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author | Andrei Karas <akaras@inbox.ru> | 2016-02-20 21:20:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-20 21:20:41 +0300 |
commit | 65c3c7a8ac6437d507597b840fc20dc1cad5fbf1 (patch) | |
tree | fc6ff6da1aa6a97e4cd8f84309010d47a65b01ff /src/being/being.cpp | |
parent | 8fb2c062cd1c03f032b99f4a7e7663c0653ba837 (diff) | |
download | ManaVerse-65c3c7a8ac6437d507597b840fc20dc1cad5fbf1.tar.gz ManaVerse-65c3c7a8ac6437d507597b840fc20dc1cad5fbf1.tar.bz2 ManaVerse-65c3c7a8ac6437d507597b840fc20dc1cad5fbf1.tar.xz ManaVerse-65c3c7a8ac6437d507597b840fc20dc1cad5fbf1.zip |
Add missing const in being directory.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r-- | src/being/being.cpp | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 1f3a35844..ce16f9ff4 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -851,7 +851,7 @@ int Being::getHitEffect(const Being *restrict const attacker, int hitEffectId = 0; if (type == AttackType::SKILL || type == AttackType::SKILLMISS) { - SkillData *restrict const data = skillDialog->getSkillDataByLevel( + const SkillData *restrict const data = skillDialog->getSkillDataByLevel( attackId, level); if (!data) return -1; @@ -2070,7 +2070,7 @@ void Being::drawEmotion(Graphics *restrict const graphics, int y; if (mShowBadges == 2 && mDispName && gui) { - Font *restrict const font = gui->getFont(); + const Font *restrict const font = gui->getFont(); x = mDispName->getX() - offsetX + mDispName->getWidth(); y = mDispName->getY() - offsetY - font->getHeight(); } @@ -2086,7 +2086,7 @@ void Being::drawEmotion(Graphics *restrict const graphics, } for_each_badges() { - AnimatedSprite *restrict const sprite = mBadges[f]; + const AnimatedSprite *restrict const sprite = mBadges[f]; if (sprite) { sprite->draw(graphics, x, y); @@ -2884,7 +2884,8 @@ void Being::draw(Graphics *restrict const graphics, } void Being::drawSprites(Graphics *restrict const graphics, - int posX, int posY) const restrict2 + const int posX, + const int posY) const restrict2 { const int sz = getNumberOfLayers(); for (int f = 0; f < sz; f ++) @@ -2903,7 +2904,8 @@ void Being::drawSprites(Graphics *restrict const graphics, } void Being::drawSpritesSDL(Graphics *restrict const graphics, - int posX, int posY) const restrict2 + const int posX, + const int posY) const restrict2 { const unsigned int sz = CAST_U32(size()); for (unsigned int f = 0; f < sz; f ++) @@ -3992,7 +3994,7 @@ void Being::removeAllItemsParticles() restrict2 void Being::addItemParticles(const int id, const SpriteDisplay &restrict display) restrict2 { - SpriteParticleInfoIter it = mSpriteParticles.find(id); + const SpriteParticleInfoIter it = mSpriteParticles.find(id); ParticleInfo *restrict pi = nullptr; if (it == mSpriteParticles.end()) { @@ -4027,7 +4029,7 @@ void Being::addItemParticles(const int id, void Being::removeItemParticles(const int id) restrict2 { - SpriteParticleInfoIter it = mSpriteParticles.find(id); + const SpriteParticleInfoIter it = mSpriteParticles.find(id); if (it == mSpriteParticles.end()) return; ParticleInfo *restrict const pi = (*it).second; @@ -4271,7 +4273,7 @@ void Being::setHorse(const int horseId) restrict2 { FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites) { - SpriteReference *restrict const ref = *it; + const SpriteReference *restrict const ref = *it; AnimatedSprite *const sprite = AnimatedSprite::load( ref->sprite, ref->variant); @@ -4281,8 +4283,8 @@ void Being::setHorse(const int horseId) restrict2 } FOR_EACH (SpriteRefs, it, mHorseInfo->upSprites) { - SpriteReference *restrict const ref = *it; - AnimatedSprite *sprite = AnimatedSprite::load( + const SpriteReference *restrict const ref = *it; + AnimatedSprite *const sprite = AnimatedSprite::load( ref->sprite, ref->variant); mUpHorseSprites.push_back(sprite); @@ -4334,7 +4336,7 @@ void Being::addSpiritBalls(const unsigned int balls, return; for (unsigned int f = 0; f < balls; f ++) { - Particle *particle = effectManager->triggerReturn( + Particle *const particle = effectManager->triggerReturn( effectId, this); mSpiritParticles.push_back(particle); @@ -4347,7 +4349,7 @@ void Being::removeSpiritBalls(const unsigned int balls) restrict2 return; for (unsigned int f = 0; f < balls && !mSpiritParticles.empty(); f ++) { - Particle *restrict const particle = mSpiritParticles.back(); + const Particle *restrict const particle = mSpiritParticles.back(); mChildParticleEffects.removeLocally(particle); mSpiritParticles.pop_back(); } |