From 2131f55532ee9e71b41de99aff0718346fb184c6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 22 Oct 2014 16:17:03 +0300 Subject: Move equipment window slots names mapping to id to separate file. --- src/client.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index 497717339..690c2b434 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -62,6 +62,7 @@ #include "gui/windows/changepassworddialog.h" #include "gui/windows/charselectdialog.h" #include "gui/windows/connectiondialog.h" +#include "gui/windows/equipmentwindow.h" #include "gui/windows/logindialog.h" #include "gui/windows/npcdialog.h" #include "gui/windows/okdialog.h" @@ -1262,6 +1263,7 @@ int Client::gameExec() // ModDB::load(); StatusEffect::load(); Units::loadUnits(); + EquipmentWindow::prepareSlotNames(); ActorSprite::load(); -- cgit v1.2.3-60-g2f50