERT[] =
{
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
- Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE
- Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES
- Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
- Equipment::EQUIP_NECK_SLOT, // SPRITE_RING
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
- Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT
- Equipment::EQUIP_RING2_SLOT, // 0
- Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES
- Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON
- Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD
- Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1
- Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE
+ Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES
+ Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_NECK_SLOT, // SPRITE_RING
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
+ Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT
+ Equipment::EQUIP_RING2_SLOT, // 0
+ Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES
+ Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON
+ Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD
+ Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1
+ Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2
+ Equipment::EQUIP_PROJECTILE_SLOT, // 0
};
namespace Ea
@@ -92,28 +92,29 @@ InventoryHandler::~InventoryHandler()
mStorage = nullptr;
}
-bool InventoryHandler::canSplit(const Item *item A_UNUSED) const
+bool InventoryHandler::canSplit(const Item *const item A_UNUSED) const
{
return false;
}
-void InventoryHandler::splitItem(const Item *item A_UNUSED,
- int amount A_UNUSED)
+void InventoryHandler::splitItem(const Item *const item A_UNUSED,
+ const int amount A_UNUSED) const
{
// Not implemented for eAthena (possible?)
}
-void InventoryHandler::moveItem(int oldIndex A_UNUSED, int newIndex A_UNUSED)
+void InventoryHandler::moveItem(const int oldIndex A_UNUSED,
+ const int newIndex A_UNUSED) const
{
// Not implemented for eAthena (possible?)
}
-void InventoryHandler::openStorage(int type A_UNUSED)
+void InventoryHandler::openStorage(const int type A_UNUSED) const
{
// Doesn't apply to eAthena, since opening happens through NPCs?
}
-size_t InventoryHandler::getSize(int type) const
+size_t InventoryHandler::getSize(const int type) const
{
switch (type)
{
@@ -129,7 +130,7 @@ size_t InventoryHandler::getSize(int type) const
return 0;
}
}
-int InventoryHandler::convertFromServerSlot(int serverSlot) const
+int InventoryHandler::convertFromServerSlot(const int serverSlot) const
{
if (serverSlot < 0 || serverSlot > 13)
return 0;
@@ -137,7 +138,7 @@ int InventoryHandler::convertFromServerSlot(int serverSlot) const
return EQUIP_CONVERT[serverSlot];
}
-int InventoryHandler::getSlot(int eAthenaSlot)
+int InventoryHandler::getSlot(const int eAthenaSlot) const
{
if (eAthenaSlot == 0)
return Equipment::EQUIP_VECTOREND;
@@ -156,7 +157,7 @@ int InventoryHandler::getSlot(int eAthenaSlot)
}
void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
- bool playerInvintory)
+ const bool playerInvintory)
{
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
@@ -262,14 +263,8 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
{
- int index, amount, itemId, equipType, refine;
-// int cards[4], itemType;
- unsigned char identified;
- int floorId;
-
- Inventory *inventory = nullptr;
- if (player_node)
- inventory = PlayerInfo::getInventory();
+ Inventory *const inventory = player_node
+ ? PlayerInfo::getInventory() : nullptr;
if (PlayerInfo::getEquipment()
&& !PlayerInfo::getEquipment()->getBackend())
@@ -277,20 +272,20 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
mEquips.clear();
PlayerInfo::getEquipment()->setBackend(&mEquips);
}
- index = msg.readInt16() - INVENTORY_OFFSET;
- amount = msg.readInt16();
- itemId = msg.readInt16();
- identified = msg.readInt8();
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ int amount = msg.readInt16();
+ const int itemId = msg.readInt16();
+ unsigned char identified = msg.readInt8();
msg.readInt8(); // attribute
- refine = msg.readInt8();
+ const int refine = msg.readInt8();
for (int i = 0; i < 4; i++)
msg.readInt16(); // cards[i]
- equipType = msg.readInt16();
+ const int equipType = msg.readInt16();
msg.readInt8(); // itemType
const ItemInfo &itemInfo = ItemDB::get(itemId);
-
const unsigned char err = msg.readInt8();
+ int floorId;
if (mSentPickups.empty())
{
floorId = 0;
@@ -330,15 +325,13 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
}
}
-void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
+void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) const
{
- int index, amount;
- Inventory *inventory = nullptr;
- if (player_node)
- inventory = PlayerInfo::getInventory();
+ Inventory *const inventory = player_node
+ ? PlayerInfo::getInventory() : nullptr;
- index = msg.readInt16() - INVENTORY_OFFSET;
- amount = msg.readInt16();
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ const int amount = msg.readInt16();
if (inventory)
{
if (Item *const item = inventory->getItem(index))
@@ -352,17 +345,15 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
}
}
-void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
+void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) const
{
- int index, amount;
- Inventory *inventory = nullptr;
- if (player_node)
- inventory = PlayerInfo::getInventory();
+ Inventory *const inventory = player_node
+ ? PlayerInfo::getInventory() : nullptr;
- index = msg.readInt16() - INVENTORY_OFFSET;
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
msg.readInt16(); // item id
msg.readInt32(); // id
- amount = msg.readInt16();
+ const int amount = msg.readInt16();
msg.readInt8(); // type
if (inventory)
@@ -377,15 +368,13 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
}
}
-void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
+void InventoryHandler::processItemUseResponse(Net::MessageIn &msg) const
{
- int index, amount;
- Inventory *inventory = nullptr;
- if (player_node)
- inventory = PlayerInfo::getInventory();
+ Inventory *const inventory = player_node
+ ? PlayerInfo::getInventory() : nullptr;
- index = msg.readInt16() - INVENTORY_OFFSET;
- amount = msg.readInt16();
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ const int amount = msg.readInt16();
if (msg.readInt8() == 0)
{
@@ -432,16 +421,13 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg)
void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
{
- int index, amount, itemId, refine;
- unsigned char identified;
-
// Move an item into storage
- index = msg.readInt16() - STORAGE_OFFSET;
- amount = msg.readInt32();
- itemId = msg.readInt16();
- identified = msg.readInt8();
+ const int index = msg.readInt16() - STORAGE_OFFSET;
+ const int amount = msg.readInt32();
+ const int itemId = msg.readInt16();
+ unsigned char identified = msg.readInt8();
msg.readInt8(); // attribute
- refine = msg.readInt8();
+ const int refine = msg.readInt8();
for (int i = 0; i < 4; i++)
msg.readInt16(); // card i
@@ -465,11 +451,9 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg)
{
- int index, amount;
-
// Move an item out of storage
- index = msg.readInt16() - STORAGE_OFFSET;
- amount = msg.readInt16();
+ const int index = msg.readInt16() - STORAGE_OFFSET;
+ const int amount = msg.readInt16();
if (mStorage)
{
if (Item *const item = mStorage->getItem(index))
@@ -496,16 +480,15 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
{
- Inventory *inventory = nullptr;
- if (player_node)
- inventory = PlayerInfo::getInventory();
+ Inventory *const inventory = player_node
+ ? PlayerInfo::getInventory() : nullptr;
msg.readInt16(); // length
- if (PlayerInfo::getEquipment()
- && !PlayerInfo::getEquipment()->getBackend())
+ Equipment *const equipment = PlayerInfo::getEquipment();
+ if (equipment && !equipment->getBackend())
{ // look like SMSG_PLAYER_INVENTORY was not received
mEquips.clear();
- PlayerInfo::getEquipment()->setBackend(&mEquips);
+ equipment->setBackend(&mEquips);
}
const int number = (msg.getLength() - 4) / 20;
@@ -567,7 +550,7 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
miniStatusWindow->updateArrows();
}
-void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
+void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) const
{
const int range = msg.readInt16();
if (player_node)
@@ -579,7 +562,6 @@ void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg)
{
int index = msg.readInt16();
-
if (index <= 1)
return;