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authorAndrei Karas <akaras@inbox.ru>2015-09-04 01:26:47 +0300
committerAndrei Karas <akaras@inbox.ru>2015-09-04 01:26:47 +0300
commit8356efd659046630db247b344bb4baec29c4a6e7 (patch)
treeb0758791b4f0856856536556d0e99f1ef08bf3bb /src/net/ea/playerhandler.cpp
parentad65d5b7ee4e206733add9e5514a7d51e02c2d54 (diff)
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Remove some useless includes.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 70d162cbc..907c6e61e 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -22,10 +22,8 @@
#include "net/ea/playerhandler.h"
-#include "game.h"
#include "party.h"
#include "notifymanager.h"
-#include "soundmanager.h"
#include "units.h"
#include "being/localplayer.h"
@@ -33,22 +31,14 @@
#include "enums/resources/notifytypes.h"
-#include "gui/viewport.h"
-
#include "gui/windows/skilldialog.h"
#include "gui/windows/statuswindow.h"
-#include "resources/map/map.h"
-
#include "net/ea/eaprotocol.h"
#include "net/ea/playerrecv.h"
#include "debug.h"
-// Max. distance we are willing to scroll after a teleport;
-// everything beyond will reset the port hard.
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
-
namespace Ea
{