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authorAndrei Karas <akaras@inbox.ru>2014-09-05 12:20:58 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:57 +0300
commit2cdf1b18d5593dfecacfc7b2e113c404dc64d1f4 (patch)
tree2c0feb59deb99dbd45338ed813177c6826b543fb /src/gui/windows/skilldialog.h
parent57978a09e9d32a44a95823716d790065d73f977a (diff)
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Use skill type struct in skill info.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r--src/gui/windows/skilldialog.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index 39082c1e7..8e2c325a0 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -27,6 +27,8 @@
#include "listeners/actionlistener.h"
+#include "resources/skilltype.h"
+
class Button;
class Label;
class SkillModel;
@@ -76,14 +78,14 @@ class SkillDialog final : public Window,
bool updateSkill(const int id,
const int range,
const bool modifiable,
- const int type);
+ const SkillType::SkillType type);
void addSkill(const int id,
const std::string &name,
const int level,
const int range,
const bool modifiable,
- const int type);
+ const SkillType::SkillType type);
SkillInfo* getSkill(const int id) const A_WARN_UNUSED;