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authorAndrei Karas <akaras@inbox.ru>2012-08-28 13:25:35 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-29 00:49:52 +0300
commit46696c84bad31e35e003b5c09998503119b128eb (patch)
tree7449b98a62fa7ff520d995b27511878d2605c7d4 /src/net/ea/beinghandler.cpp
parentc79403e1341ac533df1771b866d1f5cee15e12b5 (diff)
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Add to replace/reorder sprites pseudo direction "died"
It allow change sprites in dead players.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 5a3ca3cc7..d8fd49fe2 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -401,7 +401,11 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg)
if (msg.readInt8() == 1)
{
- dstBeing->setAction(Being::DEAD);
+ if (dstBeing->getCurrentAction() != Being::DEAD)
+ {
+ dstBeing->setAction(Being::DEAD);
+ dstBeing->recalcSpritesOrder();
+ }
if (dstBeing->getName() == "Jack O" && killStats)
killStats->jackoDead(id);
}