blob: 3a687265389082dc86c85b5d7c92fea0f5dc930e (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_SDLMUSIC_H
#define RESOURCES_SDLMUSIC_H
#include "resources/resource.h"
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include <SDL_mixer.h>
PRAGMA48(GCC diagnostic pop)
#include "localconsts.h"
/**
* Defines a class for loading and storing music.
*/
class SDLMusic final : public Resource
{
public:
SDLMusic() :
Resource(),
mName(),
mMusic(nullptr),
mRw(nullptr)
{ }
SDLMusic(Mix_Music *const music,
SDL_RWops *const rw,
const std::string &name);
A_DELETE_COPY(SDLMusic)
/**
* Destructor.
*/
~SDLMusic() override final;
/**
* Plays the music.
*
* @param loops Number of times to repeat the playback (-1 means
* forever).
* @param fadeIn Duration in milliseconds to fade in the music.
*
* @return <code>true</code> if the playback started properly
* <code>false</code> otherwise.
*/
bool play(const int loops,
const int fadeIn) const;
int calcMemoryLocal() const override final;
std::string getCounterName() const override final
{ return mName; }
protected:
std::string mName;
Mix_Music *mMusic;
SDL_RWops *mRw;
};
#endif // RESOURCES_SDLMUSIC_H
|