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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 18:31:25 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-24 21:46:13 +0300
commitb4e47fb41a19ca09c02bcd009b28cb7c3caa2256 (patch)
treeeada17175623f6281a83aced143bb0940758a547 /src/resources/resourcemanager.h
parent80f61e80228aa0fa617961a4ec30d954fcb15eba (diff)
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Use SDL_RWops directly on top of PhysFS
This avoids the creation of a temporary buffer containing a complete file for the sole purpose of wrapping it up in an SDL_RWops. The necessary wrapper is by Ryan C. Gordon and is included in the PhysFS repository under 'extras'. Reviewed-by: Yohann Ferreira Conflicts: mana.files src/CMakeLists.txt src/resources/resourcemanager.cpp src/resources/soundeffect.cpp
Diffstat (limited to 'src/resources/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index f0146b8b4..7b61e2eaa 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -37,7 +37,9 @@ class Music;
class Resource;
class SoundEffect;
class SpriteDef;
+
struct SDL_Surface;
+struct SDL_RWops;
/**
* A class for loading and managing resources.
@@ -48,7 +50,7 @@ class ResourceManager
public:
- typedef Resource *(*loader)(void *, unsigned);
+ typedef Resource *(*loader)(SDL_RWops *);
typedef Resource *(*generator)(void *);
ResourceManager();