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authorAndrei Karas <akaras@inbox.ru>2011-06-01 03:03:12 +0300
committerAndrei Karas <akaras@inbox.ru>2011-06-01 03:07:13 +0300
commit09ebcebf32be3842d6158c3145492fbf2959440e (patch)
tree44970b335330ca56ab38d06f083fa005f1c53ca5 /src/being.cpp
parentfdb8081a82ec85c9ff23a89a82f81240d8bcaec9 (diff)
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Add setup option for finding bad chars in nicks.
Highlight bad nicks on map with secure font.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 27b4721b4..e38e60026 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -208,6 +208,7 @@ Being::Being(int id, Type type, Uint16 subtype, Map *map):
mHP(0), mMaxHP(0),
mDistance(0),
mIsReachable(REACH_UNKNOWN),
+ mGoodStatus(-1),
mErased(false),
mEnemy(false),
mIp(""),
@@ -1489,6 +1490,10 @@ void Being::showName()
{
font = boldFont;
}
+ else if (getType() == PLAYER && !player_relations.isGoodName(this) && gui)
+ {
+ font = gui->getSecureFont();
+ }
mDispName = new FlashText(mDisplayName, getPixelX(), getPixelY(),
gcn::Graphics::CENTER, mNameColor, font);