/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/loginhandler.h"
#include "client.h"
#include "configuration.h"
#include "logger.h"
#include "settings.h"
#include "utils/cast.h"
#include "utils/dtor.h"
#include "net/logindata.h"
#include "net/ea/loginrecv.h"
#include "debug.h"
namespace Ea
{
LoginHandler::LoginHandler() :
Net::LoginHandler()
{
LoginRecv::mVersionResponse = false;
LoginRecv::mRegistrationEnabled = true;
LoginRecv::mUpdateHost.clear();
LoginRecv::mWorlds.clear();
LoginRecv::mToken.clear();
}
LoginHandler::~LoginHandler()
{
delete_all(LoginRecv::mWorlds);
}
bool LoginHandler::isRegistrationEnabled() const
{
return LoginRecv::mRegistrationEnabled;
}
void LoginHandler::getRegistrationDetails() const
{
// Not supported, so move on
client->setState(State::REGISTER);
}
void LoginHandler::loginAccount(LoginData *const loginData1) const
{
if (loginData1 != nullptr)
{
loginData1->resetCharacterSlots();
sendLoginRegister(loginData1->username, loginData1->password, "");
}
}
void LoginHandler::chooseServer(const unsigned int server,
const bool persistentIp) const
{
if (CAST_SIZE(server) >= LoginRecv::mWorlds.size() ||
(LoginRecv::mWorlds[server] == nullptr))
{
return;
}
ServerInfo *const charServer = getCharServer();
if (charServer != nullptr)
{
if (config.getBoolValue("usePersistentIP") || persistentIp)
{
charServer->hostname = settings.serverName;
}
else
{
charServer->hostname = ipToString(
LoginRecv::mWorlds[server]->address);
}
charServer->port = LoginRecv::mWorlds[server]->port;
}
charServer->althostname = mServer.althostname;
client->setState(State::UPDATE);
}
void LoginHandler::registerAccount(const LoginData *const loginData1) const
{
if (loginData1 == nullptr)
return;
std::string username = loginData1->username;
switch (loginData1->gender)
{
case Gender::FEMALE:
username.append("_F");
break;
case Gender::MALE:
username.append("_M");
break;
case Gender::HIDDEN:
username.append("_O");
break;
case Gender::UNSPECIFIED:
default:
break;
}
sendLoginRegister(username, loginData1->password, loginData1->email);
}
const Worlds &LoginHandler::getWorlds() const
{
return LoginRecv::mWorlds;
}
void LoginHandler::clearWorlds() const
{
delete_all(LoginRecv::mWorlds);
LoginRecv::mWorlds.clear();
}
void LoginHandler::loginOrRegister(LoginData *const data) const
{
if (data == nullptr)
return;
logger->log("Username is %s", data->username.c_str());
// Send login infos
if (data->registerLogin)
registerAccount(data);
else
loginAccount(data);
const bool remember = data->remember;
if (remember)
{
serverConfig.setValue("username", data->username);
#ifdef SAVE_PASSWORD
serverConfig.setValue("password", data->password);
#endif
}
else
{
serverConfig.setValue("username", "");
#ifdef SAVE_PASSWORD
serverConfig.setValue("password", "");
#endif
}
serverConfig.setValue("remember", remember);
// Clear the password, avoids auto login when returning to login
data->password.clear();
}
void LoginHandler::logout() const
{
}
void LoginHandler::changeEmail(const std::string &email A_UNUSED) const
{
}
void LoginHandler::unregisterAccount(const std::string &username A_UNUSED,
const std::string &password
A_UNUSED) const
{
}
const Token &LoginHandler::getToken() const
{
return LoginRecv::mToken;
}
} // namespace Ea