summaryrefslogtreecommitdiff
path: root/src/being.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2013-04-04 22:08:55 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-04 22:08:55 +0300
commit4ad3a8e89e64ce3ae845d2786dd433ab2682393e (patch)
tree80234ae2e147686b822bd2579f9cbc0756aa2f90 /src/being.cpp
parent5066c50c2869d3f8b13138947eaa3f52accc5ad0 (diff)
downloadManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.gz
ManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.bz2
ManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.xz
ManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.zip
Add support for animated emotes.
Not particles but really animated emotes. First frame used as icon.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp50
1 files changed, 33 insertions, 17 deletions
diff --git a/src/being.cpp b/src/being.cpp
index bb2a6e95e..4e26e84a6 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -202,7 +202,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
ActorSprite(id),
mInfo(BeingInfo::unknown),
mActionTime(0),
- mEmotion(0),
+ mEmotionSprite(nullptr),
mEmotionTime(0),
mSpeechTime(0),
mAttackSpeed(350),
@@ -211,6 +211,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mDirection(DOWN),
mDirectionDelayed(0),
mSpriteDirection(DIRECTION_DOWN),
+ mSpriteAction(SpriteAction::STAND),
mDispName(nullptr),
mShowName(false),
mEquippedWeapon(nullptr),
@@ -1195,7 +1196,10 @@ void Being::setAction(const Action &action, const int attackId)
if (currentAction != SpriteAction::INVALID)
{
+ mSpriteAction = currentAction;
play(currentAction);
+ if (mEmotionSprite)
+ mEmotionSprite->play(currentAction);
mAction = action;
}
@@ -1247,6 +1251,8 @@ void Being::setDirection(const uint8_t direction)
mSpriteDirection = static_cast<uint8_t>(dir);
CompoundSprite::setSpriteDirection(dir);
+ if (mEmotionSprite)
+ mEmotionSprite->setSpriteDirection(dir);
recalcSpritesOrder();
}
@@ -1319,6 +1325,9 @@ void Being::logic()
mText = nullptr;
}
+ if (mEmotionSprite)
+ mEmotionSprite->update(tick_time * MILLISECONDS_IN_A_TICK);
+
int frameCount = static_cast<int>(getFrameCount());
#ifdef MANASERV_SUPPORT
if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD))
@@ -1457,11 +1466,14 @@ void Being::logic()
static_cast<float>(mY * 32 + 32 + getYOffset()));
}
- if (mEmotion != 0)
+ if (mEmotionSprite)
{
mEmotionTime--;
if (mEmotionTime == 0)
- mEmotion = 0;
+ {
+ delete mEmotionSprite;
+ mEmotionSprite = nullptr;
+ }
}
ActorSprite::logic();
@@ -1483,22 +1495,12 @@ void Being::logic()
void Being::drawEmotion(Graphics *const graphics, const int offsetX,
const int offsetY)
{
- if (!mEmotion)
+ if (!mEmotionSprite)
return;
const int px = getPixelX() - offsetX - 16;
const int py = getPixelY() - offsetY - 64 - 32;
- const int emotionIndex = mEmotion - 1;
-
- if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast())
- {
- const AnimatedSprite *const sprite = EmoteDB::getAnimation2(
- emotionIndex, true);
- if (sprite)
- sprite->draw(graphics, px, py);
- else
- mEmotion = 0;
- }
+ mEmotionSprite->draw(graphics, px, py);
}
void Being::drawSpeech(const int offsetX, const int offsetY)
@@ -2721,8 +2723,22 @@ void Being::setEmote(const uint8_t emotion, const int emote_time)
}
else
{
- mEmotion = emotion;
- mEmotionTime = emote_time;
+ const int emotionIndex = emotion - 1;
+ if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast())
+ mEmotionSprite = EmoteDB::getClone(emotionIndex, true);
+
+ if (mEmotionSprite)
+ {
+ mEmotionTime = emote_time;
+ mEmotionSprite->play(mSpriteAction);
+ mEmotionSprite->setSpriteDirection(static_cast<SpriteDirection>(
+ mSpriteDirection));
+ }
+ else
+ {
+ mEmotionTime = 0;
+ }
+
}
}