/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_TABS_SOCIALGUILDTAB_H
#define GUI_WIDGETS_TABS_SOCIALGUILDTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "being/localplayer.h"
#include "const/sound.h"
#include "utils/delete2.h"
#include "utils/foreach.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "net/guildhandler.h"
#include "localconsts.h"
class SocialGuildTab final : public SocialTab,
public ActionListener
{
public:
SocialGuildTab(const Widget2 *const widget,
Guild *const guild,
const Opaque showBackground) :
SocialTab(widget),
ActionListener(),
mGuild(guild)
{
// TRANSLATORS: tab in social window
setCaption(_("Guild"));
setTabColor(&getThemeColor(ThemeColorId::GUILD_SOCIAL_TAB, 255U),
&getThemeColor(ThemeColorId::GUILD_SOCIAL_TAB_OUTLINE, 255U));
setHighlightedTabColor(&getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_HIGHLIGHTED, 255U),
&getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE, 255U));
setSelectedTabColor(&getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_SELECTED, 255U),
&getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_SELECTED_OUTLINE, 255U));
createControls(guild, showBackground);
mMenuAction = "guild";
}
A_DELETE_COPY(SocialGuildTab)
~SocialGuildTab() override final
{
delete2(mList)
delete2(mScroll)
}
void action(const ActionEvent &event) override final
{
const std::string &eventId = event.getId();
if (eventId == "do invite")
{
const std::string name = mInviteDialog->getText();
guildHandler->invite(name);
if (localChatTab != nullptr)
{
localChatTab->chatLog(strprintf(
// TRANSLATORS: chat message
_("Invited user %s to guild %s."),
name.c_str(),
mGuild->getName().c_str()),
ChatMsgType::BY_SERVER,
IgnoreRecord_false,
TryRemoveColors_true);
}
mInviteDialog = nullptr;
}
else if (eventId == "~do invite")
{
mInviteDialog = nullptr;
}
else if (eventId == "yes")
{
guildHandler->leave(mGuild->getId());
if (localChatTab != nullptr)
{
localChatTab->chatLog(strprintf(
// TRANSLATORS: chat message
_("Guild %s quit requested."),
mGuild->getName().c_str()),
ChatMsgType::BY_SERVER,
IgnoreRecord_false,
TryRemoveColors_true);
}
mConfirmDialog = nullptr;
}
else if (eventId == "~yes")
{
mConfirmDialog = nullptr;
}
}
void invite() override final
{
CREATEWIDGETV(mInviteDialog, TextDialog,
// TRANSLATORS: guild invite message
_("Member Invite to Guild"),
// TRANSLATORS: guild invite message
strprintf(_("Who would you like to invite to guild %s?"),
mGuild->getName().c_str()),
socialWindow,
false);
mInviteDialog->setActionEventId("do invite");
mInviteDialog->addActionListener(this);
}
void leave() override final
{
CREATEWIDGETV(mConfirmDialog, ConfirmDialog,
// TRANSLATORS: guild leave message
_("Leave Guild?"),
// TRANSLATORS: guild leave message
strprintf(_("Are you sure you want to leave guild %s?"),
mGuild->getName().c_str()),
SOUND_REQUEST,
false,
Modal_false,
socialWindow);
mConfirmDialog->addActionListener(this);
}
void buildCounter(const int online0, const int total0) override final
{
if ((online0 != 0) || (total0 != 0))
{
// TRANSLATORS: social window label
mCounterString = strprintf(_("Members: %u/%u"),
CAST_U32(online0),
CAST_U32(total0));
}
else
{
if (localPlayer == nullptr)
return;
const Guild *const guild = localPlayer->getGuild();
if (guild == nullptr)
return;
const Guild::MemberList *const members = guild->getMembers();
int online = 0;
int total = 0;
FOR_EACHP (Guild::MemberList::const_iterator, it, members)
{
if ((*it)->getOnline())
online ++;
total ++;
}
// TRANSLATORS: social window label
mCounterString = strprintf(_("Players: %u/%u"),
CAST_U32(online),
CAST_U32(total));
}
updateCounter();
}
private:
Guild *mGuild;
};
#endif // GUI_WIDGETS_TABS_SOCIALGUILDTAB_H