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authorAndrei Karas <akaras@inbox.ru>2014-01-11 12:24:18 +0300
committerAndrei Karas <akaras@inbox.ru>2014-01-11 12:24:18 +0300
commita154e6e99dfc72636770920f497d57c278b96996 (patch)
treeac56e36ace297bbfae1e60516103b1d23c8c35ba /src/input/inputmanager.h
parent9306c6f2671a89fe84d1eb35d54550e58dd74d49 (diff)
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Block moving character by arrow keys in buy/sell dialogs.
Check repeat keys for action condition.
Diffstat (limited to 'src/input/inputmanager.h')
-rw-r--r--src/input/inputmanager.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/input/inputmanager.h b/src/input/inputmanager.h
index 1a65220c6..f781a3e09 100644
--- a/src/input/inputmanager.h
+++ b/src/input/inputmanager.h
@@ -84,10 +84,12 @@ enum KeyCondition
// pressed
COND_NOFOLLOW = 1024, // follow mode disabled
COND_INGAME = 2048, // game must be started
+ COND_NOBUYSELL = 4096, // no active buy or sell dialogs
COND_SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys
COND_SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys
COND_GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key
- COND_GAME2 = 2 + 8 + 16 + 64 + 2048
+ COND_GAME2 = 2 + 8 + 16 + 64 + 2048,
+ COND_ARROWKEYS = 2 + 8 + 16 + 64 + 2048 + 4096
};
class InputManager final
@@ -130,7 +132,7 @@ class InputManager final
void unassignKey();
- static bool isActionActive(const int index) A_WARN_UNUSED;
+ bool isActionActive(const int index) const A_WARN_UNUSED;
/**
* Set the index of the new key to be assigned.
@@ -174,6 +176,8 @@ class InputManager final
void executeAction(const int keyNum);
protected:
+ bool isActionActive0(const int index) const A_WARN_UNUSED;
+
Setup_Input *mSetupInput; /**< Reference to setup window */
int mNewKeyIndex; /**< Index of new key to be assigned */