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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:33:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:49:21 +0300
commit8a999b66fd697404c6640778a6dd1ce0e747334a (patch)
treeb9d16368acff30878f28264286b1b8be8b01b168 /src/input/inputmanager.cpp
parentb310c51796d1632aeefc834dc0e931c52f909a41 (diff)
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move input related files into input dir.
Diffstat (limited to 'src/input/inputmanager.cpp')
-rw-r--r--src/input/inputmanager.cpp804
1 files changed, 804 insertions, 0 deletions
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
new file mode 100644
index 000000000..561437124
--- /dev/null
+++ b/src/input/inputmanager.cpp
@@ -0,0 +1,804 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "input/inputmanager.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "game.h"
+#include "localplayer.h"
+#include "touchmanager.h"
+
+#include "input/joystick.h"
+#include "input/keyboardconfig.h"
+#include "input/keyboarddata.h"
+
+#include "gui/chatwindow.h"
+#include "gui/gui.h"
+#include "gui/inventorywindow.h"
+#include "gui/npcdialog.h"
+#include "gui/npcpostdialog.h"
+#include "gui/sdlinput.h"
+#include "gui/setup.h"
+#include "gui/setup_input.h"
+#include "gui/textdialog.h"
+#include "gui/tradewindow.h"
+
+#include <guichan/exception.hpp>
+#include <guichan/focushandler.hpp>
+
+#include <algorithm>
+
+#include "debug.h"
+
+InputManager inputManager;
+
+extern QuitDialog *quitDialog;
+
+static class KeyFunctor final
+{
+ public:
+ bool operator() (const int key1, const int key2) const
+ {
+ return keys[key1].priority >= keys[key2].priority;
+ }
+
+ const KeyData *keys;
+} keyDataSorter;
+
+
+InputManager::InputManager() :
+ mSetupInput(nullptr),
+ mNewKeyIndex(Input::KEY_NO_VALUE),
+ mMask(1),
+ mNameMap()
+{
+}
+
+void InputManager::init()
+{
+ for (unsigned int i = 0; i < Input::KEY_TOTAL; i++)
+ {
+ KeyFunction &kf = mKey[i];
+ for (unsigned int f = 0; f < KeyFunctionSize; f ++)
+ {
+ KeyItem &ki = kf.values[f];
+ ki.type = INPUT_UNKNOWN;
+ ki.value = -1;
+ }
+ }
+
+ mNewKeyIndex = Input::KEY_NO_VALUE;
+
+ resetKeys();
+ retrieve();
+ update();
+}
+
+void InputManager::update() const
+{
+ keyboard.update();
+ if (joystick)
+ joystick->update();
+}
+
+void InputManager::retrieve()
+{
+ for (int i = 0; i < Input::KEY_TOTAL; i++)
+ {
+#ifdef USE_SDL2
+ const std::string cf = std::string("sdl2") + keyData[i].configField;
+#else
+ const std::string cf = keyData[i].configField;
+#endif
+ if (!cf.empty())
+ {
+ mNameMap[cf] = i;
+ KeyFunction &kf = mKey[i];
+ const std::string keyStr = config.getValue(cf, "");
+ const int keyStrSize = keyStr.size();
+ if (keyStr.empty())
+ continue;
+
+ StringVect keys;
+ splitToStringVector(keys, keyStr, ',');
+ unsigned int i2 = 0;
+ for (StringVectCIter it = keys.begin(), it_end = keys.end();
+ it != it_end && i2 < KeyFunctionSize; ++ it)
+ {
+ std::string keyStr2 = *it;
+ if (keyStrSize < 2)
+ continue;
+ int type = INPUT_KEYBOARD;
+ if ((keyStr2[0] < '0' || keyStr2[0] > '9')
+ && keyStr2[0] != '-')
+ {
+ switch (keyStr2[0])
+ {
+ case 'm':
+ type = INPUT_MOUSE;
+ break;
+ case 'j':
+ type = INPUT_JOYSTICK;
+ break;
+ default:
+ break;
+ }
+ keyStr2 = keyStr2.substr(1);
+ }
+ const int key = atoi(keyStr2.c_str());
+ if (key >= -255 && key < SDLK_LAST)
+ {
+ kf.values[i2] = KeyItem(type, key);
+ i2 ++;
+ }
+ }
+ }
+ }
+}
+
+void InputManager::store() const
+{
+ for (int i = 0; i < Input::KEY_TOTAL; i++)
+ {
+#ifdef USE_SDL2
+ const std::string cf = std::string("sdl2") + keyData[i].configField;
+#else
+ const std::string cf = keyData[i].configField;
+#endif
+ if (!cf.empty())
+ {
+ std::string keyStr;
+ const KeyFunction &kf = mKey[i];
+
+ for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
+ {
+ const KeyItem &key = kf.values[i2];
+ if (key.type != INPUT_UNKNOWN)
+ {
+ std::string tmp = "k";
+ switch (key.type)
+ {
+ case INPUT_MOUSE:
+ tmp = "m";
+ break;
+ case INPUT_JOYSTICK:
+ tmp = "j";
+ break;
+ default:
+ break;
+ }
+ if (key.value != -1)
+ {
+ if (keyStr.empty())
+ {
+ keyStr.append(tmp).append(toString(key.value));
+ }
+ else
+ {
+ keyStr.append(strprintf(",%s%d",
+ tmp.c_str(), key.value));
+ }
+ }
+ }
+ }
+ if (keyStr.empty())
+ keyStr = "-1";
+
+ config.setValue(cf, keyStr);
+ }
+ }
+}
+
+void InputManager::resetKeys()
+{
+ for (int i = 0; i < Input::KEY_TOTAL; i++)
+ {
+ KeyFunction &key = mKey[i];
+ for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++)
+ {
+ KeyItem &ki2 = key.values[i2];
+ ki2.type = INPUT_UNKNOWN;
+ ki2.value = -1;
+ }
+ const KeyData &kd = keyData[i];
+ KeyItem &val0 = key.values[0];
+ val0.type = kd.defaultType1;
+ KeyItem &val1 = key.values[1];
+ val1.type = kd.defaultType2;
+#ifdef USE_SDL2
+ if (kd.defaultType1 == INPUT_KEYBOARD)
+ val0.value = SDL_GetScancodeFromKey(kd.defaultValue1);
+ else
+ val0.value = kd.defaultValue1;
+ if (kd.defaultType2 == INPUT_KEYBOARD)
+ val1.value = SDL_GetScancodeFromKey(kd.defaultValue2);
+ else
+ val1.value = kd.defaultValue2;
+#else
+ val0.value = kd.defaultValue1;
+ val1.value = kd.defaultValue2;
+#endif
+ }
+}
+
+void InputManager::makeDefault(const int i)
+{
+ if (i >= 0 && i < Input::KEY_TOTAL)
+ {
+ KeyFunction &key = mKey[i];
+ for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++)
+ {
+ KeyItem &ki2 = key.values[i2];
+ ki2.type = INPUT_UNKNOWN;
+ ki2.value = -1;
+ }
+ const KeyData &kd = keyData[i];
+ KeyItem &val0 = key.values[0];
+ val0.type = kd.defaultType1;
+ KeyItem &val1 = key.values[1];
+ val1.type = kd.defaultType2;
+
+#ifdef USE_SDL2
+ if (kd.defaultType1 == INPUT_KEYBOARD)
+ val0.value = SDL_GetScancodeFromKey(kd.defaultValue1);
+ else
+ val0.value = kd.defaultValue1;
+ if (kd.defaultType2 == INPUT_KEYBOARD)
+ val1.value = SDL_GetScancodeFromKey(kd.defaultValue2);
+ else
+ val1.value = kd.defaultValue2;
+#else
+ val0.value = kd.defaultValue1;
+ val1.value = kd.defaultValue2;
+#endif
+
+ update();
+ }
+}
+
+bool InputManager::hasConflicts(int &key1, int &key2) const
+{
+ /**
+ * No need to parse the square matrix: only check one triangle
+ * that's enough to detect conflicts
+ */
+ for (int i = 0; i < Input::KEY_TOTAL; i++)
+ {
+ const KeyData &kdi = keyData[i];
+ if (!*kdi.configField)
+ continue;
+
+ const KeyFunction &ki = mKey[i];
+ for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
+ {
+ const KeyItem &vali2 = ki.values[i2];
+ if (vali2.value == Input::KEY_NO_VALUE)
+ continue;
+
+ size_t j;
+ for (j = i, j++; j < Input::KEY_TOTAL; j++)
+ {
+ if ((kdi.grp & keyData[j].grp) == 0 || !*kdi.configField)
+ continue;
+
+ for (size_t j2 = 0; j2 < KeyFunctionSize; j2 ++)
+ {
+ const KeyItem &valj2 = mKey[j].values[j2];
+ // Allow for item shortcut and emote keys to overlap
+ // as well as emote and ignore keys, but no other keys
+ if (valj2.type != INPUT_UNKNOWN
+ && vali2.value == valj2.value
+ && vali2.type == valj2.type)
+ {
+ key1 = static_cast<int>(i);
+ key2 = static_cast<int>(j);
+ return true;
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
+void InputManager::callbackNewKey()
+{
+ mSetupInput->newKeyCallback(mNewKeyIndex);
+}
+
+bool InputManager::isActionActive(const int index)
+{
+ if (keyboard.isActionActive(index))
+ return true;
+ if (joystick && joystick->isActionActive(index))
+ return true;
+ return touchManager.isActionActive(index);
+}
+
+KeyFunction &InputManager::getKey(int index)
+{
+ if (index < 0 || index >= Input::KEY_TOTAL)
+ index = 0;
+ return mKey[index];
+}
+
+std::string InputManager::getKeyStringLong(const int index) const
+{
+ std::string keyStr;
+ const KeyFunction &ki = mKey[index];
+
+ for (size_t i = 0; i < KeyFunctionSize; i ++)
+ {
+ const KeyItem &key = ki.values[i];
+ std::string str;
+ if (key.type == INPUT_KEYBOARD)
+ {
+ if (key.value >= 0)
+ {
+ str = keyboard.getKeyName(key.value);
+ }
+ else if (key.value < -1)
+ {
+ // TRANSLATORS: long key name. must be short.
+ str = strprintf(_("key_%d"), -key.value);
+ }
+ }
+ else if (key.type == INPUT_JOYSTICK)
+ {
+ // TRANSLATORS: long joystick button name. must be short.
+ str = strprintf(_("JButton%d"), key.value + 1);
+ }
+ if (!str.empty())
+ {
+ if (keyStr.empty())
+ keyStr = str;
+ else
+ keyStr.append(" ").append(str);
+ }
+ }
+
+ if (keyStr.empty())
+ {
+ // TRANSLATORS: unknown long key type
+ return _("unknown key");
+ }
+ return keyStr;
+}
+
+std::string InputManager::getKeyValueString(const int index) const
+{
+ std::string keyStr;
+ const KeyFunction &ki = mKey[index];
+
+ for (size_t i = 0; i < KeyFunctionSize; i ++)
+ {
+ const KeyItem &key = ki.values[i];
+ std::string str;
+ if (key.type == INPUT_KEYBOARD)
+ {
+ if (key.value >= 0)
+ {
+ str = keyboard.getKeyShortString(
+ keyboard.getKeyName(key.value));
+ }
+ else if (key.value < -1)
+ {
+ // TRANSLATORS: short key name. must be very short.
+ str = strprintf(_("key_%d"), -key.value);
+ }
+ }
+ else if (key.type == INPUT_JOYSTICK)
+ {
+ // TRANSLATORS: short joystick button name. muse be very short
+ str = strprintf(_("JB%d"), key.value + 1);
+ }
+ if (!str.empty())
+ {
+ if (keyStr.empty())
+ keyStr = str;
+ else
+ keyStr.append(" ").append(str);
+ }
+ }
+
+ if (keyStr.empty())
+ {
+ // TRANSLATORS: unknown short key type. must be short
+ return _("u key");
+ }
+ return keyStr;
+}
+
+std::string InputManager::getKeyValueByName(const std::string &keyName)
+{
+ const std::map<std::string, int>::const_iterator
+ it = mNameMap.find(keyName);
+
+ if (it == mNameMap.end())
+ return std::string();
+ return getKeyValueString((*it).second);
+}
+
+void InputManager::addActionKey(const int action, const int type,
+ const int val)
+{
+ if (action < 0 || action >= Input::KEY_TOTAL)
+ return;
+
+ int idx = -1;
+ KeyFunction &key = mKey[action];
+ for (size_t i = 0; i < KeyFunctionSize; i ++)
+ {
+ const KeyItem &val2 = key.values[i];
+ if (val2.type == INPUT_UNKNOWN || (val2.type == type
+ && val2.value == val))
+ {
+ idx = static_cast<int>(i);
+ break;
+ }
+ }
+ if (idx == -1)
+ {
+ for (size_t i = 1; i < KeyFunctionSize; i ++)
+ {
+ KeyItem &val1 = key.values[i - 1];
+ KeyItem &val2 = key.values[i];
+ val1.type = val2.type;
+ val1.value = val2.value;
+ }
+ idx = KeyFunctionSize - 1;
+ }
+
+ key.values[idx] = KeyItem(type, val);
+}
+
+void InputManager::setNewKey(const SDL_Event &event, const int type)
+{
+ int val = -1;
+ if (type == INPUT_KEYBOARD)
+ val = keyboard.getKeyValueFromEvent(event);
+ else if (type == INPUT_JOYSTICK && joystick)
+ val = joystick->getButtonFromEvent(event);
+
+ if (val != -1)
+ {
+ addActionKey(mNewKeyIndex, type, val);
+ update();
+ }
+}
+
+void InputManager::unassignKey()
+{
+ KeyFunction &key = mKey[mNewKeyIndex];
+ for (size_t i = 0; i < KeyFunctionSize; i ++)
+ {
+ KeyItem &val = key.values[i];
+ val.type = INPUT_UNKNOWN;
+ val.value = -1;
+ }
+ update();
+}
+
+bool InputManager::handleAssignKey(const SDL_Event &event, const int type)
+{
+ if (setupWindow && setupWindow->isWindowVisible() &&
+ getNewKeyIndex() > Input::KEY_NO_VALUE)
+ {
+ setNewKey(event, type);
+ callbackNewKey();
+ setNewKeyIndex(Input::KEY_NO_VALUE);
+ return true;
+ }
+ return false;
+}
+
+bool InputManager::handleEvent(const SDL_Event &event)
+{
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+ {
+ updateConditionMask();
+ if (handleAssignKey(event, INPUT_KEYBOARD))
+ return true;
+
+ keyboard.handleActicateKey(event);
+ // send straight to gui for certain windows
+ if (quitDialog || TextDialog::isActive() ||
+ NpcPostDialog::isActive())
+ {
+ try
+ {
+ if (guiInput)
+ guiInput->pushInput(event);
+ if (gui)
+ gui->handleInput();
+ }
+ catch (const gcn::Exception &e)
+ {
+ const char *const err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ return true;
+ }
+ break;
+ }
+ case SDL_KEYUP:
+ {
+ updateConditionMask();
+ keyboard.handleDeActicateKey(event);
+ break;
+ }
+ case SDL_JOYBUTTONDOWN:
+ {
+ updateConditionMask();
+// joystick.handleActicateButton(event);
+ if (handleAssignKey(event, INPUT_JOYSTICK))
+ return true;
+ break;
+ }
+ case SDL_JOYBUTTONUP:
+ {
+ updateConditionMask();
+// joystick.handleDeActicateButton(event);
+ break;
+ }
+#ifdef ANDROID
+ case SDL_ACCELEROMETER:
+ {
+ break;
+ }
+#endif
+ default:
+ break;
+ }
+
+ try
+ {
+ if (guiInput)
+ guiInput->pushInput(event);
+ }
+ catch (const gcn::Exception &e)
+ {
+ const char *const err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ if (gui)
+ {
+ const bool res = gui->handleInput();
+ if (res && event.type == SDL_KEYDOWN)
+ return true;
+ }
+
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+ if (triggerAction(keyboard.getActionVector(event)))
+ return true;
+ break;
+
+ case SDL_JOYBUTTONDOWN:
+ if (joystick && joystick->validate())
+ {
+ if (triggerAction(joystick->getActionVector(event)))
+ return true;
+ }
+ break;
+#ifdef ANDROID
+ case SDL_ACCELEROMETER:
+ {
+ break;
+ }
+#endif
+ default:
+ break;
+ }
+
+ return false;
+}
+
+void InputManager::handleRepeat() const
+{
+ const int time = tick_time;
+ keyboard.handleRepeat(time);
+ if (joystick)
+ joystick->handleRepeat(time);
+}
+
+void InputManager::updateConditionMask()
+{
+ mMask = 1;
+ if (keyboard.isEnabled())
+ mMask |= COND_ENABLED;
+ if ((!chatWindow || !chatWindow->isInputFocused()) &&
+ !NpcDialog::isAnyInputFocused() &&
+ !InventoryWindow::isAnyInputFocused() &&
+ (!tradeWindow || !tradeWindow->isInpupFocused()))
+ {
+ mMask |= COND_NOINPUT;
+ }
+
+ if (!player_node || !player_node->getAway())
+ mMask |= COND_NOAWAY;
+
+ if (!setupWindow || !setupWindow->isWindowVisible())
+ mMask |= COND_NOSETUP;
+
+ if (Game::instance() && Game::instance()->getValidSpeed())
+ mMask |= COND_VALIDSPEED;
+
+ if (gui && !gui->getFocusHandler()->getModalFocused())
+ mMask |= COND_NOMODAL;
+
+ const NpcDialog *const dialog = NpcDialog::getActive();
+ if (!dialog || !dialog->isTextInputFocused())
+ mMask |= COND_NONPCINPUT;
+
+ if (!player_node || !player_node->getDisableGameModifiers())
+ mMask |= COND_EMODS;
+
+ if (!isActionActive(Input::KEY_STOP_ATTACK)
+ && !isActionActive(Input::KEY_UNTARGET))
+ {
+ mMask |= COND_NOTARGET;
+ }
+ if (Game::instance())
+ mMask |= COND_INGAME;
+
+ if (!player_node || player_node->getFollow().empty())
+ mMask |= COND_NOFOLLOW;
+}
+
+bool InputManager::checkKey(const KeyData *const key) const
+{
+// logger->log("mask=%d, condition=%d", mMask, key->condition);
+ if (!key || (key->condition & mMask) != key->condition)
+ return false;
+
+ return (key->modKeyIndex == Input::KEY_NO_VALUE
+ || isActionActive(key->modKeyIndex));
+}
+
+bool InputManager::invokeKey(const KeyData *const key, const int keyNum)
+{
+ // no validation to keyNum because it validated in caller
+
+ if (checkKey(key))
+ {
+ InputEvent evt(keyNum, mMask);
+ ActionFuncPtr func = *(keyData[keyNum].action);
+ if (func && func(evt))
+ return true;
+ }
+ return false;
+}
+
+void InputManager::executeAction(const int keyNum)
+{
+ if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
+ return;
+
+ InputEvent evt(keyNum, mMask);
+ ActionFuncPtr func = *(keyData[keyNum].action);
+ if (func)
+ func(evt);
+}
+
+void InputManager::updateKeyActionMap(KeyToActionMap &actionMap,
+ KeyToIdMap &idMap,
+ KeyTimeMap &keyTimeMap,
+ const int type) const
+{
+ actionMap.clear();
+ keyTimeMap.clear();
+
+ for (size_t i = 0; i < Input::KEY_TOTAL; i ++)
+ {
+ const KeyFunction &key = mKey[i];
+ const KeyData &kd = keyData[i];
+ if (kd.action)
+ {
+ for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
+ {
+ const KeyItem &ki = key.values[i2];
+ if (ki.type == type && ki.value != -1)
+ actionMap[ki.value].push_back(static_cast<int>(i));
+ }
+ }
+ if (kd.configField && (kd.grp & Input::GRP_GUICHAN))
+ {
+ for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
+ {
+ const KeyItem &ki = key.values[i2];
+ if (ki.type == type && ki.value != -1)
+ idMap[ki.value] = static_cast<int>(i);
+ }
+ }
+ if (kd.configField && (kd.grp & Input::GRP_REPEAT))
+ {
+ for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
+ {
+ const KeyItem &ki = key.values[i2];
+ if (ki.type == type && ki.value != -1)
+ keyTimeMap[ki.value] = 0;
+ }
+ }
+ }
+
+ keyDataSorter.keys = &keyData[0];
+ FOR_EACH (KeyToActionMapIter, it, actionMap)
+ {
+ KeysVector *const keys = &it->second;
+ if (keys && keys->size() > 1)
+ std::sort(keys->begin(), keys->end(), keyDataSorter);
+ }
+}
+
+bool InputManager::triggerAction(const KeysVector *const ptrs)
+{
+ if (!ptrs)
+ return false;
+
+// logger->log("ptrs: %d", (int)ptrs.size());
+
+ FOR_EACHP (KeysVectorCIter, it, ptrs)
+ {
+ const int keyNum = *it;
+ if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
+ continue;
+
+ if (invokeKey(&keyData[keyNum], keyNum))
+ return true;
+ }
+ return false;
+}
+
+int InputManager::getKeyIndex(const int value, const int grp,
+ const int type) const
+{
+ for (size_t i = 0; i < Input::KEY_TOTAL; i++)
+ {
+ const KeyFunction &key = mKey[i];
+ const KeyData &kd = keyData[i];
+ for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
+ {
+ const KeyItem &vali2 = key.values[i2];
+ if (value == vali2.value && (grp & kd.grp) != 0
+ && vali2.type == type)
+ {
+ return static_cast<int>(i);
+ }
+ }
+ }
+ return Input::KEY_NO_VALUE;
+}
+
+int InputManager::getActionByKey(const SDL_Event &event) const
+{
+ // for now support only keyboard events
+ if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
+ {
+ const int idx = keyboard.getActionId(event);
+ if (idx >= 0 && checkKey(&keyData[idx]))
+ return idx;
+ }
+ return Input::KEY_NO_VALUE;
+}