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authorAndrei Karas <akaras@inbox.ru>2016-06-08 17:51:01 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 17:51:01 +0300
commit025e9b12601079e7aeaaaa25225e9dadc376240a (patch)
treece9136fc783f355046a7a044c2c7d2a7b0cc199a /src/net/eathena
parentca23f86b2b1ae730d0511bb1613e5f4b7211c8d7 (diff)
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Remove default value from parameter isItemSprite in Being->setSprite.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/beinghandler.cpp45
-rw-r--r--src/net/eathena/beingrecv.cpp51
-rw-r--r--src/net/eathena/charserverrecv.cpp33
3 files changed, 86 insertions, 43 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 19789f802..3274c56ee 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -54,77 +54,92 @@ void BeingHandler::undress(Being *const being) const
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_HEAD_BOTTOM,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_HEAD_TOP,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_HEAD_MID,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_CLOTHES_COLOR,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_SHIELD,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_FLOOR,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_ROBE,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_EVOL2,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_EVOL3,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_EVOL4,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_EVOL5,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_EVOL6,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_HAIR,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_SHOES,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
void BeingHandler::requestRanks(const RankT rank) const
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index ea84fe0d0..93fad8f4d 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -164,12 +164,14 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
"",
itemColor,
- IsWeapon_true);
+ IsWeapon_true,
+ IsTempSprite_false);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -178,7 +180,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
@@ -187,7 +190,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
@@ -197,7 +201,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -216,7 +221,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -225,7 +231,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
@@ -234,7 +241,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
@@ -243,7 +251,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
@@ -252,7 +261,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
@@ -261,7 +271,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
@@ -270,7 +281,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
@@ -279,7 +291,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
@@ -288,7 +301,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
break;
@@ -297,7 +311,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
break;
@@ -306,7 +321,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5);
break;
@@ -315,7 +331,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6);
break;
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 67917cfd8..817d21da6 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -133,7 +133,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon,
"",
ItemColor_one,
- IsWeapon_true);
+ IsWeapon_true,
+ IsTempSprite_false);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -151,7 +152,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
else
{
@@ -160,7 +162,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
ItemDB::get(-hairStyle).getDyeColorsString(
color),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
const uint16_t look = msg.readInt16("clothes color");
@@ -193,42 +196,50 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
shoes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
if (packetVersion >= 20110928)