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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:16:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commit97ceb0fc66be86d09b2bc42b7580d3976cbddd80 (patch)
tree0432a5b8e1fe591d8be5ee2fcd227c8d1f683139 /src/net/eathena
parent1b9ea6d00c6923abe1da37833e7772d5a5e34b6d (diff)
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Move DEX stat from net enum into attributes.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/attrs.h3
-rw-r--r--src/net/eathena/generalhandler.cpp2
-rw-r--r--src/net/eathena/playerhandler.cpp9
3 files changed, 9 insertions, 5 deletions
diff --git a/src/net/eathena/attrs.h b/src/net/eathena/attrs.h
index df9e0347d..e536a1818 100644
--- a/src/net/eathena/attrs.h
+++ b/src/net/eathena/attrs.h
@@ -32,8 +32,7 @@ namespace EAthena
STR = 0xd,
AGI,
VIT,
- INT,
- DEX
+ INT
};
} // namespace EAthena
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index b8c8f2322..53e0636d8 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -350,7 +350,7 @@ void GeneralHandler::gameStarted() const
statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
statusWindow->addAttribute(VIT, _("Vitality"), "vit", true);
statusWindow->addAttribute(INT, _("Intelligence"), "int", true);
- statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true);
+ statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true);
statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
statusWindow->addAttribute(Attributes::ATK, _("Attack"));
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index 54876f14b..1bdf1a39e 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -319,11 +319,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("int cost");
val = msg.readUInt8("dex");
- PlayerInfo::setStatBase(DEX, val);
+ PlayerInfo::setStatBase(Attributes::DEX, val);
if (statusWindow)
- statusWindow->setPointsNeeded(DEX, msg.readUInt8("dex cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::DEX,
+ msg.readUInt8("dex cost"));
+ }
else
+ {
msg.readUInt8("dex cost");
+ }
val = msg.readUInt8("luk");
PlayerInfo::setStatBase(Attributes::LUK, val);