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authorAndrei Karas <akaras@inbox.ru>2013-02-10 13:13:08 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-10 13:13:08 +0300
commitc1a4a6367821b2af15c3bfd1e3ca767abe25902e (patch)
tree0334b837979bccc45a3008f9514f4c45c936d033 /src/game.cpp
parent055e7e32b80dd3f1b8c91abd14c77c1f352d8ac0 (diff)
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Remove channel classes because it was used only in manaserv.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7b5413692..26ce9480e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -27,7 +27,6 @@
#include "actorspritemanager.h"
#include "auctionmanager.h"
#include "animatedsprite.h"
-#include "channelmanager.h"
#include "client.h"
#include "commandhandler.h"
#include "effectmanager.h"
@@ -141,7 +140,6 @@ QuestsWindow *questsWindow = nullptr;
WindowMenu *windowMenu = nullptr;
ActorSpriteManager *actorSpriteManager = nullptr;
-ChannelManager *channelManager = nullptr;
CommandHandler *commandHandler = nullptr;
#ifdef USE_MUMBLE
MumbleManager *mumbleManager = nullptr;
@@ -170,7 +168,6 @@ static void initEngines()
actorSpriteManager = new ActorSpriteManager;
commandHandler = new CommandHandler;
- channelManager = new ChannelManager;
effectManager = new EffectManager;
AuctionManager::init();
GuildManager::init();
@@ -457,7 +454,6 @@ Game::~Game()
del_0(actorSpriteManager)
if (Client::getState() != STATE_CHANGE_MAP)
del_0(player_node)
- del_0(channelManager)
del_0(commandHandler)
del_0(effectManager)
del_0(particleEngine)