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author | Andrei Karas <akaras@inbox.ru> | 2014-10-22 16:17:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-10-22 16:17:03 +0300 |
commit | 2131f55532ee9e71b41de99aff0718346fb184c6 (patch) | |
tree | 1aa214c995d2d5a05d8a02cf6b35dc4c6129d687 /src/client.cpp | |
parent | abdb8299382a797728b8dac80f6e687c90fb07ab (diff) | |
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Move equipment window slots names mapping to id to separate file.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp index 497717339..690c2b434 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -62,6 +62,7 @@ #include "gui/windows/changepassworddialog.h" #include "gui/windows/charselectdialog.h" #include "gui/windows/connectiondialog.h" +#include "gui/windows/equipmentwindow.h" #include "gui/windows/logindialog.h" #include "gui/windows/npcdialog.h" #include "gui/windows/okdialog.h" @@ -1262,6 +1263,7 @@ int Client::gameExec() // ModDB::load(); StatusEffect::load(); Units::loadUnits(); + EquipmentWindow::prepareSlotNames(); ActorSprite::load(); |