summaryrefslogtreecommitdiff
path: root/src/animationdelayload.h
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2012-06-20 00:34:39 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-21 00:59:10 +0300
commitaa68511ad3d339be8c8f42fc6c083b696d8e687b (patch)
tree1bf138439c28b4a879c6b35e4361801bd5e1d246 /src/animationdelayload.h
parent12002b81544038bc5855189c74aca761d0c08f1b (diff)
downloadManaVerse-aa68511ad3d339be8c8f42fc6c083b696d8e687b.tar.gz
ManaVerse-aa68511ad3d339be8c8f42fc6c083b696d8e687b.tar.bz2
ManaVerse-aa68511ad3d339be8c8f42fc6c083b696d8e687b.tar.xz
ManaVerse-aa68511ad3d339be8c8f42fc6c083b696d8e687b.zip
Add delayed images load.
Can work for now only in OpenGL modes.
Diffstat (limited to 'src/animationdelayload.h')
-rw-r--r--src/animationdelayload.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/animationdelayload.h b/src/animationdelayload.h
new file mode 100644
index 000000000..b6b8a3321
--- /dev/null
+++ b/src/animationdelayload.h
@@ -0,0 +1,50 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ANIMATIONDELAYLOAD_H
+#define ANIMATIONDELAYLOAD_H
+
+#include <string>
+
+class AnimatedSprite;
+
+class AnimationDelayLoad
+{
+ public:
+ AnimationDelayLoad(const std::string &fileName,
+ int variant, AnimatedSprite *sprite);
+
+ ~AnimationDelayLoad();
+
+ void clearSprite();
+
+ void load();
+
+ void setAction(std::string action)
+ { mAction = action; }
+
+ private:
+ std::string mFileName;
+ int mVariant;
+ AnimatedSprite *mSprite;
+ std::string mAction;
+};
+
+#endif // ANIMATIONDELAYLOAD_H