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authorAndrei Karas <akaras@inbox.ru>2012-05-03 22:22:59 +0300
committerAndrei Karas <akaras@inbox.ru>2012-05-03 22:22:59 +0300
commitf24512ff105dce01260d1a484c0ce1aa89e108ce (patch)
tree4ba0bd277e70ead687960899c5d12e60ed5a5a1c /src/actorspritemanager.cpp
parent5c9d41ce013205bdef4ebff837fadf2e0763401c (diff)
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Refactor a bit actorspritemanager. (remove duplicate code)
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp174
1 files changed, 72 insertions, 102 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 9463c2ae2..9dcae629c 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -1378,55 +1378,53 @@ void ActorSpriteManager::removeAttackMob(const std::string &name)
rebuildPriorityAttackMobs();
}
+#define addMobToList(name, mob) \
+{\
+ int size = get##mob##sSize();\
+ if (size > 0)\
+ {\
+ int idx = get##mob##Index("");\
+ if (idx + 1 == size)\
+ {\
+ std::list<std::string>::iterator itr = m##mob##s.end();\
+ -- itr;\
+ m##mob##s.insert(itr, name);\
+ }\
+ else\
+ {\
+ m##mob##s.push_back(name);\
+ }\
+ }\
+ else\
+ {\
+ m##mob##s.push_back(name);\
+ }\
+ m##mob##sSet.insert(name);\
+ rebuild##mob##s();\
+}
+
+#define rebuildMobsList(mob) \
+{\
+ m##mob##sMap.clear();\
+ std::list<std::string>::const_iterator i = m##mob##s.begin();\
+ int cnt = 0;\
+ while (i != m##mob##s.end())\
+ {\
+ m##mob##sMap[*i] = cnt;\
+ ++ i;\
+ ++ cnt;\
+ }\
+}
+
void ActorSpriteManager::addAttackMob(std::string name)
{
- int size = getAttackMobsSize();
- if (size > 0)
- {
- int idx = getAttackMobIndex("");
- if (idx + 1 == size)
- {
- std::list<std::string>::iterator itr = mAttackMobs.end();
- -- itr;
- mAttackMobs.insert(itr, name);
- }
- else
- {
- mAttackMobs.push_back(name);
- }
- }
- else
- {
- mAttackMobs.push_back(name);
- }
- mAttackMobsSet.insert(name);
- rebuildAttackMobs();
+ addMobToList(name, AttackMob);
rebuildPriorityAttackMobs();
}
void ActorSpriteManager::addPriorityAttackMob(std::string name)
{
- int size = getPriorityAttackMobsSize();
- if (size > 0)
- {
- int idx = getPriorityAttackMobIndex("");
- if (idx + 1 == size)
- {
- std::list<std::string>::iterator itr = mPriorityAttackMobs.end();
- -- itr;
- mPriorityAttackMobs.insert(itr, name);
- }
- else
- {
- mPriorityAttackMobs.push_back(name);
- }
- }
- else
- {
- mPriorityAttackMobs.push_back(name);
- }
- mPriorityAttackMobsSet.insert(name);
- rebuildPriorityAttackMobs();
+ addMobToList(name, PriorityAttackMob);
}
void ActorSpriteManager::addIgnoreAttackMob(std::string name)
@@ -1439,88 +1437,60 @@ void ActorSpriteManager::addIgnoreAttackMob(std::string name)
void ActorSpriteManager::rebuildPriorityAttackMobs()
{
- mPriorityAttackMobsMap.clear();
- std::list<std::string>::const_iterator i = mPriorityAttackMobs.begin();
- int cnt = 0;
- while (i != mPriorityAttackMobs.end())
- {
- mPriorityAttackMobsMap[*i] = cnt;
- ++ i;
- ++ cnt;
- }
+ rebuildMobsList(PriorityAttackMob);
}
void ActorSpriteManager::rebuildAttackMobs()
{
- mAttackMobsMap.clear();
- std::list<std::string>::const_iterator i = mAttackMobs.begin();
- int cnt = 0;
- while (i != mAttackMobs.end())
- {
- mAttackMobsMap[*i] = cnt;
- ++ i;
- ++ cnt;
- }
+ rebuildMobsList(AttackMob);
}
-int ActorSpriteManager::getPriorityAttackMobIndex(std::string name)
+int ActorSpriteManager::getIndexByName(std::string name,
+ std::map<std::string, int> &map)
{
std::map<std::string, int>::const_iterator
- i = mPriorityAttackMobsMap.find(name);
- if (i == mPriorityAttackMobsMap.end())
+ i = map.find(name);
+ if (i == map.end())
return -1;
return (*i).second;
}
+int ActorSpriteManager::getPriorityAttackMobIndex(std::string name)
+{
+ return getIndexByName(name, mPriorityAttackMobsMap);
+}
+
int ActorSpriteManager::getAttackMobIndex(std::string name)
{
- std::map<std::string, int>::const_iterator i = mAttackMobsMap.find(name);
- if (i == mAttackMobsMap.end())
- return -1;
+ return getIndexByName(name, mAttackMobsMap);
+}
- return (*i).second;
+#define loadList(key, mob) \
+{\
+ list = unpackList(serverConfig.getValue(key, ""));\
+ i = list.begin();\
+ i_end = list.end();\
+ while (i != i_end)\
+ {\
+ if (*i == "")\
+ empty = true;\
+ m##mob##s.push_back(*i);\
+ m##mob##sSet.insert(*i);\
+ ++ i;\
+ }\
}
void ActorSpriteManager::loadAttackList()
{
bool empty = false;
- std::list<std::string> list = unpackList(
- serverConfig.getValue("attackPriorityMobs", ""));
- std::list<std::string>::const_iterator i = list.begin();
- std::list<std::string>::const_iterator i_end = list.end();
- while (i != i_end)
- {
- if (*i == "")
- empty = true;
- mPriorityAttackMobs.push_back(*i);
- mPriorityAttackMobsSet.insert(*i);
- ++ i;
- }
+ std::list<std::string> list;
+ std::list<std::string>::const_iterator i;
+ std::list<std::string>::const_iterator i_end;
- list = unpackList(serverConfig.getValue("attackMobs", ""));
- i = list.begin();
- i_end = list.end();
- while (i != i_end)
- {
- if (*i == "")
- empty = true;
- mAttackMobs.push_back(*i);
- mAttackMobsSet.insert(*i);
- ++ i;
- }
-
- list = unpackList(serverConfig.getValue("ignoreAttackMobs", ""));
- i = list.begin();
- i_end = list.end();
- while (i != i_end)
- {
- if (*i == "")
- empty = true;
- mIgnoreAttackMobs.push_back(*i);
- mIgnoreAttackMobsSet.insert(*i);
- ++ i;
- }
+ loadList("attackPriorityMobs", PriorityAttackMob);
+ loadList("attackMobs", AttackMob);
+ loadList("ignoreAttackMobs", IgnoreAttackMob);
if (!empty)
{