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path: root/src/net/manaserv/generalhandler.cpp
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/*
 *  The ManaPlus Client
 *  Copyright (C) 2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2012  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/manaserv/generalhandler.h"

#include "client.h"

#include "gui/changeemaildialog.h"
#include "gui/charselectdialog.h"
#include "gui/inventorywindow.h"
#include "gui/registerdialog.h"
#include "gui/skilldialog.h"
#include "gui/specialswindow.h"

#include "net/manaserv/beinghandler.h"
#include "net/manaserv/buysellhandler.h"
#include "net/manaserv/charhandler.h"
#include "net/manaserv/chathandler.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/effecthandler.h"
#include "net/manaserv/gamehandler.h"
#include "net/manaserv/guildhandler.h"
#include "net/manaserv/inventoryhandler.h"
#include "net/manaserv/itemhandler.h"
#include "net/manaserv/loginhandler.h"
#include "net/manaserv/network.h"
#include "net/manaserv/npchandler.h"
#include "net/manaserv/partyhandler.h"
#include "net/manaserv/playerhandler.h"
#include "net/manaserv/specialhandler.h"
#include "net/manaserv/attributes.h"
#include "net/manaserv/tradehandler.h"

#include "utils/gettext.h"

#include <list>

extern Net::GeneralHandler *generalHandler;

extern ManaServ::LoginHandler *loginHandler;

namespace ManaServ
{

Connection *accountServerConnection = 0;
Connection *chatServerConnection = 0;
Connection *gameServerConnection = 0;
std::string netToken("");
ServerInfo gameServer;
ServerInfo chatServer;

GeneralHandler::GeneralHandler():
        mBeingHandler(new BeingHandler),
        mBuySellHandler(new BuySellHandler),
        mCharHandler(new CharHandler),
        mChatHandler(new ChatHandler),
        mEffectHandler(new EffectHandler),
        mGameHandler(new GameHandler),
        mGuildHandler(new GuildHandler),
        mInventoryHandler(new InventoryHandler),
        mItemHandler(new ItemHandler),
        mLoginHandler(new LoginHandler),
        mNpcHandler(new NpcHandler),
        mPartyHandler(new PartyHandler),
        mPlayerHandler(new PlayerHandler),
        mTradeHandler(new TradeHandler),
        mSpecialHandler(new SpecialHandler)
{
    initialize();

    accountServerConnection = getConnection();
    gameServerConnection = getConnection();
    chatServerConnection = getConnection();

    generalHandler = this;

    listen(CHANNEL_CLIENT);
    listen(CHANNEL_GAME);
}

void GeneralHandler::load()
{
    registerHandler(mBeingHandler.get());
    registerHandler(mBuySellHandler.get());
    registerHandler(mCharHandler.get());
    registerHandler(mChatHandler.get());
    registerHandler(mEffectHandler.get());
    registerHandler(mGameHandler.get());
    registerHandler(mGuildHandler.get());
    registerHandler(mInventoryHandler.get());
    registerHandler(mItemHandler.get());
    registerHandler(mLoginHandler.get());
    registerHandler(mNpcHandler.get());
    registerHandler(mPartyHandler.get());
    registerHandler(mPlayerHandler.get());
    registerHandler(mTradeHandler.get());
}

void GeneralHandler::reload()
{
    static_cast<CharHandler*>(Net::getCharHandler())->clear();

    if (accountServerConnection)
        accountServerConnection->disconnect();

    if (gameServerConnection)
        gameServerConnection->disconnect();

    if (chatServerConnection)
        chatServerConnection->disconnect();

    netToken.clear();
    gameServer.clear();
    chatServer.clear();

    Attributes::unload();
    Attributes::load();
    Attributes::informItemDB();
}

void GeneralHandler::unload()
{
    clearHandlers();

    if (accountServerConnection)
        accountServerConnection->disconnect();
    if (gameServerConnection)
        gameServerConnection->disconnect();
    if (chatServerConnection)
        chatServerConnection->disconnect();

    delete accountServerConnection;
    accountServerConnection = 0;
    delete gameServerConnection;
    gameServerConnection = 0;
    delete chatServerConnection;
    chatServerConnection = 0;

    Attributes::unload();
    finalize();
}

void GeneralHandler::flushNetwork()
{
    flush();

    if (Client::getState() == STATE_SWITCH_CHARACTER &&
        Net::getLoginHandler()->isConnected())
    {
        loginHandler->reconnect();
        Client::setState(STATE_GET_CHARACTERS);
    }
}

void GeneralHandler::clearHandlers()
{
    clearNetworkHandlers();
}

void GeneralHandler::processEvent(Channels channel,
                                  const DepricatedEvent &event)
{
    if (channel == CHANNEL_CLIENT)
    {
        int newState = event.getInt("newState");

        if (newState == STATE_GAME)
        {
            GameHandler *game = static_cast<GameHandler*>(
                Net::getGameHandler());
            game->gameLoading();
        }
        else if (newState == STATE_LOAD_DATA)
        {
            Attributes::load();
            Attributes::informItemDB();
        }
    }
    else if (channel == CHANNEL_GAME)
    {
        if (event.getName() == EVENT_GUIWINDOWSLOADED)
        {
            inventoryWindow->setSplitAllowed(true);
            skillDialog->loadSkills("mana-skills.xml");

            PlayerInfo::setAttribute(EXP_NEEDED, 100);

            Attributes::informStatusWindow();
        }
    }
}

void GeneralHandler::reloadPartially()
{
}
} // namespace ManaServ